Player Matchup

Baron Samedi
Baron Samedi
Hormat
Baron Samedi
Level 105
God Stats
42W - 29L
1,578 SR
Queue Stats
75W - 81L
1,481 Elo+
Party 1
Thor
Thor
akkoryo
Thor
Level 111
God Stats
1W - 1L
1,448 SR
Queue Stats
67W - 78L
1,420 Elo+
Party 1
Ares
Ares
klostw
Ares
Level 106
God Stats
4W - 3L
1,538 SR
Queue Stats
52W - 66L
1,398 Elo+
Party 1
Team Averages
Level 107
1,522 SR
1,433 Elo+

VS

Team Averages
Level 103
1,285 SR
1,561 Elo+
Ra
Ra
Englourt
Ra
Level 127
God Stats
4W - 7L
1,308 SR
Queue Stats
71W - 75L
1,536 Elo+
Solo
Anhur
Anhur
Jorin29
Anhur
Level 80
God Stats
1W - 1L
1,269 SR
Queue Stats
4W - 1L
1,871 Elo+
Solo
Kuzenbo
Kuzenbo
WolfsWood
Kuzenbo
Level 103
God Stats
0W - 1L
1,277 SR
Queue Stats
4W - 8L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hormat
Baron Samedi
13
4 / 0 / 5
7,723
772
11,813
5,658
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
akkoryo
Thor
14
5 / 0 / 3
7,933
793
9,709
6,688
3,198
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
klostw
Ares
12
0 / 1 / 9
7,951
795
4,210
12,989
11,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,811
681
4,045
6,553
2,679
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Jorin29
Anhur
10
0 / 4 / 1
6,175
618
6,068
11,345
4,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
WolfsWood
Kuzenbo
9
0 / 3 / 1
6,453
645
3,938
10,310
11,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Baron Samedi
Hormat
Baron Samedi
4
0
5
6.5
L
Anhur
Jorin29
Anhur
0
4
1
0.13
L
Kuzenbo
WolfsWood
Kuzenbo
0
3
1
0.17
W
Thor
akkoryo
Thor
5
0
3
6.5
W
Ares
klostw
Ares
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,732
Damage
14,051
25,335
Taken
28,208
18,789
Mitigated
19,177
10,402
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,045
251
1,220
2,377
6,553
2,679
0
3,281
3,272
23,901
0
W
Baron Samedi
Hormat
Baron Samedi
11,813
261
3,253
3,391
5,658
3,860
571
1,950
3,708
35,635
0
L
Anhur
Jorin29
Anhur
6,068
2,362
0
370
11,345
4,762
0
6,943
4,402
0
19,583
L
Kuzenbo
WolfsWood
Kuzenbo
3,938
1,550
112
1,238
10,310
11,736
0
6,084
4,226
6,784
0
W
Thor
akkoryo
Thor
9,709
1,037
0
1,073
6,688
3,198
542
2,176
4,512
0
39,094
W
Ares
klostw
Ares
4,210
216
0
2,685
12,989
11,731
296
4,165
8,824
13,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,607
Gold Earned
19,439
137
Minions Killed
88
10
Camps Cleared
1
610,475
Distance Traveled
489,025
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,811
681
40
4
0
183,168
2
W
Baron Samedi
7,723
772
53
5
1
201,655
4
L
Anhur
6,175
618
41
4
1
160,986
2
L
Kuzenbo
6,453
645
7
1
0
144,871
1
W
Thor
7,933
793
60
6
6
199,546
3
W
Ares
7,951
795
24
2
3
209,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role