Player Matchup

Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
AboveRaptor
Ne Zha
Level 81
God Stats
35W - 20L
1,625 SR
Queue Stats
146W - 99L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
FlokisFate
Nu Wa
Level 148
God Stats
5W - 2L
1,712 SR
Queue Stats
83W - 76L
1,515 Elo+
Solo
Chaac
Chaac
RaveRevolution
Chaac
Level 17
God Stats
2W - 3L
1,480 SR
Queue Stats
11W - 16L
1,383 Elo+
Party 1
Neith
Neith
TurboDuncan
Neith
Level 59
God Stats
3W - 7L
1,492 SR
Queue Stats
111W - 88L
1,499 Elo+
Party 1
Team Averages
Level 86
1,562 SR
1,487 Elo+

VS

Team Averages
Level 97
1,437 SR
1,396 Elo+
Mulan
Mulan
MKZ xWOLVERINEx
Mulan
Level 157
God Stats
28W - 25L
1,509 SR
Queue Stats
411W - 456L
1,394 Elo+
Party 3
Ares
Ares
OneSproOneSugar
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
SHAQTHEGREAT
Apollo
Level 53
God Stats
2W - 6L
1,358 SR
Queue Stats
5W - 11L
1,343 Elo+
Party 2
Nemesis
Nemesis
jalkiller
Nemesis
Level 160
God Stats
15W - 21L
1,428 SR
Queue Stats
612W - 682L
1,413 Elo+
Party 3
Thoth
Thoth
xXMautiXx
Thoth
Level 104
God Stats
2W - 2L
1,388 SR
Queue Stats
5W - 9L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 4 / 2
7,725
515
5,283
12,565
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
12
0 / 2 / 3
7,401
493
6,561
12,279
4,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
14
5 / 2 / 2
8,863
591
7,540
8,616
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
7,494
500
2,221
9,909
9,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 4 / 0
6,942
463
3,759
8,271
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 2
9,221
615
11,050
10,900
8,024
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 3
7,790
519
1,863
8,502
6,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
12
2 / 0 / 5
7,901
527
4,154
8,517
3,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
jalkiller
Nemesis
15
5 / 1 / 2
9,280
619
6,360
13,280
5,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
xXMautiXx
Thoth
13
1 / 4 / 4
7,880
525
3,785
7,599
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
13
14
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
2
0.75
L
Ne Zha
0
2
3
0.75
L
Nu Wa
5
2
2
3
W
4
1
2
5
W
1
2
3
1.25
L
0
2
0
0
W
Apollo
2
0
5
4.5
L
1
4
0
0.25
W
Nemesis
jalkiller
Nemesis
5
1
2
6
W
Thoth
xXMautiXx
Thoth
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,364
Damage
27,212
51,640
Taken
48,798
28,608
Mitigated
26,647
10,638
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,283
269
0
2,516
12,565
7,958
42
1,647
10,918
25,232
0
L
Ne Zha
6,561
1,505
0
3,363
12,279
4,853
0
681
11,598
0
73,945
L
Nu Wa
7,540
2,950
0
1,149
8,616
3,181
382
2,024
6,592
67,742
0
W
11,050
1,891
0
3,152
10,900
8,024
918
2,155
8,745
0
61,378
W
1,863
0
157
1,942
8,502
6,939
495
3,161
5,341
19,029
0
L
2,221
118
0
2,048
9,909
9,063
0
0
9,909
0
36,649
W
Apollo
4,154
2,839
0
3,792
8,517
3,559
3,057
1,835
6,682
0
62,434
L
3,759
844
0
1,562
8,271
3,553
408
1,296
6,975
0
47,199
W
Nemesis
jalkiller
Nemesis
6,360
3,605
0
1,614
13,280
5,602
2,237
2,914
10,366
0
64,459
W
Thoth
xXMautiXx
Thoth
3,785
186
0
500
7,599
2,523
957
3,675
3,924
52,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
42,072
422
Minions Killed
411
0
Camps Cleared
0
1,428,410
Distance Traveled
1,459,192
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,725
515
23
2
0
319,392
2
L
Ne Zha
7,401
493
104
7
0
294,298
10
L
Nu Wa
8,863
591
114
8
0
268,467
0
W
Mulan
9,221
615
101
7
0
274,443
4
W
Ares
7,790
519
32
2
0
297,936
0
L
Chaac
7,494
500
85
6
0
294,715
2
W
Apollo
7,901
527
102
7
0
289,648
0
L
Neith
6,942
463
96
6
0
251,538
3
W
Nemesis
9,280
619
101
7
0
341,305
6
W
Thoth
7,880
525
75
5
0
255,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role