Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver I
SimpIyPray
Hades
Silver I
Level 129
God Stats
9W - 1L
1,835 SR
Queue Stats
26W - 10L
1,700 MMR
Party 1
Skadi
Skadi
Silver I
SimpIyTuff
Skadi
Silver I
Level 85
God Stats
16W - 4L
2,033 SR
Queue Stats
26W - 10L
1,700 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,789 SR
1,634 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,665 SR
1,524 MMR
Zhong Kui
Zhong Kui
Gold II
Inbred_Redhead
Zhong Kui
Gold II
Level 92
God Stats
5W - 2L
1,789 SR
Queue Stats
210W - 205L
1,545 MMR
Party 2
Atlas
Atlas
Gold I
TheOriginalJew69
Atlas
Gold I
Level 106
God Stats
108W - 96L
1,509 SR
Queue Stats
573W - 642L
1,484 MMR
Party 2
Fenrir
Fenrir
Gold IV
iSavageRapid
Fenrir
Gold IV
Level 141
God Stats
12W - 5L
1,698 SR
Queue Stats
33W - 38L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
6 / 1 / 8
10,550
703
12,981
16,947
19,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hades
16
4 / 0 / 10
10,667
711
18,421
14,751
9,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Skadi
16
4 / 1 / 8
10,702
713
10,811
10,349
4,614
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AresVulcanCabrakanBaron SamediBaba Yaga

VS

Bans
ShivaAphroditeXing TianThothCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Inbred_Redhead
Zhong Kui
13
1 / 5 / 1
8,812
587
11,392
15,581
10,679
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 2 / 1
9,023
602
11,474
17,002
16,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
11
1 / 7 / 0
8,168
545
4,867
16,122
8,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
8
10
L
Zhong Kui
Inbred_Redhead
Zhong Kui
1
5
1
0.3
W
Hades
4
0
10
9
W
Skadi
4
1
8
8
L
0
2
1
0.25
L
Fenrir
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,213
Damage
27,733
42,047
Taken
48,705
33,425
Mitigated
35,446
23,021
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,981
4,718
1,747
5,605
16,947
19,209
191
8,760
8,187
1,102
26,880
L
Zhong Kui
Inbred_Redhead
Zhong Kui
11,392
292
0
4,291
15,581
10,679
0
5,683
9,604
38,704
0
W
Hades
18,421
2,173
3,303
10,698
14,751
9,602
914
7,898
6,853
65,262
0
W
Skadi
10,811
4,981
0
1,668
10,349
4,614
1,324
6,518
3,831
42
42,699
L
11,474
3,697
0
2,021
17,002
16,265
0
7,498
9,100
35,168
0
L
Fenrir
4,867
714
0
1,093
16,122
8,502
0
5,479
10,367
0
12,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
26,003
204
Minions Killed
135
13
Camps Cleared
1
820,568
Distance Traveled
694,545
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,550
703
20
1
1
288,166
2
L
Zhong Kui
8,812
587
85
6
0
222,718
2
W
Hades
10,667
711
122
8
6
255,657
5
W
Skadi
10,702
713
62
4
6
276,745
7
L
Atlas
9,023
602
34
2
1
252,310
12
L
Fenrir
8,168
545
16
1
0
219,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role