Player Matchup

Artemis
Artemis
A Raging Dman
Artemis
Level 152
God Stats
0W - 6L
1,139 SR
Queue Stats
1,003W - 1,053L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
BubblyGamer6302
Zhong Kui
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,190 Elo+
Solo
Merlin
Merlin
LJC 39
Merlin
Level 129
God Stats
0W - 2L
1,553 SR
Queue Stats
9W - 10L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Sashka__Jr
Cthulhu
Level 154
God Stats
1W - 1L
1,940 SR
Queue Stats
28W - 30L
1,528 Elo+
Solo
Hun Batz
Hun Batz
gabigks19
Hun Batz
Level 68
God Stats
1W - 2L
1,449 SR
Queue Stats
94W - 123L
1,405 Elo+
Solo
Team Averages
Level 112
1,516 SR
1,414 Elo+

VS

Team Averages
Level 107
1,533 SR
1,493 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DUSTxInferno
Bastet
Level 157
God Stats
10W - 1L
2,015 SR
Queue Stats
450W - 332L
1,552 Elo+
Solo
Nu Wa
Nu Wa
Kibbaben
Nu Wa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,386 Elo+
Solo
Nemesis
Nemesis
pushikurHires
Nemesis
Level 63
God Stats
2W - 2L
1,149 SR
Queue Stats
232W - 246L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
0 / 1 / 1
8,030
1,004
10,848
7,238
2,910
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
BubblyGamer6302
Zhong Kui
13
0 / 1 / 1
7,867
983
5,444
6,563
3,862
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
LJC 39
Merlin
13
1 / 2 / 0
8,335
1,042
6,481
9,248
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Sashka__Jr
Cthulhu
13
0 / 1 / 1
8,185
1,023
10,556
10,259
11,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
gabigks19
Hun Batz
13
0 / 4 / 0
7,647
956
5,094
7,758
2,479
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

289

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
2 / 0 / 3
8,635
1,079
6,866
12,433
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
 
Hel
14
0 / 0 / 5
8,220
1,028
1,899
7,728
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
15
7 / 0 / 1
10,132
1,267
18,223
7,236
2,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
Kibbaben
Nu Wa
14
0 / 0 / 6
8,173
1,022
6,507
4,243
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
14
0 / 1 / 5
8,388
1,049
5,445
10,587
5,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
9
9
Deaths
1
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
0
3
3.5
W
Hel
 
Hel
0
0
5
2.5
L
Artemis
0
1
1
0.5
L
Zhong Kui
BubblyGamer6302
Zhong Kui
0
1
1
0.5
W
Bastet
7
0
1
7.5
W
Nu Wa
Kibbaben
Nu Wa
0
0
6
3
L
Merlin
LJC 39
Merlin
1
2
0
0.5
L
Cthulhu
Sashka__Jr
Cthulhu
0
1
1
0.5
L
Hun Batz
gabigks19
Hun Batz
0
4
0
0
W
Nemesis
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,423
Damage
38,940
41,066
Taken
42,227
23,465
Mitigated
19,180
4,516
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,866
1,401
0
3,280
12,433
5,655
0
5,119
6,901
14,926
1,578
W
Hel
 
Hel
1,899
0
2,469
4,039
7,728
3,637
0
3,800
3,718
17,136
0
L
Artemis
10,848
3,677
0
0
7,238
2,910
0
2,162
5,076
0
23,472
L
Zhong Kui
BubblyGamer6302
Zhong Kui
5,444
389
36
1,213
6,563
3,862
0
1,695
4,868
13,402
0
W
Bastet
18,223
4,009
0
1,254
7,236
2,890
0
3,574
3,501
0
33,435
W
Nu Wa
Kibbaben
Nu Wa
6,507
1,656
0
0
4,243
1,931
0
3,192
964
18,456
0
L
Merlin
LJC 39
Merlin
6,481
320
0
1,121
9,248
2,759
0
2,221
7,027
32,074
0
L
Cthulhu
Sashka__Jr
Cthulhu
10,556
306
584
1,562
10,259
11,455
0
6,421
3,838
29,700
0
L
Hun Batz
gabigks19
Hun Batz
5,094
745
0
0
7,758
2,479
0
2,242
5,516
0
10,757
W
Nemesis
5,445
1,659
21
623
10,587
5,067
0
5,623
4,662
0
16,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,064
Gold Earned
43,548
181
Minions Killed
153
6
Camps Cleared
7
767,669
Distance Traveled
932,310
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,635
1,079
27
3
2
182,325
2
W
Hel
8,220
1,028
15
2
1
184,861
2
L
Artemis
8,030
1,004
37
5
2
164,298
0
L
Zhong Kui
7,867
983
27
3
1
137,124
0
W
Bastet
10,132
1,267
44
6
4
220,073
2
W
Nu Wa
8,173
1,022
28
4
0
161,899
1
L
Merlin
8,335
1,042
63
8
1
164,116
4
L
Cthulhu
8,185
1,023
41
5
1
167,714
0
L
Hun Batz
7,647
956
13
2
1
134,417
0
W
Nemesis
8,388
1,049
39
5
0
183,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role