Player Matchup

Sun Wukong
Sun Wukong
Asaapj
Sun Wukong
Level 89
God Stats
158W - 163L
1,515 SR
Queue Stats
443W - 510L
1,454 Elo+
Solo
Serqet
Serqet
Exiled Wraith
Serqet
Level 142
God Stats
0W - 2L
1,308 SR
Queue Stats
99W - 111L
1,495 Elo+
Solo
Agni
Agni
JUNCHO_PR
Agni
Level 101
God Stats
1W - 1L
1,704 SR
Queue Stats
18W - 22L
1,412 Elo+
Solo
Team Averages
Level 111
1,509 SR
1,454 Elo+

VS

Team Averages
Level 85
1,574 SR
1,485 Elo+
Atlas
Atlas
BIGTaintedAL
Atlas
Level 82
God Stats
3W - 6L
1,571 SR
Queue Stats
121W - 135L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
LiGhTniNgSaVeUs
Baron Samedi
Level 128
God Stats
2W - 4L
1,537 SR
Queue Stats
56W - 49L
1,553 Elo+
Solo
Fenrir
Fenrir
Tre5Masoe
Fenrir
Level 46
God Stats
19W - 14L
1,613 SR
Queue Stats
285W - 303L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Asaapj
Sun Wukong
12
2 / 2 / 2
7,826
652
8,490
15,657
14,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 2
7,383
615
5,800
11,824
6,078
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
12
1 / 4 / 3
8,154
680
8,241
9,769
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,365
780
11,130
11,745
11,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
LiGhTniNgSaVeUs
Baron Samedi
14
2 / 1 / 9
8,998
750
12,406
10,154
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Tre5Masoe
Fenrir
13
4 / 3 / 3
8,842
737
5,344
11,047
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
11
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Asaapj
Sun Wukong
2
2
2
1.5
W
5
0
6
8
L
1
5
2
0.4
L
Agni
1
4
3
0.63
W
Baron Samedi
LiGhTniNgSaVeUs
Baron Samedi
2
1
9
6.5
W
Fenrir
Tre5Masoe
Fenrir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,531
Damage
28,880
37,250
Taken
32,946
24,517
Mitigated
22,447
5,908
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Asaapj
Sun Wukong
8,490
1,663
422
4,726
15,657
14,354
0
9,409
5,640
0
21,183
W
11,130
2,688
468
746
11,745
11,678
434
3,434
8,311
26,081
0
L
5,800
787
0
250
11,824
6,078
0
7,040
4,454
0
16,592
L
Agni
8,241
568
0
510
9,769
4,085
0
6,022
3,381
27,838
0
W
Baron Samedi
LiGhTniNgSaVeUs
Baron Samedi
12,406
887
2,570
4,329
10,154
5,460
784
2,385
7,673
38,660
0
W
Fenrir
Tre5Masoe
Fenrir
5,344
2,317
0
3,574
11,047
5,309
1,157
2,789
7,828
0
19,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,363
Gold Earned
27,205
103
Minions Killed
137
3
Camps Cleared
7
635,793
Distance Traveled
716,416
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,826
652
14
1
0
214,251
0
W
Atlas
9,365
780
38
3
0
252,474
1
L
Serqet
7,383
615
17
1
2
210,252
0
L
Agni
8,154
680
72
6
1
211,290
2
W
Baron Samedi
8,998
750
67
6
2
220,223
2
W
Fenrir
8,842
737
32
3
5
243,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role