Player Matchup

Zeus
Zeus
GAMiNG_GOD_AJM49
Zeus
Level 82
God Stats
6W - 5L
1,587 SR
Queue Stats
6W - 6L
1,600 Elo+
Party 2
Cerberus
Cerberus
GAMiNG_GOD_DJM49
Cerberus
Level 138
God Stats
4W - 2L
1,609 SR
Queue Stats
19W - 14L
1,676 Elo+
Party 2
Skadi
Skadi
GAMiNG_GOD_HNM49
Skadi
Level 124
God Stats
2W - 1L
1,604 SR
Queue Stats
19W - 14L
1,676 Elo+
Party 2
Team Averages
Level 115
1,600 SR
1,651 Elo+

VS

Team Averages
Level 55
1,387 SR
1,332 Elo+
Atlas
Atlas
Fireball1369
Atlas
Level 60
God Stats
5W - 2L
1,239 SR
Queue Stats
35W - 30L
1,260 Elo+
Party 1
Thor
Thor
REE Prime
Thor
Level 81
God Stats
0W - 2L
1,421 SR
Queue Stats
10W - 10L
1,319 Elo+
Party 1
Medusa
Medusa
REE Squish
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 9
8,665
867
10,827
4,256
1,586
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 11
9,135
914
5,925
10,839
11,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 1 / 7
8,695
870
17,308
6,646
3,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,862
686
5,416
15,448
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
10
1 / 7 / 0
6,466
647
4,188
13,115
6,629
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
REE Squish
Medusa
10
1 / 6 / 1
6,383
638
4,343
10,208
4,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
2
2
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
6
0
9
10.5
W
4
1
11
9.5
W
7
1
7
10.5
L
Thor
1
7
0
0.14
L
Medusa
REE Squish
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,060
Damage
13,947
21,741
Taken
38,771
16,336
Mitigated
22,854
5,466
Healing
2,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,416
1,855
0
2,295
15,448
12,029
0
5,683
9,765
16,001
0
W
10,827
1,065
0
0
4,256
1,586
665
1,094
3,162
36,298
0
W
5,925
275
0
4,328
10,839
11,608
293
2,588
8,251
13,050
0
W
17,308
8,363
0
1,138
6,646
3,142
785
1,912
4,734
0
43,285
L
Thor
4,188
209
0
100
13,115
6,629
0
5,968
7,147
0
17,573
L
Medusa
REE Squish
Medusa
4,343
1,832
0
0
10,208
4,196
0
5,461
4,747
0
14,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,495
Gold Earned
19,711
146
Minions Killed
89
9
Camps Cleared
1
594,989
Distance Traveled
514,616
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,862
686
27
3
0
169,498
3
W
Zeus
8,665
867
66
7
2
182,714
1
W
Cerberus
9,135
914
15
2
2
212,287
0
W
Skadi
8,695
870
65
7
5
199,988
1
L
Thor
6,466
647
33
3
1
168,686
2
L
Medusa
6,383
638
29
3
0
176,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role