Player Matchup

Sobek
Sobek
AdRigorem
Sobek
Level 120
God Stats
4W - 5L
1,693 SR
Queue Stats
258W - 263L
1,510 Elo+
Solo
Awilix
Awilix
Arian0815
Awilix
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,437 Elo+
Solo
Atlas
Atlas
IsupportRussia
Atlas
Level 28
God Stats
2W - 3L
1,327 SR
Queue Stats
68W - 63L
1,383 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kaido0
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 65L
1,434 Elo+
Solo
Chang'e
Chang'e
VacaFaceCaca
Chang'e
Level 45
God Stats
0W - 2L
1,321 SR
Queue Stats
47W - 64L
1,440 Elo+
Party 2
Team Averages
Level 47
1,468 SR
1,441 Elo+

VS

Team Averages
Level 53
1,500 SR
1,498 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Moraths
Nike
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
294W - 216L
1,502 Elo+
Party 1
Kali
Kali
Pladur
Kali
Level 122
God Stats
18W - 11L
1,502 SR
Queue Stats
716W - 614L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
pers44
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AdRigorem
Sobek
13
0 / 2 / 7
6,907
863
4,355
10,198
10,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
Arian0815
Awilix
5
0 / 0 / 0
5,080
635
0
0
0
10
1 / 0 / 4
5,963
745
4,531
4,157
3,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Muzen Cab
Kaido0
Ah Muzen Cab
15
4 / 3 / 3
7,691
961
10,608
10,138
5,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
VacaFaceCaca
Chang'e
10
3 / 0 / 2
6,434
804
4,134
1,596
896
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 1 / 2
7,804
976
6,210
4,124
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
 
Zhong Kui
12
1 / 4 / 2
7,366
921
4,521
9,087
5,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Moraths
Nike
14
1 / 1 / 4
7,885
986
5,266
9,594
9,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Kali
Pladur
Kali
12
1 / 1 / 4
7,890
986
4,969
6,243
4,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
pers44
Guan Yu
10
0 / 5 / 4
6,697
837
1,540
10,431
8,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
8
Kills
5
5
Deaths
12
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
2
3
W
Zhong Kui
 
Zhong Kui
1
4
2
0.5
L
Sobek
AdRigorem
Sobek
0
2
7
1.75
L
Awilix
Arian0815
Awilix
0
0
0
0
L
1
0
4
3
L
Ah Muzen Cab
Kaido0
Ah Muzen Cab
4
3
3
1.83
W
Nike
Moraths
Nike
1
1
4
3
W
Kali
Pladur
Kali
1
1
4
3
L
Chang'e
VacaFaceCaca
Chang'e
3
0
2
4
W
Guan Yu
pers44
Guan Yu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,628
Damage
22,506
26,089
Taken
39,479
19,350
Mitigated
31,000
9,854
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,210
1,723
531
137
4,124
2,077
2,156
936
3,188
21,630
0
W
Zhong Kui
 
Zhong Kui
4,521
651
0
2,319
9,087
5,962
3,597
3,111
5,810
15,053
0
L
Sobek
AdRigorem
Sobek
4,355
368
407
2,185
10,198
10,275
0
4,586
5,412
8,350
0
L
Awilix
Arian0815
Awilix
0
0
0
0
0
0
0
0
0
0
0
L
4,531
1,231
438
1,696
4,157
3,071
0
2,422
1,579
8,548
0
L
Ah Muzen Cab
Kaido0
Ah Muzen Cab
10,608
3,887
348
2,845
10,138
5,108
0
2,920
7,096
0
25,725
W
Nike
Moraths
Nike
5,266
689
1,467
3,110
9,594
9,316
636
3,119
6,326
0
13,240
W
Kali
Pladur
Kali
4,969
1,101
1,201
1,433
6,243
4,722
708
2,087
4,121
0
13,068
L
Chang'e
VacaFaceCaca
Chang'e
4,134
537
1,303
632
1,596
896
0
325
1,271
7,247
0
W
Guan Yu
pers44
Guan Yu
1,540
284
1,441
921
10,431
8,923
655
3,335
7,014
0
3,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
37,642
57
Minions Killed
103
0
Camps Cleared
0
458,875
Distance Traveled
820,848
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,804
976
39
5
0
145,960
0
W
Zhong Kui
7,366
921
36
5
0
152,467
3
L
Sobek
6,907
863
8
1
0
114,883
0
L
Awilix
5,080
635
0
0
0
70
0
L
Atlas
5,963
745
5
1
0
121,118
0
L
Ah Muzen Cab
7,691
961
33
4
0
122,246
2
W
Nike
7,885
986
6
1
0
168,711
0
W
Kali
7,890
986
19
2
0
183,371
1
L
Chang'e
6,434
804
11
1
0
100,558
1
W
Guan Yu
6,697
837
3
0
0
170,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role