Player Matchup

Horus
Horus
Darkmat17
Horus
Level 160
God Stats
7W - 0L
2,009 SR
Queue Stats
414W - 352L
1,617 Elo+
Solo
Zhong Kui
Zhong Kui
Nemethon
Zhong Kui
Level 156
God Stats
41W - 25L
1,645 SR
Queue Stats
271W - 280L
1,540 Elo+
Solo
Thanatos
Thanatos
Nova-Radino
Thanatos
Level 106
God Stats
5W - 4L
1,410 SR
Queue Stats
29W - 23L
1,617 Elo+
Solo
Ganesha
Ganesha
OverHeathed
Ganesha
Level 157
God Stats
43W - 33L
1,584 SR
Queue Stats
513W - 449L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
arcyato
Danzaburou
Level 157
God Stats
8W - 7L
1,632 SR
Queue Stats
546W - 469L
1,610 Elo+
Party 1
Team Averages
Level 147
1,656 SR
1,592 Elo+

VS

Team Averages
Level 139
1,606 SR
1,510 Elo+
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Abdul037
Neith
Level 146
God Stats
14W - 10L
1,626 SR
Queue Stats
329W - 326L
1,546 Elo+
Party 2
Thor
Thor
Brazauskas227
Thor
Level 120
God Stats
3W - 2L
1,690 SR
Queue Stats
43W - 46L
1,476 Elo+
Solo
Cabrakan
Cabrakan
Ketes_2112
Cabrakan
Level 145
God Stats
144W - 131L
1,623 SR
Queue Stats
212W - 199L
1,517 Elo+
Solo
Agni
Agni
Marcorum4
Agni
Level 126
God Stats
3W - 5L
1,592 SR
Queue Stats
43W - 50L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Darkmat17
Horus
17
5 / 2 / 3
10,465
581
15,412
20,565
12,711
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
Nemethon
Zhong Kui
14
1 / 1 / 2
8,669
482
8,721
13,982
11,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Nova-Radino
Thanatos
15
5 / 4 / 4
9,235
513
9,890
16,541
8,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
OverHeathed
Ganesha
13
0 / 1 / 5
8,412
467
4,991
17,905
23,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
arcyato
Danzaburou
16
2 / 3 / 3
9,718
540
12,149
16,045
7,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 1 / 3
8,205
456
13,275
18,294
19,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Abdul037
Neith
15
2 / 2 / 3
9,001
500
13,578
12,037
5,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 3 / 1
9,121
507
6,601
15,992
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Ketes_2112
Cabrakan
17
3 / 4 / 1
10,506
584
16,468
21,893
17,433
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
13
1 / 3 / 1
7,893
439
7,730
9,576
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
13
Kills
11
11
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
3
2.5
L
Neith
Abdul037
Neith
2
2
3
1.75
L
4
3
1
1.5
W
Horus
Darkmat17
Horus
5
2
3
3.25
L
Cabrakan
Ketes_2112
Cabrakan
3
4
1
0.88
L
Agni
1
3
1
0.5
W
Zhong Kui
Nemethon
Zhong Kui
1
1
2
2
W
Thanatos
Nova-Radino
Thanatos
5
4
4
1.75
W
Ganesha
OverHeathed
Ganesha
0
1
5
2.5
W
Danzaburou
arcyato
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,163
Damage
57,652
85,038
Taken
77,792
63,342
Mitigated
53,379
40,103
Healing
25,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,275
1,634
0
4,852
18,294
19,837
0
6,679
11,615
0
53,736
L
Neith
Abdul037
Neith
13,578
4,887
0
3,429
12,037
5,707
0
1,396
10,641
0
75,950
L
6,601
1,364
0
5,930
15,992
6,295
0
2,247
13,745
0
60,194
W
Horus
Darkmat17
Horus
15,412
6,155
527
6,232
20,565
12,711
68
12,896
7,629
509
77,739
L
Cabrakan
Ketes_2112
Cabrakan
16,468
2,654
0
8,736
21,893
17,433
645
130
21,763
94,482
0
L
Agni
7,730
530
73
2,034
9,576
4,107
0
3,769
5,807
52,796
0
W
Zhong Kui
Nemethon
Zhong Kui
8,721
202
0
8,068
13,982
11,464
0
3,489
10,035
73,345
0
W
Thanatos
Nova-Radino
Thanatos
9,890
2,009
0
14,094
16,541
8,698
0
3,953
12,518
0
68,094
W
Ganesha
OverHeathed
Ganesha
4,991
940
0
3,047
17,905
23,153
16
1,846
15,767
36,840
0
W
Danzaburou
arcyato
Danzaburou
12,149
6,702
0
8,135
16,045
7,316
124
1,084
14,891
0
92,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,499
Gold Earned
44,726
569
Minions Killed
551
0
Camps Cleared
0
1,753,128
Distance Traveled
1,664,688
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,205
456
45
3
0
361,401
4
L
Neith
9,001
500
140
8
0
325,131
6
L
Thor
9,121
507
103
6
0
361,950
0
W
Horus
10,465
581
133
7
0
326,910
0
L
Cabrakan
10,506
584
170
9
0
272,440
1
L
Agni
7,893
439
93
5
0
343,766
5
W
Zhong Kui
8,669
482
140
8
0
332,657
1
W
Thanatos
9,235
513
102
6
0
391,018
4
W
Ganesha
8,412
467
22
1
0
375,851
5
W
Danzaburou
9,718
540
172
10
0
326,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role