Player Matchup

Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Alejandroxz2015
Skadi
Level 139
God Stats
5W - 0L
1,690 SR
Queue Stats
212W - 181L
1,574 Elo+
Party 1
Merlin
Merlin
DarK-MurderS13
Merlin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 105L
1,580 Elo+
Party 1
Shiva
Shiva
IDalex125
Shiva
Level 66
God Stats
1W - 1L
1,260 SR
Queue Stats
186W - 97L
1,595 Elo+
Party 1
Terra
Terra
PROwiily
Terra
Level 158
God Stats
1W - 1L
1,661 SR
Queue Stats
52W - 43L
1,566 Elo+
Party 1
Team Averages
Level 106
1,522 SR
1,563 Elo+

VS

Team Averages
Level 59
1,412 SR
1,411 Elo+
Fenrir
Fenrir
Alempyre
Fenrir
Level 29
God Stats
3W - 6L
1,175 SR
Queue Stats
48W - 66L
1,395 Elo+
Party 3
Sol
Sol
Bowser2534
Sol
Level 89
God Stats
0W - 1L
1,538 SR
Queue Stats
45W - 47L
1,490 Elo+
Party 2
Achilles
Achilles
CorviNestle
Achilles
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,276 Elo+
Party 2
Baron Samedi
Baron Samedi
Lycaonche
Baron Samedi
Level 58
God Stats
13W - 15L
1,572 SR
Queue Stats
48W - 65L
1,402 Elo+
Party 3
Sun Wukong
Sun Wukong
tristi25
Sun Wukong
Level 109
God Stats
1W - 6L
1,274 SR
Queue Stats
265W - 269L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
3 / 0 / 0
6,291
629
7,676
3,560
2,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
4 / 0 / 0
6,069
607
5,645
6,771
2,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,726
473
606
4,968
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
IDalex125
Shiva
10
1 / 1 / 2
5,346
535
4,659
8,770
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
PROwiily
Terra
7
0 / 0 / 2
5,124
512
2,360
8,757
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alempyre
Fenrir
9
1 / 2 / 1
5,160
516
3,843
8,987
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,786
479
3,734
7,031
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
CorviNestle
Achilles
7
0 / 1 / 0
4,220
422
2,489
3,589
2,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Lycaonche
Baron Samedi
10
2 / 0 / 0
5,606
561
6,107
5,549
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
tristi25
Sun Wukong
10
0 / 2 / 0
5,339
534
2,063
8,026
3,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
8
Kills
3
3
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
0
3
W
4
0
0
4
L
Fenrir
Alempyre
Fenrir
1
2
1
0.75
L
0
3
0
0
L
Achilles
CorviNestle
Achilles
0
1
0
0
W
0
2
0
0
W
Shiva
IDalex125
Shiva
1
1
2
2
L
Baron Samedi
Lycaonche
Baron Samedi
2
0
0
2
W
Terra
PROwiily
Terra
0
0
2
1
L
Sun Wukong
tristi25
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,946
Damage
18,236
32,826
Taken
33,182
14,422
Mitigated
13,101
8,396
Healing
11,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,676
2,664
0
1,719
3,560
2,152
0
0
3,560
0
44,222
W
5,645
2,659
0
950
6,771
2,372
0
2,402
4,369
0
46,235
L
Fenrir
Alempyre
Fenrir
3,843
1,194
0
2,586
8,987
3,406
0
1,127
7,771
0
31,782
L
3,734
2,111
0
3,634
7,031
1,555
1,147
383
6,648
40,069
0
L
Achilles
CorviNestle
Achilles
2,489
465
0
914
3,589
2,342
144
151
3,438
0
9,571
W
606
45
0
0
4,968
1,812
0
2,337
2,631
22,142
0
W
Shiva
IDalex125
Shiva
4,659
1,744
299
1,274
8,770
3,499
0
1,725
7,045
0
39,493
L
Baron Samedi
Lycaonche
Baron Samedi
6,107
1,466
369
2,466
5,549
2,229
0
1,305
4,244
38,671
0
W
Terra
PROwiily
Terra
2,360
109
1,553
2,601
8,757
4,587
0
3,377
5,380
13,783
0
L
Sun Wukong
tristi25
Sun Wukong
2,063
561
0
1,610
8,026
3,569
0
0
7,496
0
34,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,556
Gold Earned
25,111
300
Minions Killed
296
0
Camps Cleared
0
998,541
Distance Traveled
912,911
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,291
629
87
9
0
216,565
3
W
Skadi
6,069
607
75
8
0
183,837
4
L
Fenrir
5,160
516
61
6
0
209,206
2
L
Sol
4,786
479
74
7
0
171,230
2
L
Achilles
4,220
422
19
2
0
194,290
0
W
Merlin
4,726
473
49
5
0
184,570
0
W
Shiva
5,346
535
68
7
0
227,322
1
L
Baron Samedi
5,606
561
72
7
0
171,790
2
W
Terra
5,124
512
21
2
0
186,247
4
L
Sun Wukong
5,339
534
70
7
0
166,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role