Player Matchup

Ymir
Ymir
God_Trolls7
Ymir
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 35L
1,590 Elo+
Party 1
Sol
Sol
I-ComingForYou
Sol
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,814 Elo+
Party 1
Hun Batz
Hun Batz
Oz_Venir
Hun Batz
Level 50
God Stats
6W - 2L
1,500 SR
Queue Stats
99W - 33L
1,841 Elo+
Party 1
Merlin
Merlin
dante59179
Merlin
Level 99
God Stats
81W - 73L
1,478 SR
Queue Stats
304W - 343L
1,432 Elo+
Solo
Chaac
Chaac
inetto21
Chaac
Level 103
God Stats
10W - 2L
1,779 SR
Queue Stats
167W - 170L
1,426 Elo+
Solo
Team Averages
Level 74
1,551 SR
1,621 Elo+

VS

Team Averages
Level 80
1,649 SR
1,411 Elo+
Pele
Pele
Teixeira91
Pele
Level 96
God Stats
15W - 26L
1,510 SR
Queue Stats
798W - 1,076L
1,399 Elo+
Solo
Artio
Artio
gracjank14
Artio
Level 43
God Stats
2W - 1L
1,795 SR
Queue Stats
38W - 49L
1,371 Elo+
Solo
Nox
Nox
krumel02
Nox
Level 107
God Stats
10W - 8L
1,583 SR
Queue Stats
256W - 294L
1,447 Elo+
Solo
Xbalanque
Xbalanque
uninspirred
Xbalanque
Level 48
God Stats
5W - 4L
1,837 SR
Queue Stats
96W - 114L
1,431 Elo+
Solo
Achilles
Achilles
xXDeStRoYeR_ACE
Achilles
Level 104
God Stats
26W - 18L
1,519 SR
Queue Stats
116W - 159L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
6,470
588
4,501
4,290
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
4 / 1 / 1
7,084
644
11,379
9,516
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Oz_Venir
Hun Batz
12
4 / 0 / 0
7,208
655
3,681
7,012
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
dante59179
Merlin
11
1 / 0 / 0
6,647
604
4,696
2,470
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
inetto21
Chaac
11
0 / 2 / 2
6,910
628
5,850
8,621
4,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,343
486
4,863
9,681
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
8
1 / 2 / 0
5,336
485
2,302
12,177
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 0
5,110
465
1,505
5,046
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xbalanque
uninspirred
Xbalanque
10
0 / 2 / 1
5,014
456
5,115
8,090
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
10
2 / 1 / 0
5,497
500
2,885
7,977
5,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
3
3
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
4
1
1
4.5
W
Hun Batz
Oz_Venir
Hun Batz
4
0
0
4
L
0
4
2
0.25
W
Merlin
dante59179
Merlin
1
0
0
1
L
Artio
1
2
0
0.5
W
Chaac
inetto21
Chaac
0
2
2
0.5
L
0
1
0
0
L
Xbalanque
uninspirred
Xbalanque
0
2
1
0.25
L
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,107
Damage
16,670
31,909
Taken
42,971
14,202
Mitigated
21,331
11,489
Healing
13,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,501
1,072
0
1,006
4,290
2,928
0
1,011
3,279
15,707
2,133
W
11,379
6,185
0
5,140
9,516
2,804
696
1,378
8,138
56,680
1,482
W
Hun Batz
Oz_Venir
Hun Batz
3,681
1,785
0
625
7,012
2,781
0
120
6,848
0
61,949
L
4,863
1,492
0
3,268
9,681
3,415
0
1,419
8,262
0
37,840
W
Merlin
dante59179
Merlin
4,696
374
15
1,578
2,470
1,033
666
1,298
1,172
47,267
0
L
Artio
2,302
523
297
3,481
12,177
7,032
0
9,903
2,274
10,420
0
W
Chaac
inetto21
Chaac
5,850
1,012
0
3,125
8,621
4,656
570
0
8,078
0
43,797
L
1,505
120
224
1,370
5,046
2,158
0
3,143
1,903
30,491
0
L
Xbalanque
uninspirred
Xbalanque
5,115
1,943
0
2,384
8,090
2,897
0
5,859
2,231
0
39,127
L
Achilles
2,885
1,020
0
2,205
7,977
5,829
0
0
7,977
0
23,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,319
Gold Earned
26,300
386
Minions Killed
231
0
Camps Cleared
0
1,064,360
Distance Traveled
1,013,729
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,470
588
25
2
0
237,115
4
W
Sol
7,084
644
82
7
0
215,243
1
W
Hun Batz
7,208
655
111
10
0
209,090
2
L
Pele
5,343
486
65
6
0
205,585
1
W
Merlin
6,647
604
83
8
0
197,691
4
L
Artio
5,336
485
13
1
0
233,118
1
W
Chaac
6,910
628
85
8
0
205,221
1
L
Nox
5,110
465
54
5
0
186,960
1
L
Xbalanque
5,014
456
58
5
0
189,175
2
L
Achilles
5,497
500
41
4
0
198,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role