Player Matchup

Janus
Janus
MCS Sparkplug
Janus
Level 119
God Stats
0W - 1L
1,445 SR
Queue Stats
3W - 10L
1,250 Elo+
Party 2
Ah Puch
Ah Puch
ScrewTopValley
Ah Puch
Level 27
God Stats
4W - 12L
1,361 SR
Queue Stats
298W - 210L
1,611 Elo+
Solo
Nemesis
Nemesis
Th34LCh3MI5T
Nemesis
Level 160
God Stats
31W - 25L
1,536 SR
Queue Stats
838W - 932L
1,430 Elo+
Solo
Ishtar
Ishtar
WhosYourLAMMA
Ishtar
Level 144
God Stats
2W - 5L
1,370 SR
Queue Stats
227W - 266L
1,485 Elo+
Solo
Guan Yu
Guan Yu
untapped-frost1
Guan Yu
Level 45
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 6L
1,074 Elo+
Party 2
Team Averages
Level 99
1,392 SR
1,370 Elo+

VS

Team Averages
Level 104
1,504 SR
1,475 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ProfessorMidas
Aphrodite
Level 125
God Stats
1W - 1L
1,432 SR
Queue Stats
71W - 61L
1,519 Elo+
Solo
Atlas
Atlas
Six3896
Atlas
Level 29
God Stats
74W - 63L
1,722 SR
Queue Stats
216W - 269L
1,471 Elo+
Solo
Thanatos
Thanatos
TacNuke716
Thanatos
Level 107
God Stats
3W - 2L
1,433 SR
Queue Stats
26W - 24L
1,437 Elo+
Party 1
Izanami
Izanami
xxCrazy_element
Izanami
Level 124
God Stats
5W - 2L
1,432 SR
Queue Stats
26W - 23L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 0
10,560
587
6,542
13,917
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
0 / 1 / 0
11,408
634
23,096
13,483
5,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
Th34LCh3MI5T
Nemesis
17
0 / 3 / 0
10,633
591
3,900
10,420
4,823
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 6 / 0
10,422
579
3,611
13,249
4,430
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 7 / 0
9,584
532
5,462
15,878
13,800
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
2 / 0 / 6
12,544
697
9,172
6,921
5,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
ProfessorMidas
Aphrodite
19
4 / 0 / 12
12,459
692
8,621
13,584
11,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
Six3896
Atlas
19
3 / 0 / 11
13,072
726
8,611
14,436
16,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thanatos
TacNuke716
Thanatos
20
9 / 0 / 6
13,919
773
21,486
17,557
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
3 / 0 / 8
13,848
769
10,167
15,756
8,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
64
0
Kills
21
21
Deaths
0
0
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
6
5
L
0
4
0
0
W
Aphrodite
ProfessorMidas
Aphrodite
4
0
12
10
L
0
1
0
0
W
Atlas
Six3896
Atlas
3
0
11
8.5
W
Thanatos
TacNuke716
Thanatos
9
0
6
12
L
Nemesis
Th34LCh3MI5T
Nemesis
0
3
0
0
L
0
6
0
0
L
0
7
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,611
Damage
58,057
66,947
Taken
68,254
35,168
Mitigated
54,152
8,437
Healing
44,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,172
3,773
0
1,163
6,921
5,464
2,185
3,304
3,617
47,154
0
L
6,542
380
0
220
13,917
6,254
0
6,193
7,628
37,022
0
W
Aphrodite
ProfessorMidas
Aphrodite
8,621
1,092
10,977
9,505
13,584
11,492
323
6,135
7,449
33,167
0
L
23,096
223
0
3,767
13,483
5,861
0
4,361
8,720
91,811
0
W
Atlas
Six3896
Atlas
8,611
2,841
1,182
4,064
14,436
16,680
731
7,568
6,868
21,804
0
W
Thanatos
TacNuke716
Thanatos
21,486
7,665
0
13,082
17,557
11,583
2,276
4,746
12,811
0
65,309
L
Nemesis
Th34LCh3MI5T
Nemesis
3,900
1,269
0
1,695
10,420
4,823
0
2,120
8,035
0
33,377
L
3,611
1,623
0
797
13,249
4,430
245
5,743
7,161
0
31,612
L
5,462
1,084
524
1,434
15,878
13,800
0
7,783
7,737
0
13,247
W
10,167
7,235
0
4,211
15,756
8,933
5,838
7,885
7,871
0
96,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,607
Gold Earned
65,842
310
Minions Killed
425
0
Camps Cleared
0
1,288,703
Distance Traveled
1,828,960
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,544
697
88
5
0
324,817
6
L
Janus
10,560
587
56
3
0
333,770
0
W
Aphrodite
12,459
692
52
3
0
381,853
3
L
Ah Puch
11,408
634
122
7
0
327,367
3
W
Atlas
13,072
726
29
2
0
400,879
0
W
Thanatos
13,919
773
92
5
0
381,831
1
L
Nemesis
10,633
591
54
3
0
237,564
0
L
Ishtar
10,422
579
64
4
0
187,974
1
L
Guan Yu
9,584
532
14
1
0
202,028
0
W
Izanami
13,848
769
164
9
0
339,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role