Player Matchup

Pele
Pele
ElSerOte AnTraX
Pele
Level 46
God Stats
1W - 5L
1,218 SR
Queue Stats
32W - 56L
1,210 Elo+
Party 1
Cthulhu
Cthulhu
JLoyal17
Cthulhu
Level 27
God Stats
5W - 4L
1,494 SR
Queue Stats
17W - 39L
1,174 Elo+
Party 1
Jing Wei
Jing Wei
ToritoAntrax488
Jing Wei
Level 29
God Stats
1W - 3L
1,078 SR
Queue Stats
10W - 38L
1,077 Elo+
Party 1
Team Averages
Level 34
1,264 SR
1,153 Elo+

VS

Team Averages
Level 72
1,455 SR
1,605 Elo+
Gilgamesh
Gilgamesh
Dread Soul Man
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 17L
1,709 Elo+
Party 2
Tyr
Tyr
GUCCI-KIDNEY
Tyr
Level 142
God Stats
7W - 12L
1,365 SR
Queue Stats
36W - 28L
1,385 Elo+
Solo
Chaac
Chaac
Rebirth Max
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 33L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 11 / 3
8,575
660
6,346
18,566
10,776
Heavy Mace

Heavy Mace

+30
Physical Power

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
JLoyal17
Cthulhu
15
4 / 4 / 3
10,769
828
12,319
22,614
24,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
13
1 / 7 / 5
8,679
668
5,621
13,805
5,987
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dread Soul Man
Gilgamesh
15
11 / 4 / 8
10,792
830
17,758
18,000
8,760
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
4 / 3 / 14
10,185
783
16,768
19,018
10,482
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
7 / 2 / 10
10,655
820
13,176
15,066
13,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
8
Kills
22
22
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dread Soul Man
Gilgamesh
11
4
8
3.75
L
3
11
3
0.41
W
4
3
14
3.67
L
Cthulhu
JLoyal17
Cthulhu
4
4
3
1.38
W
7
2
10
6
L
Jing Wei
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,286
Damage
47,702
54,985
Taken
52,084
41,706
Mitigated
32,758
2,227
Healing
14,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dread Soul Man
Gilgamesh
17,758
7,522
0
3,335
18,000
8,760
439
3,858
13,838
0
39,820
L
6,346
2,060
0
348
18,566
10,776
0
531
18,035
0
15,291
W
16,768
1,082
0
6,988
19,018
10,482
624
5,382
12,025
0
37,124
L
Cthulhu
JLoyal17
Cthulhu
12,319
789
249
1,530
22,614
24,943
0
788
21,826
25,010
0
W
13,176
3,075
314
3,494
15,066
13,516
1,369
3,664
9,314
5,141
34,087
L
Jing Wei
5,621
4,168
0
100
13,805
5,987
0
483
13,322
0
20,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,023
Gold Earned
31,632
73
Minions Killed
137
1
Camps Cleared
9
668,291
Distance Traveled
742,380
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,792
830
39
3
2
228,338
0
L
Pele
8,575
660
21
2
0
197,683
1
W
Tyr
10,185
783
44
3
2
260,947
1
L
Cthulhu
10,769
828
21
2
1
242,149
1
W
Chaac
10,655
820
54
4
5
253,095
1
L
Jing Wei
8,679
668
31
2
0
228,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role