Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
YungMulatoScotto
Apollo
Level 106
God Stats
3W - 6L
1,354 SR
Queue Stats
15W - 29L
1,356 Elo+
Party 1
Baron Samedi
Baron Samedi
icejavaman
Baron Samedi
Level 97
God Stats
1W - 1L
1,706 SR
Queue Stats
74W - 99L
1,448 Elo+
Party 3
Chaac
Chaac
itzkilas
Chaac
Level 124
God Stats
2W - 3L
1,165 SR
Queue Stats
117W - 127L
1,463 Elo+
Party 3
Chang'e
Chang'e
minishmia
Chang'e
Level 67
God Stats
4W - 3L
1,469 SR
Queue Stats
79W - 84L
1,476 Elo+
Party 3
Team Averages
Level 92
1,439 SR
1,449 Elo+

VS

Team Averages
Level 97
1,463 SR
1,440 Elo+
Nu Wa
Nu Wa
CHOPOSK8
Nu Wa
Level 102
God Stats
18W - 10L
1,591 SR
Queue Stats
115W - 122L
1,489 Elo+
Party 4
Bacchus
Bacchus
Finisteerra
Bacchus
Level 138
God Stats
5W - 2L
1,481 SR
Queue Stats
115W - 123L
1,484 Elo+
Party 4
Ishtar
Ishtar
HimxThatGuy
Ishtar
Level 96
God Stats
7W - 5L
1,532 SR
Queue Stats
184W - 285L
1,397 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TheCaramelSoulja
Cu Chulainn
Level 63
God Stats
1W - 3L
1,237 SR
Queue Stats
40W - 77L
1,404 Elo+
Party 2
Janus
Janus
Zambonite259
Janus
Level 88
God Stats
29W - 36L
1,471 SR
Queue Stats
336W - 434L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 6
8,529
711
5,009
18,608
8,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 4
8,167
681
6,576
13,235
5,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
icejavaman
Baron Samedi
17
4 / 2 / 2
9,406
784
13,123
14,025
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
itzkilas
Chaac
14
1 / 6 / 3
8,272
689
13,434
23,366
18,258
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chang'e
minishmia
Chang'e
15
1 / 3 / 3
8,275
690
12,139
16,104
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CHOPOSK8
Nu Wa
16
1 / 1 / 12
9,211
768
16,895
11,954
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Finisteerra
Bacchus
16
3 / 3 / 10
9,353
779
10,541
14,408
21,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
16
2 / 2 / 4
9,081
757
10,120
10,557
5,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
TheCaramelSoulja
Cu Chulainn
16
5 / 1 / 6
9,117
760
11,781
16,217
18,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 0 / 8
9,133
761
20,678
10,624
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
7
Kills
15
15
Deaths
7
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
6
3
W
Nu Wa
CHOPOSK8
Nu Wa
1
1
12
7
W
Bacchus
Finisteerra
Bacchus
3
3
10
2.67
W
Ishtar
2
2
4
2
W
Cu Chulainn
TheCaramelSoulja
Cu Chulainn
5
1
6
8
L
1
3
4
1
W
4
0
8
8
L
Baron Samedi
icejavaman
Baron Samedi
4
2
2
2.5
L
Chaac
itzkilas
Chaac
1
6
3
0.42
L
Chang'e
minishmia
Chang'e
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,281
Damage
70,015
85,338
Taken
63,760
47,047
Mitigated
55,900
33,351
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,009
1,215
6,287
6,877
18,608
8,996
99
11,870
6,534
14,472
0
W
Nu Wa
CHOPOSK8
Nu Wa
16,895
4,677
58
1,098
11,954
5,562
796
5,481
6,473
51,202
0
W
Bacchus
Finisteerra
Bacchus
10,541
1,502
0
3,333
14,408
21,310
0
6,951
7,457
20,715
0
W
Ishtar
10,120
5,445
0
2,109
10,557
5,220
2,008
6,790
3,767
0
31,370
W
Cu Chulainn
TheCaramelSoulja
Cu Chulainn
11,781
2,293
0
530
16,217
18,501
0
6,987
9,230
0
25,500
L
6,576
2,692
0
1,968
13,235
5,974
0
7,228
5,875
0
28,950
W
20,678
1,001
0
0
10,624
5,307
0
4,062
6,562
44,994
0
L
Baron Samedi
icejavaman
Baron Samedi
13,123
1,251
1,702
4,590
14,025
7,549
0
6,380
7,475
41,568
0
L
Chaac
itzkilas
Chaac
13,434
3,034
373
4,870
23,366
18,258
0
13,107
9,936
0
34,334
L
Chang'e
minishmia
Chang'e
12,139
849
3,385
3,299
16,104
6,270
0
8,568
7,404
36,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,649
Gold Earned
45,895
222
Minions Killed
224
0
Camps Cleared
0
1,138,062
Distance Traveled
1,255,518
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,529
711
14
1
0
217,963
1
W
Nu Wa
9,211
768
72
6
0
246,510
0
W
Bacchus
9,353
779
29
2
0
263,843
0
W
Ishtar
9,081
757
53
4
0
225,243
0
W
Cu Chulainn
9,117
760
22
2
0
264,316
0
L
Apollo
8,167
681
41
3
0
200,253
0
W
Janus
9,133
761
48
4
0
255,606
0
L
Baron Samedi
9,406
784
61
5
0
217,256
1
L
Chaac
8,272
689
43
4
0
247,664
2
L
Chang'e
8,275
690
63
5
0
254,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role