Player Matchup

Bellona
Bellona
IVIoxxi
Bellona
Level 128
God Stats
3W - 2L
1,527 SR
Queue Stats
585W - 386L
1,696 Elo+
Solo
Ne Zha
Ne Zha
Mendilivh
Ne Zha
Level 105
God Stats
9W - 6L
1,818 SR
Queue Stats
784W - 811L
1,583 Elo+
Solo
Bastet
Bastet
NotSoWolf
Bastet
Level 156
God Stats
1W - 1L
1,622 SR
Queue Stats
104W - 88L
1,569 Elo+
Solo
Discordia
Discordia
Uberrise
Discordia
Level 157
God Stats
3W - 1L
1,577 SR
Queue Stats
291W - 220L
1,626 Elo+
Party 1
Baron Samedi
Baron Samedi
Zippytheskippy
Baron Samedi
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,764 Elo+
Party 1
Team Averages
Level 134
1,609 SR
1,648 Elo+

VS

Team Averages
Level 138
1,560 SR
1,562 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Sleet170
He Bo
Level 160
God Stats
0W - 2L
1,518 SR
Queue Stats
75W - 64L
1,614 Elo+
Solo
Shiva
Shiva
Strygia
Shiva
Level 160
God Stats
1W - 4L
1,428 SR
Queue Stats
226W - 220L
1,569 Elo+
Solo
Chaac
Chaac
pepinomagico
Chaac
Level 122
God Stats
4W - 2L
1,856 SR
Queue Stats
134W - 151L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IVIoxxi
Bellona
10
2 / 0 / 4
5,930
1,186
2,428
4,647
3,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
Mendilivh
Ne Zha
10
1 / 0 / 6
5,509
1,102
7,818
5,035
2,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
NotSoWolf
Bastet
10
2 / 1 / 3
5,702
1,140
4,350
5,978
4,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Uberrise
Discordia
10
1 / 1 / 4
5,406
1,081
7,064
3,905
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Zippytheskippy
Baron Samedi
11
1 / 0 / 6
6,116
1,223
3,553
5,239
4,122
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 2 / 0
5,552
1,110
2,280
8,976
5,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
 
Tiamat
10
0 / 1 / 1
5,236
1,047
4,872
3,850
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Sleet170
He Bo
10
0 / 2 / 1
5,060
1,012
4,014
5,138
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
Strygia
Shiva
7
0 / 1 / 1
4,800
960
2,607
3,698
3,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 1 / 1
5,869
1,174
6,168
8,041
7,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
7
Kills
2
2
Deaths
7
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
Tiamat
 
Tiamat
0
1
1
0.5
W
Bellona
IVIoxxi
Bellona
2
0
4
4
W
Ne Zha
Mendilivh
Ne Zha
1
0
6
4
W
Bastet
NotSoWolf
Bastet
2
1
3
3.5
L
He Bo
Sleet170
He Bo
0
2
1
0.25
L
Shiva
Strygia
Shiva
0
1
1
0.5
W
Discordia
Uberrise
Discordia
1
1
4
3
W
Baron Samedi
Zippytheskippy
Baron Samedi
1
0
6
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
19,941
24,804
Taken
29,703
15,888
Mitigated
20,968
15,137
Healing
11,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,280
359
1,202
2,647
8,976
5,587
0
1,676
7,300
5,512
0
L
Tiamat
 
Tiamat
4,872
184
523
866
3,850
2,146
0
1,354
2,496
12,886
0
W
Bellona
IVIoxxi
Bellona
2,428
643
1,205
1,695
4,647
3,592
0
1,824
2,743
0
4,946
W
Ne Zha
Mendilivh
Ne Zha
7,818
1,064
499
1,917
5,035
2,404
308
2,281
2,716
0
12,757
W
Bastet
NotSoWolf
Bastet
4,350
870
1,058
1,863
5,978
4,238
0
2,508
3,392
0
4,941
L
He Bo
Sleet170
He Bo
4,014
133
190
695
5,138
2,057
34
2,082
3,056
8,484
0
L
Shiva
Strygia
Shiva
2,607
482
602
1,288
3,698
3,379
0
1,591
2,107
52
4,478
W
Discordia
Uberrise
Discordia
7,064
801
0
496
3,905
1,532
246
1,665
2,202
15,208
0
W
Baron Samedi
Zippytheskippy
Baron Samedi
3,553
496
3,279
3,125
5,239
4,122
72
2,940
2,229
10,856
0
L
6,168
310
601
2,949
8,041
7,799
0
3,914
4,127
0
10,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
26,517
57
Minions Killed
58
0
Camps Cleared
0
619,783
Distance Traveled
560,772
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,552
1,110
7
1
0
122,995
2
L
Tiamat
5,236
1,047
22
4
0
121,471
0
W
Bellona
5,930
1,186
10
2
0
109,985
0
W
Ne Zha
5,509
1,102
13
3
0
144,531
0
W
Bastet
5,702
1,140
1
0
0
142,505
2
L
He Bo
5,060
1,012
15
3
0
117,875
0
L
Shiva
4,800
960
3
1
0
62,252
0
W
Discordia
5,406
1,081
23
5
0
106,129
0
W
Baron Samedi
6,116
1,223
10
2
0
116,633
0
L
Chaac
5,869
1,174
11
2
0
136,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role