Player Matchup

King Arthur
King Arthur
Grumish1
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,543 Elo+
Solo
Apollo
Apollo
Kirito756
Apollo
Level 99
God Stats
1W - 2L
1,644 SR
Queue Stats
21W - 26L
1,474 Elo+
Party 2
Terra
Terra
ZesuZ
Terra
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 171L
1,478 Elo+
Solo
Nike
Nike
fugies
Nike
Level 68
God Stats
0W - 1L
1,282 SR
Queue Stats
14W - 22L
1,474 Elo+
Party 2
Chronos
Chronos
vanobino
Chronos
Level 22
God Stats
0W - 8L
1,500 SR
Queue Stats
161W - 165L
1,470 Elo+
Solo
Team Averages
Level 46
1,485 SR
1,488 Elo+

VS

Team Averages
Level 106
1,554 SR
1,466 Elo+
Ishtar
Ishtar
 
Ishtar
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
SnoopJaps
Sobek
Level 153
God Stats
12W - 8L
1,492 SR
Queue Stats
294W - 330L
1,428 Elo+
Solo
Ra
Ra
TheFakeWildfire
Ra
Level 129
God Stats
4W - 2L
1,779 SR
Queue Stats
106W - 82L
1,506 Elo+
Party 1
Thor
Thor
TheRealWildfire
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 44L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
russkiyRAB
Kuzenbo
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 232L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Grumish1
King Arthur
19
1 / 6 / 21
11,071
651
13,029
27,667
35,169
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
Kirito756
Apollo
20
8 / 7 / 15
13,546
797
31,502
22,450
12,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
ZesuZ
Terra
20
5 / 6 / 12
11,735
690
15,254
26,230
34,383
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
fugies
Nike
18
3 / 8 / 17
11,832
696
17,841
25,710
30,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chronos
vanobino
Chronos
20
8 / 8 / 14
13,023
766
34,312
28,466
15,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
10 / 7 / 16
13,754
809
20,804
21,871
13,144
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
SnoopJaps
Sobek
20
4 / 1 / 24
13,144
773
13,627
30,948
27,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
12 / 4 / 16
13,776
810
37,473
16,907
10,485
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 9 / 24
11,507
677
15,333
26,464
18,638
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
russkiyRAB
Kuzenbo
19
5 / 4 / 22
12,075
710
15,832
34,343
39,940
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
137
25
Kills
35
35
Deaths
25
79
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
10
7
16
2.57
L
King Arthur
Grumish1
King Arthur
1
6
21
1.92
L
Apollo
Kirito756
Apollo
8
7
15
2.21
W
Sobek
SnoopJaps
Sobek
4
1
24
16
W
12
4
16
5
W
4
9
24
1.78
L
Terra
ZesuZ
Terra
5
6
12
1.83
L
Nike
fugies
Nike
3
8
17
1.44
W
Kuzenbo
russkiyRAB
Kuzenbo
5
4
22
4
L
Chronos
vanobino
Chronos
8
8
14
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,938
Damage
103,069
130,523
Taken
130,533
128,514
Mitigated
109,290
40,975
Healing
60,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
20,804
13,010
1,900
3,732
21,871
13,144
3,699
8,789
13,082
0
38,325
L
King Arthur
Grumish1
King Arthur
13,029
1,710
1,751
1,887
27,667
35,169
324
15,145
12,522
112
21,864
L
Apollo
Kirito756
Apollo
31,502
12,806
1,935
5,364
22,450
12,591
2,680
14,860
7,590
39
60,132
W
Sobek
SnoopJaps
Sobek
13,627
477
1,249
17,298
30,948
27,083
545
10,706
20,242
28,304
0
W
37,473
3,329
15,908
5,862
16,907
10,485
1,278
8,373
8,534
68,961
0
W
15,333
5,100
1,773
1,072
26,464
18,638
950
11,775
14,689
0
21,389
L
Terra
ZesuZ
Terra
15,254
2,248
7,610
5,745
26,230
34,383
668
11,293
14,937
36,409
0
L
Nike
fugies
Nike
17,841
2,089
4,146
4,270
25,710
30,944
616
10,636
15,074
39
33,215
W
Kuzenbo
russkiyRAB
Kuzenbo
15,832
5,684
2,549
9,476
34,343
39,940
662
10,113
24,230
26,877
0
L
Chronos
vanobino
Chronos
34,312
7,627
2,169
6,098
28,466
15,427
569
14,998
13,468
59,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,207
Gold Earned
64,256
192
Minions Killed
168
0
Camps Cleared
0
1,407,044
Distance Traveled
1,465,380
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,754
809
32
2
0
268,578
0
L
King Arthur
11,071
651
19
1
0
283,995
0
L
Apollo
13,546
797
49
3
0
273,512
0
W
Sobek
13,144
773
23
1
0
341,341
0
W
Ra
13,776
810
80
5
0
304,352
3
W
Thor
11,507
677
15
1
0
258,738
4
L
Terra
11,735
690
37
2
0
266,755
0
L
Nike
11,832
696
24
1
0
297,094
0
W
Kuzenbo
12,075
710
18
1
0
292,371
5
L
Chronos
13,023
766
63
4
0
285,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role