Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SSlipperyy
Ymir
Level 123
God Stats
14W - 10L
1,587 SR
Queue Stats
137W - 133L
1,537 Elo+
Solo
Ra
Ra
barafow9073
Ra
Level 129
God Stats
2W - 1L
1,361 SR
Queue Stats
183W - 176L
1,514 Elo+
Solo
Tyr
Tyr
changomarango1
Tyr
Level 157
God Stats
2W - 3L
1,393 SR
Queue Stats
558W - 519L
1,513 Elo+
Solo
Arachne
Arachne
dominicanoloko89
Arachne
Level 144
God Stats
8W - 9L
1,357 SR
Queue Stats
55W - 59L
1,491 Elo+
Solo
Team Averages
Level 140
1,440 SR
1,511 Elo+

VS

Team Averages
Level 130
1,579 SR
1,526 Elo+
Chiron
Chiron
MANUELOCO 0412
Chiron
Level 128
God Stats
2W - 2L
1,503 SR
Queue Stats
375W - 367L
1,518 Elo+
Solo
Fenrir
Fenrir
MG20201984
Fenrir
Level 68
God Stats
14W - 9L
1,601 SR
Queue Stats
220W - 195L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
Maangel467
Nu Wa
Level 136
God Stats
16W - 21L
1,505 SR
Queue Stats
78W - 73L
1,520 Elo+
Solo
Geb
Geb
SinuousRicky117
Geb
Level 159
God Stats
6W - 5L
1,729 SR
Queue Stats
291W - 267L
1,506 Elo+
Solo
Mulan
Mulan
TheAvalanche15
Mulan
Level 157
God Stats
6W - 4L
1,558 SR
Queue Stats
560W - 534L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 3 / 0
10,403
612
12,405
15,540
5,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 1
7,378
434
5,945
14,903
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 1
8,594
506
8,979
10,870
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 2
9,397
553
5,849
17,131
14,967
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 1
7,637
449
2,558
14,783
5,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
9,158
539
8,761
12,136
4,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fenrir
MG20201984
Fenrir
13
3 / 3 / 2
8,202
482
4,395
13,679
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
6 / 2 / 1
8,962
527
16,475
8,905
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 5
8,009
471
5,356
11,895
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 1 / 2
9,771
575
14,542
16,192
12,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
14
14
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
3
0
2
L
2
3
1
0.83
L
Fenrir
MG20201984
Fenrir
3
3
2
1.33
L
Nu Wa
6
2
1
3.25
W
1
1
1
1.5
L
1
0
5
3.5
L
2
1
2
3
W
2
3
1
0.83
W
0
3
2
0.33
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
49,529
73,227
Taken
62,807
42,117
Mitigated
37,259
21,968
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,405
5,626
0
4,070
15,540
5,938
1,410
2,464
12,897
0
95,857
L
8,761
3,645
175
3,612
12,136
4,702
1,081
1,355
10,525
0
75,060
L
Fenrir
MG20201984
Fenrir
4,395
723
0
5,866
13,679
6,173
0
3,072
10,607
0
60,138
L
Nu Wa
16,475
3,567
0
805
8,905
4,008
56
5,038
3,867
73,425
0
W
5,945
1,646
0
3,530
14,903
11,764
6
7,637
6,871
27,210
0
L
5,356
1,047
0
4,065
11,895
10,191
0
2,618
9,277
26,235
4,435
L
14,542
2,044
0
9,075
16,192
12,185
118
3,227
12,965
0
88,135
W
8,979
1,135
227
3,411
10,870
3,928
474
5,248
5,306
78,488
0
W
5,849
391
0
8,417
17,131
14,967
0
1,108
15,844
386
77,933
W
2,558
2,041
0
2,313
14,783
5,520
0
3,623
10,904
0
55,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,409
Gold Earned
44,102
579
Minions Killed
564
0
Camps Cleared
0
1,580,447
Distance Traveled
1,618,798
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,403
612
155
9
0
289,979
1
L
Chiron
9,158
539
141
8
0
286,709
2
L
Fenrir
8,202
482
98
6
0
382,295
6
L
Nu Wa
8,962
527
135
8
0
288,831
7
W
Ymir
7,378
434
31
2
0
314,987
3
L
Geb
8,009
471
30
2
0
355,755
5
L
Mulan
9,771
575
160
9
0
305,208
6
W
Ra
8,594
506
141
8
0
320,409
7
W
Tyr
9,397
553
163
10
0
328,157
1
W
Arachne
7,637
449
89
5
0
326,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role