Player Matchup

Chiron
Chiron
DeadSideInc
Chiron
Level 143
God Stats
2W - 5L
1,401 SR
Queue Stats
139W - 163L
1,427 Elo+
Solo
Chang'e
Chang'e
IGotDaStrapFoo
Chang'e
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,502 Elo+
Solo
Jormungandr
Jormungandr
IncendoPhasmatis
Jormungandr
Level 135
God Stats
11W - 8L
1,664 SR
Queue Stats
277W - 249L
1,488 Elo+
Solo
Raijin
Raijin
TuxedoFace
Raijin
Level 160
God Stats
14W - 13L
1,599 SR
Queue Stats
1,084W - 1,100L
1,456 Elo+
Solo
Thoth
Thoth
mincraft man 1
Thoth
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 153L
1,461 Elo+
Solo
Team Averages
Level 134
1,533 SR
1,467 Elo+

VS

Team Averages
Level 137
1,565 SR
1,456 Elo+
Merlin
Merlin
Dic_Sousa
Merlin
Level 160
God Stats
3W - 0L
1,337 SR
Queue Stats
173W - 201L
1,398 Elo+
Party 1
Guan Yu
Guan Yu
DionysusLO
Guan Yu
Level 120
God Stats
17W - 8L
1,834 SR
Queue Stats
506W - 522L
1,479 Elo+
Solo
Apollo
Apollo
OskiBrownie
Apollo
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
ThgDornelas
Sun Wukong
Level 160
God Stats
1W - 1L
1,559 SR
Queue Stats
72W - 84L
1,438 Elo+
Party 1
Xbalanque
Xbalanque
huesoscerebron
Xbalanque
Level 135
God Stats
2W - 1L
1,594 SR
Queue Stats
89W - 84L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
4 / 4 / 11
11,964
630
24,397
21,214
14,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 5 / 9
13,718
722
19,227
34,901
26,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
IncendoPhasmatis
Jormungandr
20
1 / 4 / 16
12,812
674
15,782
41,624
55,090
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
TuxedoFace
Raijin
18
4 / 10 / 8
11,789
620
21,892
22,956
10,835
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
7 / 6 / 10
12,717
669
21,944
28,172
14,751
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dic_Sousa
Merlin
20
2 / 5 / 18
12,687
668
32,640
22,100
11,120
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
DionysusLO
Guan Yu
20
3 / 5 / 20
12,483
657
22,715
30,478
47,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Apollo
19
6 / 7 / 11
12,370
651
21,615
23,011
11,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ThgDornelas
Sun Wukong
20
9 / 6 / 16
14,490
763
21,688
34,482
30,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
huesoscerebron
Xbalanque
20
9 / 5 / 8
13,887
731
29,071
20,586
10,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
102
25
Kills
29
29
Deaths
28
54
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Chiron
4
4
11
2.38
W
Merlin
Dic_Sousa
Merlin
2
5
18
2.2
W
Guan Yu
DionysusLO
Guan Yu
3
5
20
2.6
L
9
5
9
2.7
L
Jormungandr
IncendoPhasmatis
Jormungandr
1
4
16
2.25
W
Apollo
6
7
11
1.64
W
Sun Wukong
ThgDornelas
Sun Wukong
9
6
16
2.83
L
Raijin
TuxedoFace
Raijin
4
10
8
0.8
W
Xbalanque
huesoscerebron
Xbalanque
9
5
8
2.6
L
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,242
Damage
127,729
148,867
Taken
130,657
121,653
Mitigated
111,013
64,673
Healing
62,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
24,397
7,114
8,092
4,828
21,214
14,779
1,191
4,439
16,774
0
44,443
W
Merlin
Dic_Sousa
Merlin
32,640
1,455
1,851
6,600
22,100
11,120
1,676
14,881
7,219
69,597
0
W
Guan Yu
DionysusLO
Guan Yu
22,715
2,527
10,997
13,105
30,478
47,152
491
14,156
16,322
915
30,978
L
19,227
973
15,790
13,560
34,901
26,198
369
8,875
26,026
38,999
0
L
Jormungandr
IncendoPhasmatis
Jormungandr
15,782
2,063
2,338
10,452
41,624
55,090
817
8,623
33,001
36,992
0
W
Apollo
21,615
10,300
2,113
4,772
23,011
11,411
2,349
13,838
9,173
0
31,463
W
Sun Wukong
ThgDornelas
Sun Wukong
21,688
1,661
4,396
13,834
34,482
30,897
1,689
20,863
13,619
0
41,111
L
Raijin
TuxedoFace
Raijin
21,892
1,953
1,319
1,305
22,956
10,835
33
4,290
18,666
41,314
0
W
Xbalanque
huesoscerebron
Xbalanque
29,071
12,833
0
4,345
20,586
10,433
4,758
15,107
5,479
0
57,675
L
21,944
1,783
1,967
5,022
28,172
14,751
1,230
7,308
20,864
38,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,000
Gold Earned
65,917
204
Minions Killed
197
0
Camps Cleared
0
1,587,377
Distance Traveled
1,636,494
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,964
630
42
2
0
309,958
1
W
Merlin
12,687
668
74
4
0
307,407
0
W
Guan Yu
12,483
657
9
0
0
385,715
0
L
Chang'e
13,718
722
39
2
0
337,694
1
L
Jormungandr
12,812
674
35
2
0
346,908
1
W
Apollo
12,370
651
27
1
0
295,959
1
W
Sun Wukong
14,490
763
36
2
0
348,616
0
L
Raijin
11,789
620
38
2
0
282,250
6
W
Xbalanque
13,887
731
51
3
0
298,797
0
L
Thoth
12,717
669
50
3
0
310,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role