Player Matchup

Charybdis
Charybdis
RainxX
Charybdis
Level 160
God Stats
59W - 30L
1,666 SR
Queue Stats
468W - 507L
1,491 Elo+
Solo
Horus
Horus
Rejuvster
Horus
Level 119
God Stats
91W - 81L
1,621 SR
Queue Stats
359W - 365L
1,573 Elo+
Solo
Ao Kuang
Ao Kuang
SovereignOfDeath
Ao Kuang
Level 86
God Stats
2W - 2L
1,536 SR
Queue Stats
92W - 106L
1,431 Elo+
Solo
Ah Puch
Ah Puch
kamea64
Ah Puch
Level 87
God Stats
475W - 487L
1,491 SR
Queue Stats
510W - 534L
1,475 Elo+
Solo
Atlas
Atlas
mcstarvin
Atlas
Level 105
God Stats
7W - 4L
1,592 SR
Queue Stats
503W - 498L
1,581 Elo+
Solo
Team Averages
Level 111
1,581 SR
1,510 Elo+

VS

Team Averages
Level 91
1,591 SR
1,443 Elo+
Nike
Nike
Chicle98
Nike
Level 54
God Stats
1W - 1L
1,780 SR
Queue Stats
36W - 38L
1,528 Elo+
Solo
Nox
Nox
Lickerin
Nox
Level 146
God Stats
46W - 34L
1,559 SR
Queue Stats
63W - 42L
1,524 Elo+
Solo
Jormungandr
Jormungandr
SAIMOOoON
Jormungandr
Level 60
God Stats
111W - 103L
1,486 SR
Queue Stats
160W - 154L
1,452 Elo+
Solo
Janus
Janus
ValioWaltsu
Janus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,204 Elo+
Solo
Hou Yi
Hou Yi
YmirBot3k
Hou Yi
Level 129
God Stats
3W - 1L
1,629 SR
Queue Stats
209W - 215L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
RainxX
Charybdis
15
0 / 1 / 0
9,282
928
3,820
7,798
3,262
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Rejuvster
Horus
15
0 / 1 / 5
9,565
957
3,453
14,834
21,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 4 / 2
10,791
1,079
13,381
15,476
8,657
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
kamea64
Ah Puch
16
2 / 2 / 0
10,640
1,064
11,838
8,936
4,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Atlas
mcstarvin
Atlas
16
0 / 4 / 6
10,732
1,073
11,232
22,038
32,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

217

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 1 / 7
10,147
1,015
13,501
11,778
9,242
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 2 / 8
10,460
1,046
13,228
8,990
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
SAIMOOoON
Jormungandr
16
2 / 1 / 7
10,488
1,049
12,832
11,432
7,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
1 / 0 / 11
10,331
1,033
14,319
4,954
2,308
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
YmirBot3k
Hou Yi
16
4 / 3 / 6
10,668
1,067
10,807
9,311
3,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
7
Kills
12
12
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nike
2
1
7
5.5
W
3
2
8
3.5
L
Charybdis
RainxX
Charybdis
0
1
0
0
L
Horus
Rejuvster
Horus
0
1
5
2.5
W
Jormungandr
SAIMOOoON
Jormungandr
2
1
7
5.5
L
5
4
2
1.5
W
1
0
11
6.5
W
Hou Yi
YmirBot3k
Hou Yi
4
3
6
2.33
L
Ah Puch
kamea64
Ah Puch
2
2
0
1
L
Atlas
mcstarvin
Atlas
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,724
Damage
64,687
69,082
Taken
46,465
70,350
Mitigated
26,599
12,287
Healing
1,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
13,501
1,069
0
410
11,778
9,242
0
7,351
4,427
0
20,072
W
13,228
569
0
521
8,990
4,237
0
7,462
1,528
16,865
0
L
Charybdis
RainxX
Charybdis
3,820
1,854
0
299
7,798
3,262
0
4,299
3,377
0
18,724
L
Horus
Rejuvster
Horus
3,453
1,344
3,181
4,276
14,834
21,539
0
8,952
5,619
0
12,015
W
Jormungandr
SAIMOOoON
Jormungandr
12,832
2,436
0
0
11,432
7,123
0
8,686
2,746
30,501
0
L
13,381
3,901
0
1,978
15,476
8,657
0
8,621
6,733
20,834
0
W
14,319
697
0
344
4,954
2,308
0
4,470
484
35,474
0
W
Hou Yi
YmirBot3k
Hou Yi
10,807
4,131
0
623
9,311
3,689
0
8,482
829
0
40,369
L
Ah Puch
kamea64
Ah Puch
11,838
196
0
808
8,936
4,229
0
4,252
4,440
63,999
0
L
Atlas
mcstarvin
Atlas
11,232
3,068
0
1,745
22,038
32,663
0
13,005
8,534
20,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,010
Gold Earned
52,094
196
Minions Killed
230
11
Camps Cleared
6
911,165
Distance Traveled
1,079,403
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,147
1,015
25
3
1
229,323
1
W
Nox
10,460
1,046
13
1
1
215,571
4
L
Charybdis
9,282
928
28
3
5
137,155
3
L
Horus
9,565
957
12
1
0
170,233
0
W
Jormungandr
10,488
1,049
61
6
0
218,787
3
L
Ao Kuang
10,791
1,079
10
1
4
211,469
0
W
Janus
10,331
1,033
55
6
3
220,362
0
W
Hou Yi
10,668
1,067
76
8
1
195,360
0
L
Ah Puch
10,640
1,064
130
13
2
191,854
0
L
Atlas
10,732
1,073
16
2
0
200,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role