Player Matchup

Ullr
Ullr
Darknias
Ullr
Level 146
God Stats
1W - 0L
1,159 SR
Queue Stats
11W - 14L
1,515 Elo+
Solo
Mulan
Mulan
StixPelson
Mulan
Level 69
God Stats
35W - 23L
1,625 SR
Queue Stats
219W - 219L
1,527 Elo+
Party 2
Sol
Sol
boatyMcfloaty
Sol
Level 68
God Stats
9W - 6L
1,369 SR
Queue Stats
72W - 72L
1,518 Elo+
Party 2
Team Averages
Level 94
1,384 SR
1,520 Elo+

VS

Team Averages
Level 103
1,619 SR
1,520 Elo+
Guan Yu
Guan Yu
Flow976
Guan Yu
Level 108
God Stats
8W - 5L
1,669 SR
Queue Stats
529W - 432L
1,511 Elo+
Party 1
Sun Wukong
Sun Wukong
HarmbeTheSavior
Sun Wukong
Level 159
God Stats
40W - 25L
1,629 SR
Queue Stats
1,175W - 1,003L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
OlympianBot
Baron Samedi
Level 42
God Stats
9W - 7L
1,560 SR
Queue Stats
224W - 164L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
9 / 7 / 7
14,368
756
20,431
21,763
10,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
19
3 / 5 / 12
14,486
762
15,875
25,272
27,533
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 5 / 8
13,383
704
18,867
15,805
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Flow976
Guan Yu
16
2 / 6 / 14
12,190
642
9,193
25,556
33,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
HarmbeTheSavior
Sun Wukong
18
9 / 7 / 6
13,507
711
20,361
27,764
27,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
OlympianBot
Baron Samedi
18
6 / 6 / 11
13,766
725
18,895
21,819
14,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
48
18
Kills
17
17
Deaths
19
27
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ullr
9
7
7
1.79
L
Guan Yu
Flow976
Guan Yu
2
6
14
1.5
L
Sun Wukong
HarmbeTheSavior
Sun Wukong
9
7
6
1.71
L
Baron Samedi
OlympianBot
Baron Samedi
6
6
11
1.92
W
Mulan
3
5
12
1.8
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,173
Damage
48,449
62,840
Taken
75,139
45,543
Mitigated
75,930
12,643
Healing
26,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
20,431
8,716
0
1,094
21,763
10,075
1,718
5,248
16,515
0
57,452
L
Guan Yu
Flow976
Guan Yu
9,193
1,241
5,914
6,605
25,556
33,777
300
7,384
18,172
0
22,774
L
Sun Wukong
HarmbeTheSavior
Sun Wukong
20,361
5,413
363
6,377
27,764
27,939
851
6,435
21,329
0
63,942
L
Baron Samedi
OlympianBot
Baron Samedi
18,895
2,048
2,899
4,319
21,819
14,214
536
3,873
17,946
57,439
0
W
Mulan
15,875
2,550
2,403
5,159
25,272
27,533
236
9,870
15,402
232
43,987
W
18,867
6,423
0
3,987
15,805
7,935
1,978
4,399
11,406
59,490
6,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,237
Gold Earned
39,463
201
Minions Killed
176
8
Camps Cleared
6
996,772
Distance Traveled
1,001,916
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,368
756
71
4
2
323,786
1
L
Guan Yu
12,190
642
22
1
0
352,502
4
L
Sun Wukong
13,507
711
92
5
4
334,003
4
L
Baron Samedi
13,766
725
62
3
2
315,411
2
W
Mulan
14,486
762
52
3
1
342,018
2
W
Sol
13,383
704
78
4
5
330,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role