Player Matchup

Athena
Athena
BusinessTime524
Athena
Level 114
God Stats
9W - 12L
1,469 SR
Queue Stats
327W - 349L
1,429 Elo+
Party 1
Achilles
Achilles
ForcefulAlmond
Achilles
Level 91
God Stats
0W - 3L
1,652 SR
Queue Stats
129W - 140L
1,412 Elo+
Party 1
Agni
Agni
RuuBackTaurus
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,388 Elo+
Party 3
Skadi
Skadi
Ruus2k
Skadi
Level 65
God Stats
11W - 7L
1,580 SR
Queue Stats
47W - 46L
1,455 Elo+
Party 3
Cerberus
Cerberus
TaurusSilverX
Cerberus
Level 48
God Stats
17W - 15L
1,491 SR
Queue Stats
97W - 117L
1,410 Elo+
Party 3
Team Averages
Level 69
1,538 SR
1,419 Elo+

VS

Team Averages
Level 87
1,507 SR
1,459 Elo+
Chang'e
Chang'e
MarshAllan
Chang'e
Level 68
God Stats
18W - 18L
1,362 SR
Queue Stats
132W - 144L
1,385 Elo+
Solo
Cthulhu
Cthulhu
Starlencho
Cthulhu
Level 142
God Stats
3W - 1L
1,526 SR
Queue Stats
174W - 196L
1,444 Elo+
Solo
Chiron
Chiron
Topshot467
Chiron
Level 109
God Stats
5W - 5L
1,776 SR
Queue Stats
166W - 177L
1,494 Elo+
Party 2
Achilles
Achilles
nuttbuddy
Achilles
Level 47
God Stats
5W - 10L
1,369 SR
Queue Stats
132W - 146L
1,484 Elo+
Party 2
Cu Chulainn
Cu Chulainn
squanto478
Cu Chulainn
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 108L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 10 / 7
12,635
436
18,238
35,454
18,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
20
8 / 3 / 10
14,094
486
19,947
36,614
54,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 4 / 11
13,975
482
35,936
22,648
9,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Ruus2k
Skadi
20
5 / 6 / 9
13,212
456
22,414
22,703
9,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
TaurusSilverX
Cerberus
16
2 / 10 / 13
11,963
413
15,943
41,100
40,779
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MarshAllan
Chang'e
20
4 / 6 / 16
14,167
489
25,498
28,827
11,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Starlencho
Cthulhu
19
2 / 7 / 19
14,032
484
13,894
41,336
55,316
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Topshot467
Chiron
20
16 / 2 / 6
17,017
587
41,533
22,128
10,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
nuttbuddy
Achilles
20
7 / 5 / 19
14,978
516
22,074
35,599
39,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
squanto478
Cu Chulainn
20
4 / 9 / 16
14,542
501
22,258
35,084
24,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
109
29
Kills
33
33
Deaths
29
50
Assists
76
Player
Kills
Deaths
Assists
KDA
L
7
10
7
1.05
L
Achilles
8
3
10
4.33
W
Chang'e
MarshAllan
Chang'e
4
6
16
2
L
7
4
11
3.13
L
Skadi
Ruus2k
Skadi
5
6
9
1.58
W
Cthulhu
Starlencho
Cthulhu
2
7
19
1.64
L
Cerberus
TaurusSilverX
Cerberus
2
10
13
0.85
W
Chiron
Topshot467
Chiron
16
2
6
9.5
W
Achilles
nuttbuddy
Achilles
7
5
19
3.3
W
Cu Chulainn
squanto478
Cu Chulainn
4
9
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,478
Damage
125,257
158,519
Taken
162,974
132,616
Mitigated
141,426
27,133
Healing
53,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,238
3,558
0
5,838
35,454
18,685
0
10,900
24,554
94,531
0
L
Achilles
19,947
2,028
0
2,834
36,614
54,412
46
9,671
26,943
0
79,348
W
Chang'e
MarshAllan
Chang'e
25,498
1,786
12,485
9,696
28,827
11,478
1,904
17,480
10,601
118,593
0
L
35,936
3,402
0
2,270
22,648
9,262
0
4,947
17,701
131,915
0
L
Skadi
Ruus2k
Skadi
22,414
10,671
0
4,262
22,703
9,478
1,694
3,878
18,825
1,360
110,903
W
Cthulhu
Starlencho
Cthulhu
13,894
1,158
4,645
9,088
41,336
55,316
1,175
16,541
23,912
63,948
0
L
Cerberus
TaurusSilverX
Cerberus
15,943
1,325
914
11,015
41,100
40,779
0
12,495
28,605
53,537
0
W
Chiron
Topshot467
Chiron
41,533
14,564
2,181
6,032
22,128
10,538
7,881
7,888
13,712
0
171,483
W
Achilles
nuttbuddy
Achilles
22,074
3,552
0
7,333
35,599
39,776
625
13,734
20,709
485
60,825
W
Cu Chulainn
squanto478
Cu Chulainn
22,258
4,079
0
1,641
35,084
24,318
504
15,306
19,036
327
126,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,879
Gold Earned
74,736
647
Minions Killed
636
0
Camps Cleared
0
2,642,627
Distance Traveled
2,761,679
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,635
436
113
4
0
522,289
0
L
Achilles
14,094
486
131
5
0
558,179
4
W
Chang'e
14,167
489
151
5
0
532,829
4
L
Agni
13,975
482
171
6
0
526,708
2
L
Skadi
13,212
456
140
5
0
516,360
4
W
Cthulhu
14,032
484
77
3
0
533,456
0
L
Cerberus
11,963
413
92
3
0
519,091
5
W
Chiron
17,017
587
179
6
0
562,241
6
W
Achilles
14,978
516
72
2
0
576,635
2
W
Cu Chulainn
14,542
501
157
5
0
556,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role