Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Susano20estrella
Hel
Level 62
God Stats
7W - 5L
1,128 SR
Queue Stats
250W - 299L
1,460 Elo+
Solo
Izanami
Izanami
iSoaDy
Izanami
Level 140
God Stats
3W - 5L
1,583 SR
Queue Stats
60W - 56L
1,508 Elo+
Party 1
Bacchus
Bacchus
justgold123
Bacchus
Level 69
God Stats
21W - 17L
1,438 SR
Queue Stats
58W - 52L
1,395 Elo+
Solo
Horus
Horus
keyboardkatzz12
Horus
Level 129
God Stats
2W - 4L
1,555 SR
Queue Stats
44W - 43L
1,543 Elo+
Party 1
Team Averages
Level 112
1,441 SR
1,481 Elo+

VS

Team Averages
Level 117
1,570 SR
1,479 Elo+
Izanami
Izanami
AWSoMHEvY-D
Izanami
Level 102
God Stats
89W - 80L
1,629 SR
Queue Stats
186W - 215L
1,523 Elo+
Party 2
Hera
Hera
Big1Germ
Hera
Level 113
God Stats
20W - 18L
1,554 SR
Queue Stats
226W - 278L
1,486 Elo+
Party 2
Terra
Terra
Detarame_
Terra
Level 126
God Stats
8W - 7L
1,663 SR
Queue Stats
325W - 416L
1,459 Elo+
Party 2
Arachne
Arachne
RandreaM9614
Arachne
Level 155
God Stats
23W - 25L
1,422 SR
Queue Stats
643W - 707L
1,424 Elo+
Solo
Chaac
Chaac
Zehys
Chaac
Level 87
God Stats
5W - 8L
1,581 SR
Queue Stats
155W - 199L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 0 / 2
5,361
536
3,464
4,195
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 0 / 0
5,539
554
3,711
6,064
2,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
iSoaDy
Izanami
12
3 / 0 / 0
7,181
718
2,797
5,627
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
justgold123
Bacchus
7
1 / 0 / 3
4,957
496
4,961
5,374
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 0 / 1
5,470
547
4,798
6,446
2,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AWSoMHEvY-D
Izanami
8
0 / 0 / 0
4,685
469
2,095
4,066
1,169
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
8
0 / 1 / 0
4,909
491
1,918
2,751
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Terra
Detarame_
Terra
6
0 / 2 / 0
4,581
458
1,856
7,556
2,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
RandreaM9614
Arachne
7
0 / 3 / 0
4,430
443
1,972
8,658
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Zehys
Chaac
9
0 / 1 / 0
5,076
508
5,046
7,860
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Izanami
AWSoMHEvY-D
Izanami
0
0
0
0
L
Hera
0
1
0
0
L
Terra
Detarame_
Terra
0
2
0
0
L
Arachne
RandreaM9614
Arachne
0
3
0
0
W
0
0
0
0
L
Chaac
Zehys
Chaac
0
1
0
0
W
Izanami
iSoaDy
Izanami
3
0
0
3
W
Bacchus
justgold123
Bacchus
1
0
3
2.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
12,887
27,706
Taken
30,891
11,571
Mitigated
13,165
15,631
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,464
1,402
0
1,853
4,195
1,630
0
366
3,829
34,513
8,284
L
Izanami
AWSoMHEvY-D
Izanami
2,095
1,435
0
690
4,066
1,169
0
1,002
3,064
0
30,810
L
Hera
1,918
550
0
522
2,751
743
0
208
2,543
29,566
0
L
Terra
Detarame_
Terra
1,856
361
1,799
2,173
7,556
2,746
0
3,250
4,306
17,016
0
L
Arachne
RandreaM9614
Arachne
1,972
1,396
0
1,511
8,658
2,729
0
1,761
6,824
0
22,656
W
3,711
854
199
4,635
6,064
2,275
468
0
5,720
39,029
0
L
Chaac
Zehys
Chaac
5,046
1,696
0
3,572
7,860
5,778
0
4,894
2,474
0
33,637
W
Izanami
iSoaDy
Izanami
2,797
1,584
0
3,808
5,627
1,913
864
62
5,565
0
63,417
W
Bacchus
justgold123
Bacchus
4,961
903
0
1,120
5,374
2,837
286
1,546
3,646
20,275
0
W
4,798
2,028
1,449
2,567
6,446
2,916
0
1,800
4,646
0
22,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
23,681
349
Minions Killed
248
0
Camps Cleared
0
949,929
Distance Traveled
911,153
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,361
536
74
7
0
179,741
3
L
Izanami
4,685
469
76
8
0
166,906
0
L
Hera
4,909
491
51
5
0
207,647
3
L
Terra
4,581
458
19
2
0
155,890
1
L
Arachne
4,430
443
39
4
0
198,291
1
W
Hel
5,539
554
87
9
0
183,437
3
L
Chaac
5,076
508
63
6
0
182,419
1
W
Izanami
7,181
718
131
13
0
191,135
3
W
Bacchus
4,957
496
31
3
0
191,924
0
W
Horus
5,470
547
26
3
0
203,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role