Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Clowniac
Baron Samedi
Level 123
God Stats
15W - 12L
1,541 SR
Queue Stats
124W - 135L
1,502 Elo+
Solo
Osiris
Osiris
Spikenhydra
Osiris
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
329W - 325L
1,426 Elo+
Party 1
Hades
Hades
Tranchedebacon
Hades
Level 85
God Stats
2W - 2L
1,659 SR
Queue Stats
132W - 128L
1,510 Elo+
Solo
Pele
Pele
pikarkrik
Pele
Level 63
God Stats
4W - 6L
1,371 SR
Queue Stats
257W - 270L
1,410 Elo+
Party 1
Team Averages
Level 106
1,514 SR
1,470 Elo+

VS

Team Averages
Level 89
1,409 SR
1,518 Elo+
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ManBaerPiggz
Olorun
Level 48
God Stats
3W - 5L
1,560 SR
Queue Stats
168W - 196L
1,564 Elo+
Solo
Kuzenbo
Kuzenbo
NOOBTEOFIS
Kuzenbo
Level 114
God Stats
6W - 7L
1,301 SR
Queue Stats
276W - 278L
1,438 Elo+
Solo
Bastet
Bastet
POCOCHINpurple
Bastet
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 18L
1,573 Elo+
Solo
Izanami
Izanami
RodrigoMora4902
Izanami
Level 44
God Stats
4W - 5L
1,181 SR
Queue Stats
54W - 58L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
5
0 / 0 / 0
3,317
553
1,348
2,368
695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Clowniac
Baron Samedi
5
0 / 1 / 0
3,566
594
1,745
4,650
2,000
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
7
0 / 2 / 1
3,997
666
3,413
5,365
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

1
0 / 0 / 0
2,760
460
0
0
0
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pele
6
1 / 0 / 0
3,845
641
1,784
4,378
1,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 1 / 1
4,707
785
3,271
5,076
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
8
0 / 0 / 1
4,716
786
676
2,274
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
NOOBTEOFIS
Kuzenbo
7
0 / 0 / 1
4,327
721
1,726
4,832
3,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
2 / 0 / 1
4,468
745
2,192
3,746
1,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
4,225
704
1,882
3,285
997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
0
0
W
Sol
 
Sol
1
1
1
1.5
L
Baron Samedi
Clowniac
Baron Samedi
0
1
0
0
W
Olorun
0
0
1
0.5
W
Kuzenbo
NOOBTEOFIS
Kuzenbo
0
0
1
0.5
W
2
0
1
2.5
W
0
0
0
0
L
Osiris
0
2
1
0.25
L
0
0
0
0
L
Pele
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,290
Damage
9,747
16,761
Taken
19,213
6,719
Mitigated
7,392
6,459
Healing
11,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,348
300
0
707
2,368
695
0
380
1,988
16,213
1,774
W
Sol
 
Sol
3,271
1,232
0
3,552
5,076
1,219
955
0
5,076
24,274
0
L
Baron Samedi
Clowniac
Baron Samedi
1,745
318
241
2,038
4,650
2,000
0
1,315
3,335
8,384
0
W
Olorun
676
273
0
1,436
2,274
798
495
382
1,892
32,195
0
W
Kuzenbo
NOOBTEOFIS
Kuzenbo
1,726
1,105
976
2,060
4,832
3,280
48
1,534
3,298
8,974
1,968
W
2,192
895
0
2,188
3,746
1,098
359
397
3,349
0
17,657
W
1,882
1,630
0
829
3,285
997
0
657
2,628
0
32,029
L
Osiris
3,413
1,493
0
2,471
5,365
2,743
0
3,031
2,334
0
19,827
L
0
0
0
0
0
0
0
0
0
0
0
L
Pele
1,784
616
0
1,002
4,378
1,281
0
919
3,459
0
21,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,485
Gold Earned
22,443
116
Minions Killed
228
0
Camps Cleared
0
521,847
Distance Traveled
614,683
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,317
553
34
6
0
125,304
0
W
Sol
4,707
785
43
7
0
109,715
0
L
Baron Samedi
3,566
594
11
2
0
114,669
3
W
Olorun
4,716
786
61
10
0
119,471
3
W
Kuzenbo
4,327
721
14
2
0
130,509
0
W
Bastet
4,468
745
47
8
0
148,583
2
W
Izanami
4,225
704
63
11
0
106,405
2
L
Osiris
3,997
666
37
6
0
131,618
2
L
Hades
2,760
460
0
0
0
6,126
0
L
Pele
3,845
641
34
6
0
144,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role