Player Matchup

Jing Wei
Jing Wei
Silver I
SkaleGamer
Jing Wei
Silver I
Level 67
God Stats
15W - 26L
1,531 SR
Queue Stats
74W - 130L
1,226 MMR
Solo
Ymir
Ymir
Silver II
TeacherTaiyuken
Ymir
Silver II
Level 160
God Stats
1W - 0L
1,572 SR
Queue Stats
22W - 39L
1,184 MMR
Solo
Discordia
Discordia
Silver III
fulgore91
Discordia
Silver III
Level 133
God Stats
8W - 11L
1,588 SR
Queue Stats
170W - 242L
1,090 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,563 SR
1,166 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,565 SR
1,423 MMR
Anhur
Anhur
Bronze I
 
Anhur
Bronze I
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver V
ITaikiI
Chronos
Silver V
Level 157
God Stats
5W - 8L
1,612 SR
Queue Stats
9W - 19L
1,354 MMR
Solo
Horus
Horus
Silver I
queenfeeder
Horus
Silver I
Level 84
God Stats
2W - 3L
1,584 SR
Queue Stats
26W - 42L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
SkaleGamer
Jing Wei
18
9 / 2 / 5
13,043
767
22,463
17,813
7,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 12
12,286
723
8,269
14,931
21,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
fulgore91
Discordia
17
4 / 3 / 10
11,784
693
19,490
9,943
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasAchillesAresThothAh Muzen Cab

VS

Bans
Baron SamediHou YiScyllaUllrNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 4 / 1
10,835
637
7,967
17,373
8,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
ITaikiI
Chronos
17
1 / 3 / 5
11,640
685
14,521
17,204
9,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 7 / 3
12,501
735
10,216
22,615
30,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
14
Kills
6
6
Deaths
14
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
1
0.63
L
Chronos
ITaikiI
Chronos
1
3
5
1.17
W
Jing Wei
SkaleGamer
Jing Wei
9
2
5
5.75
W
1
1
12
7
W
Discordia
fulgore91
Discordia
4
3
10
3
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,222
Damage
32,704
42,687
Taken
57,192
33,035
Mitigated
48,256
9,891
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,967
3,034
0
2,527
17,373
8,133
855
9,960
7,413
0
31,253
L
Chronos
ITaikiI
Chronos
14,521
2,369
0
4,116
17,204
9,639
234
8,534
8,670
69,901
0
W
Jing Wei
SkaleGamer
Jing Wei
22,463
18,209
0
5,389
17,813
7,680
2,601
7,002
10,811
0
66,897
W
8,269
905
0
2,614
14,931
21,636
60
4,843
10,088
25,322
0
W
Discordia
fulgore91
Discordia
19,490
388
0
1,888
9,943
3,719
385
2,989
6,954
43,545
0
L
10,216
2,596
1,884
4,448
22,615
30,484
0
9,461
13,154
0
16,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
34,976
192
Minions Killed
173
8
Camps Cleared
5
986,651
Distance Traveled
962,547
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,835
637
60
4
0
303,924
5
L
Chronos
11,640
685
98
6
4
358,754
7
W
Jing Wei
13,043
767
122
7
4
323,804
1
W
Ymir
12,286
723
31
2
3
329,366
2
W
Discordia
11,784
693
39
2
1
333,481
3
L
Horus
12,501
735
15
1
1
299,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role