Player Matchup

Vamana
Vamana
B2RadSter
Vamana
Level 113
God Stats
1W - 0L
1,882 SR
Queue Stats
31W - 57L
1,248 Elo+
Party 1
Chang'e
Chang'e
Nephilim179050
Chang'e
Level 8
God Stats
7W - 8L
1,412 SR
Queue Stats
8W - 22L
1,266 Elo+
Party 1
Izanami
Izanami
TesteeClops
Izanami
Level 48
God Stats
6W - 6L
1,596 SR
Queue Stats
352W - 389L
1,375 Elo+
Solo
Team Averages
Level 56
1,630 SR
1,296 Elo+

VS

Team Averages
Level 88
1,481 SR
1,315 Elo+
Amaterasu
Amaterasu
Mittens1012
Amaterasu
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 21L
1,258 Elo+
Solo
Sol
Sol
Swampstalker50
Sol
Level 126
God Stats
11W - 8L
1,442 SR
Queue Stats
76W - 91L
1,384 Elo+
Solo
Heimdallr
Heimdallr
cdooley12
Heimdallr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
B2RadSter
Vamana
16
0 / 5 / 9
11,047
614
16,848
38,562
50,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 1 / 3
12,402
689
14,511
26,829
15,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TesteeClops
Izanami
18
4 / 0 / 6
12,318
684
14,316
17,618
8,277
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Mittens1012
Amaterasu
15
3 / 4 / 3
12,311
684
13,441
22,056
23,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 3
12,181
677
30,111
16,827
7,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
cdooley12
Heimdallr
16
0 / 4 / 5
10,822
601
18,221
12,744
7,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
10
Kills
6
6
Deaths
10
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
B2RadSter
Vamana
0
5
9
0.9
L
Amaterasu
Mittens1012
Amaterasu
3
4
3
1.13
W
6
1
3
7.5
L
3
2
3
2.25
W
Izanami
TesteeClops
Izanami
4
0
6
7
L
Heimdallr
cdooley12
Heimdallr
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,675
Damage
61,773
83,009
Taken
51,627
74,152
Mitigated
39,036
41,508
Healing
15,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
B2RadSter
Vamana
16,848
5,909
647
15,706
38,562
50,667
927
10,576
26,754
415
40,469
L
Amaterasu
Mittens1012
Amaterasu
13,441
4,818
1,924
4,923
22,056
23,734
35
8,053
13,308
0
30,896
W
14,511
2,117
8,768
11,327
26,829
15,208
860
8,013
18,816
41,231
0
L
30,111
13,642
0
7,699
16,827
7,745
863
3,140
13,004
71,033
8,669
W
Izanami
TesteeClops
Izanami
14,316
7,176
0
5,060
17,618
8,277
1,452
7,961
9,657
0
71,972
L
Heimdallr
cdooley12
Heimdallr
18,221
6,311
0
1,182
12,744
7,557
229
3,681
8,649
0
45,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
35,314
227
Minions Killed
196
9
Camps Cleared
5
1,023,715
Distance Traveled
971,829
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,047
614
40
2
2
330,720
0
L
Amaterasu
12,311
684
42
2
2
340,830
1
W
Chang'e
12,402
689
67
4
1
356,311
2
L
Sol
12,181
677
108
6
2
306,900
2
W
Izanami
12,318
684
120
7
6
336,684
6
L
Heimdallr
10,822
601
46
3
1
324,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role