Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Atraxev72
Olorun
Level 115
God Stats
2W - 2L
1,641 SR
Queue Stats
62W - 68L
1,457 Elo+
Party 4
Ymir
Ymir
Bankski
Ymir
Level 16
God Stats
3W - 4L
1,769 SR
Queue Stats
40W - 29L
1,408 Elo+
Party 1
Hachiman
Hachiman
KingSolie
Hachiman
Level 27
God Stats
27W - 37L
1,472 SR
Queue Stats
46W - 56L
1,449 Elo+
Party 4
Set
Set
Th3Neighbor
Set
Level 12
God Stats
2W - 4L
1,487 SR
Queue Stats
36W - 26L
1,408 Elo+
Party 1
Team Averages
Level 48
1,574 SR
1,445 Elo+

VS

Team Averages
Level 77
1,635 SR
1,636 Elo+
Kuzenbo
Kuzenbo
AceDefect
Kuzenbo
Level 50
God Stats
88W - 29L
1,858 SR
Queue Stats
440W - 105L
1,918 Elo+
Party 3
Mercury
Mercury
FazoDaGhoul
Mercury
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,520 Elo+
Party 2
Ymir
Ymir
MetalFaceBen
Ymir
Level 15
God Stats
5W - 2L
1,618 SR
Queue Stats
21W - 21L
1,520 Elo+
Party 2
Rama
Rama
PileOfBacon
Rama
Level 146
God Stats
28W - 16L
1,692 SR
Queue Stats
1,236W - 599L
1,879 Elo+
Party 3
Merlin
Merlin
cia411
Merlin
Level 85
God Stats
1W - 0L
1,506 SR
Queue Stats
4W - 7L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,631
1,105
6,213
7,669
5,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Atraxev72
Olorun
12
0 / 2 / 1
6,848
1,141
6,447
6,196
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Bankski
Ymir
12
0 / 1 / 1
7,026
1,171
2,364
8,525
6,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
KingSolie
Hachiman
11
0 / 2 / 1
6,473
1,079
5,444
4,461
1,871
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 0
5,823
971
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Team 1 Tickets

329

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AceDefect
Kuzenbo
12
0 / 0 / 6
7,438
1,240
4,616
8,275
10,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
FazoDaGhoul
Mercury
12
2 / 0 / 3
6,887
1,148
1,710
3,903
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 0 / 4
7,359
1,227
1,936
4,864
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 3
8,193
1,366
11,437
5,620
2,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
cia411
Merlin
12
0 / 1 / 6
6,905
1,151
4,865
2,309
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
8
8
Deaths
1
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Kuzenbo
AceDefect
Kuzenbo
0
0
6
3
L
Olorun
Atraxev72
Olorun
0
2
1
0.25
L
Ymir
Bankski
Ymir
0
1
1
0.5
W
Mercury
FazoDaGhoul
Mercury
2
0
3
3.5
L
Hachiman
KingSolie
Hachiman
0
2
1
0.25
W
1
0
4
3
W
5
0
3
6.5
L
0
0
0
0
W
Merlin
cia411
Merlin
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,468
Damage
24,564
26,851
Taken
24,971
16,775
Mitigated
19,953
4,306
Healing
3,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,213
1,964
0
303
7,669
5,304
0
3,716
3,711
0
14,014
W
Kuzenbo
AceDefect
Kuzenbo
4,616
1,573
0
926
8,275
10,872
0
3,121
5,154
11,091
0
L
Olorun
Atraxev72
Olorun
6,447
2,373
446
2,292
6,196
2,657
0
2,256
3,856
27,001
0
L
Ymir
Bankski
Ymir
2,364
477
0
885
8,525
6,943
0
3,725
4,556
12,642
0
W
Mercury
FazoDaGhoul
Mercury
1,710
697
0
0
3,903
1,904
0
1,449
2,454
0
3,725
L
Hachiman
KingSolie
Hachiman
5,444
2,943
0
380
4,461
1,871
0
1,096
3,311
0
17,201
W
1,936
475
0
678
4,864
4,010
0
1,747
3,117
7,254
0
W
11,437
9,786
0
1,526
5,620
2,209
0
1,598
4,022
0
32,656
L
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
cia411
Merlin
4,865
368
0
302
2,309
958
0
896
1,413
16,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
36,782
108
Minions Killed
126
6
Camps Cleared
5
439,972
Distance Traveled
643,376
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,631
1,105
15
3
2
118,990
0
W
Kuzenbo
7,438
1,240
6
1
0
121,444
0
L
Olorun
6,848
1,141
46
8
2
106,136
0
L
Ymir
7,026
1,171
22
4
0
116,830
1
W
Mercury
6,887
1,148
3
1
2
140,328
0
L
Hachiman
6,473
1,079
25
4
2
98,016
1
W
Ymir
7,359
1,227
11
2
0
142,073
1
W
Rama
8,193
1,366
58
10
2
128,917
0
L
Set
5,823
971
0
0
0
0
0
W
Merlin
6,905
1,151
48
8
1
110,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role