Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
ChibiKuri
Pele
Level 23
God Stats
1W - 0L
1,700 SR
Queue Stats
24W - 15L
1,422 Elo+
Party 1
Odin
Odin
Divine_Lord_Yami
Odin
Level 67
God Stats
12W - 9L
1,587 SR
Queue Stats
114W - 119L
1,475 Elo+
Party 1
Team Averages
Level 83
1,596 SR
1,466 Elo+

VS

Team Averages
Level 112
1,232 SR
1,448 Elo+
Ishtar
Ishtar
MadJack616
Ishtar
Level 125
God Stats
1W - 6L
1,266 SR
Queue Stats
38W - 39L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
jay-andrade
Cthulhu
Level 125
God Stats
0W - 1L
1,330 SR
Queue Stats
45W - 51L
1,493 Elo+
Party 2
Ra
Ra
vl NoOne Iv
Ra
Level 86
God Stats
0W - 3L
1,100 SR
Queue Stats
75W - 96L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
3 / 1 / 9
12,382
728
17,299
12,439
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
16
8 / 2 / 3
11,862
698
13,051
15,170
7,048
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
2 / 1 / 8
12,061
709
8,066
19,249
21,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MadJack616
Ishtar
14
2 / 6 / 2
10,256
603
9,485
13,732
4,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
jay-andrade
Cthulhu
16
2 / 3 / 2
11,085
652
16,342
14,342
7,915
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 4 / 4
9,863
580
12,154
13,498
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
4
4
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
9
7.5
W
Pele
8
2
3
4.75
W
2
1
8
6
L
Ishtar
MadJack616
Ishtar
2
6
2
0.5
L
Cthulhu
jay-andrade
Cthulhu
2
3
2
1
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,416
Damage
37,981
46,858
Taken
41,572
34,936
Mitigated
16,985
21,249
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,299
1,798
4,554
7,644
12,439
6,271
1,190
9,733
2,424
86,882
0
W
Pele
13,051
2,651
0
1,655
15,170
7,048
842
7,661
7,085
0
46,379
W
8,066
666
2,892
4,504
19,249
21,617
311
10,114
8,680
1,981
14,297
L
Ishtar
MadJack616
Ishtar
9,485
5,563
0
1,143
13,732
4,732
0
3,282
10,450
0
25,387
L
Cthulhu
jay-andrade
Cthulhu
16,342
896
449
2,647
14,342
7,915
0
9,537
4,805
55,965
0
L
12,154
1,674
1,994
3,014
13,498
4,338
0
5,819
7,679
36,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,305
Gold Earned
31,204
211
Minions Killed
199
8
Camps Cleared
6
997,201
Distance Traveled
892,315
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,382
728
147
9
5
331,238
8
W
Pele
11,862
698
45
3
3
346,367
3
W
Odin
12,061
709
19
1
0
319,596
0
L
Ishtar
10,256
603
44
3
3
270,742
8
L
Cthulhu
11,085
652
90
5
3
318,243
4
L
Ra
9,863
580
65
4
0
303,330
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role