Player Matchup

Baron Samedi
Baron Samedi
Platinum III
JOHN W1CK DC
Baron Samedi
Platinum III
Level 137
God Stats
8W - 7L
1,592 SR
Queue Stats
154W - 124L
1,851 MMR
Party 1
Terra
Terra
Gold III
Meathorse
Terra
Gold III
Level 160
God Stats
4W - 1L
1,732 SR
Queue Stats
43W - 29L
1,814 MMR
Party 1
Cupid
Cupid
Gold III
Shikada
Cupid
Gold III
Level 40
God Stats
1W - 1L
1,827 SR
Queue Stats
76W - 76L
1,849 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,717 SR
1,838 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,621 SR
1,739 MMR
Khepri
Khepri
Bronze III
Dude Frost
Khepri
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Merlin
Merlin
Platinum V
LockedFlunk1
Merlin
Platinum V
Level 126
God Stats
5W - 6L
1,726 SR
Queue Stats
35W - 42L
1,829 MMR
Solo
Ullr
Ullr
Gold IV
alsome_zombie
Ullr
Gold IV
Level 123
God Stats
7W - 13L
1,637 SR
Queue Stats
77W - 89L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JOHN W1CK DC
Baron Samedi
16
3 / 1 / 10
10,463
698
16,824
12,404
7,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
Meathorse
Terra
16
4 / 1 / 9
11,735
782
12,617
20,934
25,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Shikada
Cupid
16
7 / 3 / 6
11,322
755
16,501
14,020
6,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AchillesAtlasFenrirCabrakanHorus

VS

Bans
Ah Muzen CabShivaYmirGebMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dude Frost
Khepri
12
0 / 7 / 1
8,951
597
2,838
21,301
21,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
15
2 / 4 / 3
10,058
671
14,799
12,454
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 2
10,251
683
9,928
15,654
7,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
5
5
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
Dude Frost
Khepri
0
7
1
0.07
W
Baron Samedi
JOHN W1CK DC
Baron Samedi
3
1
10
8
L
Merlin
2
4
3
0.88
W
Terra
Meathorse
Terra
4
1
9
8.5
W
Cupid
Shikada
Cupid
7
3
6
3.33
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,942
Damage
27,565
47,358
Taken
49,409
39,516
Mitigated
34,323
24,358
Healing
4,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Dude Frost
Khepri
2,838
321
0
1,198
21,301
21,020
0
11,681
9,620
9,988
0
W
Baron Samedi
JOHN W1CK DC
Baron Samedi
16,824
809
2,795
4,262
12,404
7,018
1,196
6,055
6,349
49,927
0
L
Merlin
14,799
983
45
2,202
12,454
5,921
0
8,198
4,256
54,718
0
W
Terra
Meathorse
Terra
12,617
1,409
2,920
8,136
20,934
25,932
250
5,756
15,178
26,699
0
W
Cupid
Shikada
Cupid
16,501
9,702
2,053
4,192
14,020
6,566
1,607
6,688
7,332
70
61,882
L
9,928
5,750
0
1,137
15,654
7,382
0
9,837
5,817
0
26,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
29,260
189
Minions Killed
139
8
Camps Cleared
3
846,462
Distance Traveled
732,974
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,951
597
15
1
1
229,498
1
W
Baron Samedi
10,463
698
80
5
2
270,175
4
L
Merlin
10,058
671
79
5
1
248,259
2
W
Terra
11,735
782
17
1
1
321,211
1
W
Cupid
11,322
755
92
6
5
255,076
3
L
Ullr
10,251
683
45
3
1
255,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role