Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AriaTheHydra
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,524 Elo+
Party 2
Skadi
Skadi
LashingWizard
Skadi
Level 125
God Stats
4W - 1L
1,874 SR
Queue Stats
81W - 49L
1,622 Elo+
Party 2
Atlas
Atlas
MulanTheKhan
Atlas
Level 150
God Stats
13W - 20L
1,486 SR
Queue Stats
175W - 176L
1,619 Elo+
Party 2
Kukulkan
Kukulkan
Standupbruce
Kukulkan
Level 157
God Stats
29W - 23L
1,549 SR
Queue Stats
788W - 829L
1,473 Elo+
Party 2
Team Averages
Level 104
1,582 SR
1,548 Elo+

VS

Team Averages
Level 63
1,611 SR
1,563 Elo+
Tiamat
Tiamat
Epsilon-SniperGT
Tiamat
Level 106
God Stats
2W - 4L
1,665 SR
Queue Stats
412W - 413L
1,571 Elo+
Party 1
Odin
Odin
Juanito824
Odin
Level 44
God Stats
5W - 4L
1,437 SR
Queue Stats
64W - 65L
1,530 Elo+
Party 3
Da Ji
Da Ji
TBPM Storm16
Da Ji
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 3
Ishtar
Ishtar
Teddy7u7
Ishtar
Level 36
God Stats
66W - 60L
1,593 SR
Queue Stats
266W - 285L
1,580 Elo+
Party 1
Merlin
Merlin
jhoseth
Merlin
Level 122
God Stats
5W - 5L
1,862 SR
Queue Stats
191W - 161L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 1 / 10
9,802
577
4,315
12,771
12,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
AriaTheHydra
Nemesis
13
2 / 3 / 5
8,265
486
5,824
14,362
6,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
8 / 2 / 3
12,078
710
15,157
13,590
5,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 0 / 3
9,722
572
9,663
13,765
9,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Standupbruce
Kukulkan
16
3 / 3 / 1
9,807
577
5,518
9,521
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,890
464
8,109
15,004
7,994
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 6
7,810
459
9,053
14,435
12,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 0
7,031
414
1,729
13,049
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
Teddy7u7
Ishtar
8
0 / 4 / 2
5,751
338
3,946
6,949
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
jhoseth
Merlin
16
9 / 2 / 0
10,064
592
13,729
10,879
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
16
Kills
9
9
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
10
6
W
Nemesis
AriaTheHydra
Nemesis
2
3
5
1.5
L
0
3
0
0
L
0
3
6
1
W
8
2
3
4.75
W
2
0
3
3.5
W
Kukulkan
Standupbruce
Kukulkan
3
3
1
1.17
L
0
4
0
0
L
Ishtar
Teddy7u7
Ishtar
0
4
2
0.25
L
Merlin
jhoseth
Merlin
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,477
Damage
36,566
64,009
Taken
60,316
38,967
Mitigated
32,741
21,559
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,315
1,617
7,104
3,370
12,771
12,899
200
4,375
8,396
27,605
0
W
Nemesis
AriaTheHydra
Nemesis
5,824
2,720
0
4,620
14,362
6,297
0
4,013
10,349
43
53,020
L
8,109
667
0
5,875
15,004
7,994
0
7,479
6,916
59,272
0
L
9,053
1,360
0
4,638
14,435
12,012
0
3,167
11,260
0
42,998
W
15,157
9,345
0
3,349
13,590
5,463
4,462
1,947
11,643
0
114,185
W
9,663
3,003
0
2,200
13,765
9,631
0
6,796
6,969
54,348
0
W
Kukulkan
Standupbruce
Kukulkan
5,518
302
0
916
9,521
4,677
1,467
4,863
4,658
94,076
0
L
1,729
90
0
5,018
13,049
5,484
0
2,165
10,790
0
57,454
L
Ishtar
Teddy7u7
Ishtar
3,946
2,533
0
1,653
6,949
2,005
0
2,104
4,845
0
23,138
L
Merlin
jhoseth
Merlin
13,729
1,106
0
5,089
10,879
5,246
0
3,833
6,966
94,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,674
Gold Earned
38,546
577
Minions Killed
447
0
Camps Cleared
0
1,665,406
Distance Traveled
1,492,215
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,802
577
36
2
0
343,523
0
W
Nemesis
8,265
486
64
4
0
325,456
0
L
Tiamat
7,890
464
96
6
0
292,339
6
L
Odin
7,810
459
48
3
0
324,226
2
W
Skadi
12,078
710
190
11
0
337,115
1
W
Atlas
9,722
572
119
7
0
342,769
8
W
Kukulkan
9,807
577
168
10
0
316,543
3
L
Da Ji
7,031
414
99
6
0
358,579
0
L
Ishtar
5,751
338
46
3
0
208,472
1
L
Merlin
10,064
592
158
9
0
308,599
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role