Player Matchup

Tyr
Tyr
DuskGrave
Tyr
Level 75
God Stats
3W - 1L
1,409 SR
Queue Stats
102W - 119L
1,438 Elo+
Party 2
Horus
Horus
Habeebees
Horus
Level 128
God Stats
2W - 2L
1,684 SR
Queue Stats
253W - 246L
1,495 Elo+
Party 2
Sol
Sol
Luvvy
Sol
Level 159
God Stats
4W - 8L
1,302 SR
Queue Stats
350W - 366L
1,521 Elo+
Party 2
Nemesis
Nemesis
acedagle
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,488 Elo+
Party 2
King Arthur
King Arthur
slayer58
King Arthur
Level 152
God Stats
1W - 2L
1,435 SR
Queue Stats
163W - 151L
1,560 Elo+
Party 2
Team Averages
Level 112
1,466 SR
1,501 Elo+

VS

Team Averages
Level 129
1,522 SR
1,569 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
GBPNevik
Sobek
Level 141
God Stats
1W - 0L
1,286 SR
Queue Stats
47W - 34L
1,557 Elo+
Solo
Ra
Ra
Jaytoofay
Ra
Level 128
God Stats
3W - 0L
1,862 SR
Queue Stats
152W - 107L
1,629 Elo+
Party 1
Poseidon
Poseidon
RaineNectarr
Poseidon
Level 88
God Stats
1W - 0L
1,436 SR
Queue Stats
18W - 10L
1,691 Elo+
Party 1
Nemesis
Nemesis
sha moke
Nemesis
Level 158
God Stats
8W - 4L
1,528 SR
Queue Stats
222W - 227L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
9,580
599
14,729
21,724
27,744
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
Habeebees
Horus
17
0 / 6 / 12
10,724
670
10,958
28,101
34,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Luvvy
Sol
18
6 / 6 / 6
11,684
730
24,998
22,176
11,481
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
acedagle
Nemesis
18
1 / 3 / 9
10,943
684
13,971
24,350
22,897
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
slayer58
King Arthur
19
6 / 7 / 3
11,831
739
16,670
25,383
31,375
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
8 / 1 / 18
12,749
797
32,289
19,023
11,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
GBPNevik
Sobek
18
3 / 4 / 21
11,071
692
11,364
26,809
40,272
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 2 / 11
13,095
818
23,965
16,747
11,217
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
RaineNectarr
Poseidon
18
2 / 4 / 20
10,997
687
16,854
13,975
7,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
sha moke
Nemesis
19
4 / 3 / 22
11,677
730
19,660
16,522
15,131
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
120
14
Kills
28
28
Deaths
14
38
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
1
18
17
L
1
6
8
0.83
W
Sobek
GBPNevik
Sobek
3
4
21
3.38
L
Horus
Habeebees
Horus
0
6
12
1
W
11
2
11
8.25
L
Sol
Luvvy
Sol
6
6
6
1.5
W
Poseidon
RaineNectarr
Poseidon
2
4
20
3
L
Nemesis
acedagle
Nemesis
1
3
9
1.83
W
Nemesis
sha moke
Nemesis
4
3
22
5
L
King Arthur
slayer58
King Arthur
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,326
Damage
104,132
121,734
Taken
93,076
127,854
Mitigated
86,062
44,489
Healing
46,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
32,289
12,597
2,415
4,927
19,023
11,811
3,319
5,110
13,913
0
58,643
L
14,729
1,345
601
2,003
21,724
27,744
0
9,870
11,854
201
18,899
W
Sobek
GBPNevik
Sobek
11,364
619
1,314
4,848
26,809
40,272
513
10,353
16,456
18,905
0
L
Horus
Habeebees
Horus
10,958
4,746
9,134
9,103
28,101
34,357
0
11,428
16,673
146
17,981
W
23,965
3,546
13,743
6,621
16,747
11,217
1,871
3,439
13,308
57,326
0
L
Sol
Luvvy
Sol
24,998
9,964
818
7,279
22,176
11,481
2,072
8,718
13,458
56,079
0
W
Poseidon
RaineNectarr
Poseidon
16,854
2,429
3,250
1,637
13,975
7,631
853
1,911
12,064
34,548
0
L
Nemesis
acedagle
Nemesis
13,971
3,608
4,959
7,908
24,350
22,897
0
9,886
14,464
2,061
24,381
W
Nemesis
sha moke
Nemesis
19,660
6,144
3,263
4,102
16,522
15,131
1,098
5,950
10,572
0
24,824
L
King Arthur
slayer58
King Arthur
16,670
928
607
2,077
25,383
31,375
0
12,281
13,102
0
40,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,762
Gold Earned
59,589
171
Minions Killed
182
0
Camps Cleared
0
1,356,550
Distance Traveled
1,482,464
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,749
797
54
3
0
329,951
0
L
Tyr
9,580
599
14
1
0
268,501
0
W
Sobek
11,071
692
5
0
0
302,180
3
L
Horus
10,724
670
15
1
0
271,197
0
W
Ra
13,095
818
85
5
0
283,599
2
L
Sol
11,684
730
74
5
0
219,686
0
W
Poseidon
10,997
687
29
2
0
249,451
0
L
Nemesis
10,943
684
33
2
0
318,026
1
W
Nemesis
11,677
730
9
1
0
317,283
0
L
King Arthur
11,831
739
35
2
0
279,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role