Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Klapkic
Aphrodite
Level 157
God Stats
3W - 0L
1,522 SR
Queue Stats
54W - 39L
1,639 Elo+
Solo
Hun Batz
Hun Batz
LaKamino
Hun Batz
Level 132
God Stats
2W - 2L
1,732 SR
Queue Stats
111W - 82L
1,603 Elo+
Solo
Janus
Janus
MathMan
Janus
Level 158
God Stats
2W - 1L
1,602 SR
Queue Stats
74W - 87L
1,569 Elo+
Solo
Mulan
Mulan
Sssaaaauuuuron
Mulan
Level 105
God Stats
9W - 4L
1,561 SR
Queue Stats
148W - 119L
1,607 Elo+
Solo
Team Averages
Level 140
1,583 SR
1,584 Elo+

VS

Team Averages
Level 126
1,553 SR
1,609 Elo+
Neith
Neith
DENISER
Neith
Level 151
God Stats
3W - 2L
1,423 SR
Queue Stats
247W - 233L
1,607 Elo+
Solo
Hel
Hel
Formo4ka
Hel
Level 160
God Stats
3W - 3L
1,690 SR
Queue Stats
338W - 183L
1,686 Elo+
Party 1
Tiamat
Tiamat
PandaChico
Tiamat
Level 160
God Stats
6W - 11L
1,503 SR
Queue Stats
1,029W - 1,086L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
Varuxy
Gilgamesh
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,542 Elo+
Solo
Sobek
Sobek
goldenlanz
Sobek
Level 119
God Stats
0W - 2L
1,647 SR
Queue Stats
309W - 130L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
3 / 2 / 16
13,147
657
30,377
9,768
5,473
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Klapkic
Aphrodite
20
0 / 2 / 22
12,399
620
13,424
20,876
22,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
LaKamino
Hun Batz
20
9 / 4 / 13
13,702
685
27,962
28,175
41,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
MathMan
Janus
20
4 / 3 / 15
13,399
670
40,405
19,210
11,599
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 4 / 14
13,685
684
30,165
39,307
41,915
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DENISER
Neith
19
2 / 4 / 11
12,531
627
25,343
25,765
16,142
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 5 / 10
12,388
619
12,765
31,221
30,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
PandaChico
Tiamat
19
3 / 6 / 7
12,634
632
24,936
20,973
21,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Varuxy
Gilgamesh
19
3 / 7 / 6
13,007
650
18,252
39,132
46,984
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
20
4 / 3 / 9
14,170
709
16,334
50,430
87,358
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
58
25
Kills
15
15
Deaths
25
80
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
16
5.5
L
Neith
DENISER
Neith
2
4
11
1.88
L
3
5
10
1.6
W
Aphrodite
Klapkic
Aphrodite
0
2
22
5.5
W
Hun Batz
LaKamino
Hun Batz
9
4
13
3.88
W
Janus
MathMan
Janus
4
3
15
3.83
L
Tiamat
PandaChico
Tiamat
3
6
7
1.08
W
9
4
14
4
L
Gilgamesh
Varuxy
Gilgamesh
3
7
6
0.86
L
Sobek
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,333
Damage
97,630
117,336
Taken
167,521
122,757
Mitigated
202,456
67,735
Healing
98,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
30,377
2,658
1,912
329
9,768
5,473
2,274
5,180
4,588
71,690
0
L
Neith
DENISER
Neith
25,343
5,366
1,925
4,322
25,765
16,142
2,706
11,790
13,790
0
45,683
L
12,765
510
40,597
19,042
31,221
30,570
832
17,357
13,527
29,655
0
W
Aphrodite
Klapkic
Aphrodite
13,424
1,727
20,268
12,219
20,876
22,230
1,650
8,876
12,000
34,408
0
W
Hun Batz
LaKamino
Hun Batz
27,962
4,996
5,668
4,308
28,175
41,540
2,626
11,528
16,647
3,996
37,644
W
Janus
MathMan
Janus
40,405
1,934
3,557
4,888
19,210
11,599
1,919
11,043
8,167
63,625
0
L
Tiamat
PandaChico
Tiamat
24,936
1,971
1,277
2,655
20,973
21,402
1,047
11,484
9,232
51,722
0
W
30,165
4,435
3,942
10,644
39,307
41,915
2,328
17,408
21,899
0
41,422
L
Gilgamesh
Varuxy
Gilgamesh
18,252
4,746
4,117
5,392
39,132
46,984
452
17,476
21,125
0
29,967
L
Sobek
16,334
1,027
1,818
17,525
50,430
87,358
128
27,338
22,644
36,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,332
Gold Earned
64,730
263
Minions Killed
197
0
Camps Cleared
0
2,066,956
Distance Traveled
1,972,309
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,147
657
93
5
0
401,085
0
L
Neith
12,531
627
44
2
0
402,249
6
L
Hel
12,388
619
43
2
0
406,408
3
W
Aphrodite
12,399
620
57
3
0
419,588
1
W
Hun Batz
13,702
685
23
1
0
414,247
4
W
Janus
13,399
670
71
4
0
417,730
4
L
Tiamat
12,634
632
56
3
0
371,545
1
W
Mulan
13,685
684
19
1
0
414,306
2
L
Gilgamesh
13,007
650
27
1
0
397,396
1
L
Sobek
14,170
709
27
1
0
394,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role