Player Matchup

Atlas
Atlas
HarukenGX_25
Atlas
Level 59
God Stats
0W - 3L
1,147 SR
Queue Stats
13W - 36L
1,184 Elo+
Party 1
Yu Huang
Yu Huang
xThEReaPErsHerex
Yu Huang
Level 50
God Stats
3W - 13L
1,332 SR
Queue Stats
13W - 34L
1,188 Elo+
Party 1
Lancelot
Lancelot
yungtobe
Lancelot
Level 105
God Stats
3W - 5L
1,641 SR
Queue Stats
27W - 52L
1,249 Elo+
Party 1
Team Averages
Level 71
1,373 SR
1,207 Elo+

VS

Team Averages
Level 53
1,289 SR
1,312 Elo+
Janus
Janus
Wizmonsta
Janus
Level 60
God Stats
5W - 8L
1,175 SR
Queue Stats
86W - 96L
1,279 Elo+
Party 2
Anubis
Anubis
aim1-i
Anubis
Level 31
God Stats
4W - 3L
1,207 SR
Queue Stats
24W - 32L
1,352 Elo+
Solo
Chronos
Chronos
boogersugar15
Chronos
Level 67
God Stats
1W - 2L
1,485 SR
Queue Stats
140W - 180L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,901
658
8,517
13,556
9,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 4
8,651
721
8,243
10,675
9,167
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
yungtobe
Lancelot
12
4 / 6 / 1
8,678
723
10,955
16,258
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Wizmonsta
Janus
14
3 / 2 / 10
9,147
762
11,409
9,804
4,058
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
aim1-i
Anubis
14
6 / 2 / 7
9,680
807
11,891
10,537
5,270
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
15
6 / 2 / 6
9,563
797
11,091
13,208
6,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
15
15
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Janus
Wizmonsta
Janus
3
2
10
4
W
Anubis
aim1-i
Anubis
6
2
7
4.75
W
Chronos
6
2
6
4.5
L
1
4
4
0.75
L
Lancelot
yungtobe
Lancelot
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
34,391
40,489
Taken
33,549
24,329
Mitigated
15,628
4,696
Healing
6,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,517
2,871
0
1,288
13,556
9,474
70
11,299
2,257
20,471
0
W
Janus
Wizmonsta
Janus
11,409
2,091
0
1,143
9,804
4,058
531
4,674
4,844
32,112
0
W
Anubis
aim1-i
Anubis
11,891
841
195
2,259
10,537
5,270
271
4,835
5,393
29,522
0
W
Chronos
11,091
4,912
0
2,707
13,208
6,300
2,048
6,834
6,012
32,699
4,461
L
8,243
1,260
497
1,446
10,675
9,167
280
8,343
2,332
24,111
0
L
Lancelot
yungtobe
Lancelot
10,955
2,141
0
1,465
16,258
5,688
192
13,904
2,354
0
21,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
28,390
88
Minions Killed
136
3
Camps Cleared
8
552,030
Distance Traveled
642,736
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,901
658
32
3
0
176,504
4
W
Janus
9,147
762
49
4
1
211,748
0
W
Anubis
9,680
807
48
4
1
190,738
1
W
Chronos
9,563
797
39
3
6
240,250
1
L
Yu Huang
8,651
721
34
3
1
159,480
0
L
Lancelot
8,678
723
22
2
2
216,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role