Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Akivas
Cthulhu
Level 103
God Stats
4W - 2L
1,478 SR
Queue Stats
137W - 114L
1,612 Elo+
Party 1
Hercules
Hercules
Bulletz44
Hercules
Level 129
God Stats
2W - 0L
1,727 SR
Queue Stats
64W - 46L
1,586 Elo+
Party 2
Anubis
Anubis
Odarîo
Anubis
Level 156
God Stats
1W - 2L
1,135 SR
Queue Stats
193W - 165L
1,664 Elo+
Party 1
Hel
Hel
SirVegies
Hel
Level 154
God Stats
3W - 1L
1,569 SR
Queue Stats
76W - 54L
1,574 Elo+
Party 2
Team Averages
Level 140
1,482 SR
1,587 Elo+

VS

Team Averages
Level 145
1,430 SR
1,536 Elo+
Yemoja
Yemoja
 
Yemoja
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Blackgepard
Fafnir
Level 148
God Stats
2W - 6L
1,385 SR
Queue Stats
239W - 253L
1,581 Elo+
Solo
Poseidon
Poseidon
Gwelan80
Poseidon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
404W - 402L
1,559 Elo+
Solo
Baba Yaga
Baba Yaga
Katalis1
Baba Yaga
Level 145
God Stats
16W - 17L
1,561 SR
Queue Stats
818W - 816L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Kraftschlag
Nu Wa
Level 160
God Stats
0W - 1L
1,202 SR
Queue Stats
62W - 75L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
4 / 1 / 6
8,310
831
11,148
11,335
12,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Akivas
Cthulhu
13
1 / 0 / 9
7,474
747
7,838
11,811
12,328
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
Bulletz44
Hercules
14
2 / 1 / 8
7,912
791
7,941
13,361
16,293
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Odarîo
Anubis
14
5 / 2 / 3
8,068
807
9,777
7,728
4,934
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 6
7,211
721
5,518
8,306
8,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 3 / 1
7,324
732
3,412
10,793
9,111
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
12
1 / 3 / 2
7,428
743
4,042
13,031
17,037
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Gwelan80
Poseidon
12
0 / 4 / 3
6,888
689
9,133
7,925
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Katalis1
Baba Yaga
15
1 / 0 / 3
7,418
742
12,652
6,399
3,524
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 2
6,641
664
7,974
6,115
2,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
13
Kills
4
6
Deaths
13
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
6
7
L
Yemoja
 
Yemoja
2
3
1
0.83
W
Cthulhu
Akivas
Cthulhu
1
0
9
5.5
L
Fafnir
1
3
2
0.67
W
Hercules
Bulletz44
Hercules
2
1
8
6
L
Poseidon
Gwelan80
Poseidon
0
4
3
0.38
L
Baba Yaga
Katalis1
Baba Yaga
1
0
3
2.5
L
0
3
2
0.33
W
Anubis
Odarîo
Anubis
5
2
3
3.25
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,222
Damage
37,213
52,541
Taken
44,263
54,538
Mitigated
34,979
37,884
Healing
15,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,148
1,666
2,443
4,013
11,335
12,697
149
7,476
3,859
0
27,493
L
Yemoja
 
Yemoja
3,412
1,198
7,715
1,863
10,793
9,111
0
4,625
5,780
5,218
0
W
Cthulhu
Akivas
Cthulhu
7,838
288
2,072
3,191
11,811
12,328
235
9,940
1,871
17,613
0
L
Fafnir
4,042
769
524
2,589
13,031
17,037
0
6,576
5,572
6,035
0
W
Hercules
Bulletz44
Hercules
7,941
1,962
1,848
4,576
13,361
16,293
182
7,843
5,518
0
17,472
L
Poseidon
Gwelan80
Poseidon
9,133
910
0
0
7,925
3,036
0
4,089
3,526
23,247
0
L
Baba Yaga
Katalis1
Baba Yaga
12,652
1,952
0
1,711
6,399
3,524
0
3,583
2,558
28,739
0
L
7,974
3,190
918
514
6,115
2,271
0
3,199
2,774
16,486
0
W
Anubis
Odarîo
Anubis
9,777
284
633
558
7,728
4,934
860
7,087
641
18,469
0
W
5,518
127
14,705
3,845
8,306
8,286
234
4,867
3,439
17,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
35,699
139
Minions Killed
88
0
Camps Cleared
0
1,028,243
Distance Traveled
848,278
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,310
831
21
2
0
203,757
4
L
Yemoja
7,324
732
2
0
0
153,363
1
W
Cthulhu
7,474
747
29
3
0
220,498
3
L
Fafnir
7,428
743
2
0
0
173,643
0
W
Hercules
7,912
791
26
3
0
209,130
0
L
Poseidon
6,888
689
42
4
0
162,082
0
L
Baba Yaga
7,418
742
28
3
0
198,625
4
L
Nu Wa
6,641
664
14
1
0
160,565
0
W
Anubis
8,068
807
28
3
0
175,821
0
W
Hel
7,211
721
35
4
0
219,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role