Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
AXL333
Artemis
Level 142
God Stats
2W - 6L
1,180 SR
Queue Stats
72W - 213L
1,156 Elo+
Party 2
Team Averages
Level 110
1,393 SR
1,385 Elo+

VS

Team Averages
Level 36
1,648 SR
1,431 Elo+
Yemoja
Yemoja
Akanene2
Yemoja
Level 52
God Stats
1W - 2L
1,715 SR
Queue Stats
4W - 8L
1,411 Elo+
Party 1
Bacchus
Bacchus
N3ph4St3
Bacchus
Level 47
God Stats
17W - 29L
1,728 SR
Queue Stats
130W - 301L
1,252 Elo+
Solo
Pele
Pele
SPOCYBOY
Pele
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
14 / 0 / 7
9,384
1,043
14,480
7,941
3,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
 
Ra
12
4 / 3 / 15
7,846
872
10,873
6,294
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
AXL333
Artemis
11
3 / 2 / 15
7,714
857
7,258
6,253
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Akanene2
Yemoja
9
0 / 5 / 3
5,465
607
2,849
9,450
6,705
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
N3ph4St3
Bacchus
8
0 / 7 / 3
5,990
666
4,152
12,176
7,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
10
5 / 9 / 0
7,537
837
7,342
13,958
5,085
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
21
Kills
5
5
Deaths
21
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
14
0
7
17.5
W
Ra
 
Ra
4
3
15
3.83
W
Artemis
AXL333
Artemis
3
2
15
5.25
L
Yemoja
Akanene2
Yemoja
0
5
3
0.3
L
Bacchus
N3ph4St3
Bacchus
0
7
3
0.21
L
Pele
5
9
0
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,611
Damage
14,343
20,488
Taken
35,584
8,771
Mitigated
19,772
7,329
Healing
3,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,480
7,030
0
2,543
7,941
3,308
919
2,627
5,314
0
32,540
W
Ra
 
Ra
10,873
1,394
2,414
1,765
6,294
2,557
58
1,908
4,386
30,751
0
W
Artemis
AXL333
Artemis
7,258
3,450
0
607
6,253
2,906
607
2,674
3,579
0
19,228
L
Yemoja
Akanene2
Yemoja
2,849
635
1,200
452
9,450
6,705
0
3,222
6,228
7,405
0
L
Bacchus
N3ph4St3
Bacchus
4,152
421
0
994
12,176
7,982
0
3,696
8,480
8,773
0
L
Pele
7,342
1,021
0
863
13,958
5,085
0
4,076
9,882
0
13,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,944
Gold Earned
18,992
107
Minions Killed
31
5
Camps Cleared
1
472,790
Distance Traveled
422,288
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,384
1,043
42
5
1
166,052
2
W
Ra
7,846
872
44
5
2
153,613
0
W
Artemis
7,714
857
21
2
2
153,125
0
L
Yemoja
5,465
607
10
1
1
147,682
0
L
Bacchus
5,990
666
10
1
0
146,473
0
L
Pele
7,537
837
11
1
0
128,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role