Player Matchup

Set
Set
DUMPIN_DAILY
Set
Level 85
God Stats
2W - 2L
1,693 SR
Queue Stats
226W - 244L
1,309 Elo+
Party 1
Apollo
Apollo
DarkXScurraX
Apollo
Level 59
God Stats
0W - 3L
1,173 SR
Queue Stats
158W - 187L
1,315 Elo+
Party 1
Medusa
Medusa
DericusRex
Medusa
Level 159
God Stats
4W - 6L
1,387 SR
Queue Stats
445W - 473L
1,411 Elo+
Solo
Tyr
Tyr
K1LLERSK1LL420
Tyr
Level 67
God Stats
2W - 3L
1,786 SR
Queue Stats
484W - 517L
1,401 Elo+
Solo
Rama
Rama
Thechaps
Rama
Level 123
God Stats
1W - 1L
1,757 SR
Queue Stats
31W - 36L
1,404 Elo+
Solo
Team Averages
Level 99
1,559 SR
1,368 Elo+

VS

Team Averages
Level 100
1,635 SR
1,446 Elo+
Charybdis
Charybdis
Dualcaster Mage
Charybdis
Level 123
God Stats
5W - 5L
1,530 SR
Queue Stats
192W - 173L
1,536 Elo+
Party 2
Izanami
Izanami
LeChongJames
Izanami
Level 89
God Stats
4W - 2L
1,705 SR
Queue Stats
73W - 74L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
Orlandoscovitch
Nu Wa
Level 89
God Stats
5W - 4L
1,402 SR
Queue Stats
347W - 381L
1,431 Elo+
Solo
Arachne
Arachne
SacredMason
Arachne
Level 96
God Stats
2W - 0L
1,667 SR
Queue Stats
131W - 124L
1,406 Elo+
Solo
Thoth
Thoth
Spookyasian
Thoth
Level 105
God Stats
6W - 2L
1,869 SR
Queue Stats
228W - 235L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 7
7,449
745
5,765
10,594
5,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
14
4 / 7 / 7
8,753
875
9,114
15,680
5,903
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
DericusRex
Medusa
13
4 / 4 / 2
7,863
786
10,528
9,120
4,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 3
8,018
802
5,803
13,679
11,478
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
14
3 / 3 / 2
7,781
778
4,109
7,866
3,231
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dualcaster Mage
Charybdis
15
4 / 1 / 13
9,322
932
13,144
8,223
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
LeChongJames
Izanami
16
4 / 3 / 14
9,265
927
9,924
10,325
4,380
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
9 / 3 / 10
9,856
986
13,986
9,266
3,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
SacredMason
Arachne
14
3 / 5 / 12
9,059
906
5,040
12,611
14,001
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 3 / 11
8,439
844
10,415
5,595
1,912
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
81
14
Kills
21
21
Deaths
15
21
Assists
60
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
L
Apollo
4
7
7
1.07
L
Medusa
DericusRex
Medusa
4
4
2
1.25
W
Charybdis
Dualcaster Mage
Charybdis
4
1
13
10.5
L
2
4
3
0.88
W
Izanami
LeChongJames
Izanami
4
3
14
3.67
W
9
3
10
4.67
W
Arachne
SacredMason
Arachne
3
5
12
1.8
W
1
3
11
2.17
L
Rama
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,319
Damage
52,509
56,939
Taken
46,020
30,372
Mitigated
28,545
16,927
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,765
3,446
1,308
3,078
10,594
5,626
0
6,025
4,569
0
19,095
L
Apollo
9,114
5,526
1,093
3,162
15,680
5,903
0
6,939
8,741
0
21,231
L
Medusa
DericusRex
Medusa
10,528
1,969
1,252
1,612
9,120
4,134
0
3,315
5,805
0
29,787
W
Charybdis
Dualcaster Mage
Charybdis
13,144
4,687
866
3,430
8,223
4,505
1,868
0
8,223
0
26,198
L
5,803
116
770
2,578
13,679
11,478
0
4,137
9,542
0
18,210
W
Izanami
LeChongJames
Izanami
9,924
4,226
463
1,627
10,325
4,380
2,746
0
10,325
0
26,099
W
13,986
6,673
1,667
1,830
9,266
3,747
971
0
9,266
22,612
0
W
Arachne
SacredMason
Arachne
5,040
3,894
1,360
2,150
12,611
14,001
1,381
0
12,611
0
9,324
W
10,415
620
2,491
434
5,595
1,912
1,492
0
5,595
24,973
0
L
Rama
4,109
3,632
548
1,526
7,866
3,231
0
3,985
3,881
0
18,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,864
Gold Earned
45,941
150
Minions Killed
115
0
Camps Cleared
0
948,406
Distance Traveled
983,700
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,449
745
25
3
0
201,368
0
L
Apollo
8,753
875
22
2
0
162,194
0
L
Medusa
7,863
786
36
4
0
202,070
2
W
Charybdis
9,322
932
37
4
0
187,937
3
L
Tyr
8,018
802
32
3
0
217,109
0
W
Izanami
9,265
927
30
3
0
189,627
0
W
Nu Wa
9,856
986
13
1
0
215,756
1
W
Arachne
9,059
906
8
1
0
195,404
0
W
Thoth
8,439
844
27
3
0
194,976
0
L
Rama
7,781
778
35
4
0
165,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role