Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Aimish
Mercury
Level 109
God Stats
1W - 0L
1,244 SR
Queue Stats
110W - 93L
1,677 Elo+
Party 2
Olorun
Olorun
Filthy4Frank2
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,677 Elo+
Party 2
Team Averages
Level 93
1,415 SR
1,618 Elo+

VS

Team Averages
Level 72
1,492 SR
1,480 Elo+
Anubis
Anubis
MissPiggy471
Anubis
Level 83
God Stats
9W - 8L
1,574 SR
Queue Stats
172W - 177L
1,518 Elo+
Party 1
Camazotz
Camazotz
furiozlamp
Camazotz
Level 108
God Stats
3W - 12L
1,332 SR
Queue Stats
308W - 320L
1,424 Elo+
Solo
Bacchus
Bacchus
qtMelli
Bacchus
Level 25
God Stats
19W - 12L
1,569 SR
Queue Stats
35W - 32L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 3 / 3
6,791
679
3,946
6,457
2,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
Aimish
Mercury
11
4 / 0 / 4
7,207
721
7,025
8,346
5,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 5
7,317
732
8,380
5,193
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 3 / 1
6,970
697
4,338
5,656
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
furiozlamp
Camazotz
9
0 / 3 / 2
5,932
593
3,862
10,930
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
qtMelli
Bacchus
9
0 / 2 / 3
6,361
636
2,554
8,199
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
2
3
Deaths
8
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
3
3
1.17
W
Mercury
Aimish
Mercury
4
0
4
6
W
2
0
5
4.5
L
Anubis
2
3
1
0.83
L
Camazotz
furiozlamp
Camazotz
0
3
2
0.33
L
Bacchus
qtMelli
Bacchus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,351
Damage
10,754
19,996
Taken
24,785
10,474
Mitigated
15,247
6,231
Healing
6,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,946
436
0
1,445
6,457
2,421
0
2,184
4,116
0
16,589
W
Mercury
Aimish
Mercury
7,025
2,771
0
833
8,346
5,989
0
2,865
5,289
0
13,971
W
8,380
4,734
687
3,266
5,193
2,064
876
2,369
2,669
31,799
0
L
Anubis
4,338
69
0
993
5,656
2,753
0
2,170
3,359
29,334
0
L
Camazotz
furiozlamp
Camazotz
3,862
651
0
3,225
10,930
5,314
0
3,076
7,447
0
10,504
L
Bacchus
qtMelli
Bacchus
2,554
206
0
1,796
8,199
7,180
0
3,178
4,755
5,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,315
Gold Earned
19,263
110
Minions Killed
88
4
Camps Cleared
3
541,620
Distance Traveled
521,019
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,791
679
32
3
3
160,504
0
W
Mercury
7,207
721
16
2
1
216,856
2
W
Olorun
7,317
732
62
6
0
164,260
4
L
Anubis
6,970
697
60
6
1
151,955
1
L
Camazotz
5,932
593
19
2
1
203,313
0
L
Bacchus
6,361
636
9
1
1
165,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role