Player Matchup

Achilles
Achilles
Diamond IV
Absolry
Achilles
Diamond IV
Level 124
God Stats
8W - 5L
1,618 SR
Queue Stats
114W - 100L
2,125 MMR
Solo
Zeus
Zeus
Diamond III
FluffyNarwhal4
Zeus
Diamond III
Level 159
God Stats
8W - 2L
1,725 SR
Queue Stats
457W - 446L
2,129 MMR
Solo
Da Ji
Da Ji
Diamond III
Phoexe
Da Ji
Diamond III
Level 84
God Stats
6W - 3L
1,713 SR
Queue Stats
121W - 105L
2,110 MMR
Party 1
Khepri
Khepri
Diamond V
Revelish
Khepri
Diamond V
Level 109
God Stats
105W - 66L
1,684 SR
Queue Stats
261W - 254L
2,055 MMR
Party 1
Hachiman
Hachiman
Platinum III
TheCrustyTissue
Hachiman
Platinum III
Level 123
God Stats
3W - 0L
1,865 SR
Queue Stats
85W - 61L
2,080 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,721 SR
2,100 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 103
1,622 SR
2,102 MMR
Mulan
Mulan
Diamond IV
AmuseCo
Mulan
Diamond IV
Level 87
God Stats
2W - 6L
1,398 SR
Queue Stats
481W - 483L
1,987 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
Eurynome11
Morgan Le Fay
Diamond V
Level 135
God Stats
11W - 13L
1,876 SR
Queue Stats
251W - 241L
2,062 MMR
Solo
Cernunnos
Cernunnos
Diamond III
Mersiv
Cernunnos
Diamond III
Level 87
God Stats
3W - 5L
1,493 SR
Queue Stats
201W - 190L
2,280 MMR
Party 2
Hun Batz
Hun Batz
Platinum I
MoeChetta
Hun Batz
Platinum I
Level 149
God Stats
5W - 4L
1,665 SR
Queue Stats
304W - 278L
2,087 MMR
Party 2
Ares
Ares
Diamond V
RiseFromTheAshes
Ares
Diamond V
Level 57
God Stats
5W - 5L
1,678 SR
Queue Stats
134W - 123L
2,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Absolry
Achilles
20
9 / 1 / 11
16,199
623
26,849
30,718
50,783
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 2 / 17
15,405
593
41,540
15,986
10,288
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Phoexe
Da Ji
20
12 / 3 / 11
15,959
614
21,781
24,839
15,969
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Khepri
Revelish
Khepri
20
3 / 3 / 20
14,808
570
6,950
27,516
38,784
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
20
2 / 2 / 14
14,808
570
25,541
21,321
12,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Guan YuAgni

VS

Bans
Yu HuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AmuseCo
Mulan
16
1 / 11 / 2
11,124
428
12,043
43,048
34,100
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Eurynome11
Morgan Le Fay
18
2 / 5 / 2
11,565
445
14,676
20,974
9,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
Mersiv
Cernunnos
20
5 / 4 / 1
14,121
543
23,653
33,686
15,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
MoeChetta
Hun Batz
20
3 / 4 / 4
12,925
497
16,739
24,236
11,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 7 / 4
10,266
395
5,713
31,187
32,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
24
31
Kills
11
11
Deaths
31
73
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Absolry
Achilles
9
1
11
14.5
L
Mulan
AmuseCo
Mulan
1
11
2
0.18
L
Morgan Le Fay
Eurynome11
Morgan Le Fay
2
5
2
0.6
W
5
2
17
6.75
L
Cernunnos
Mersiv
Cernunnos
5
4
1
1.38
L
Hun Batz
MoeChetta
Hun Batz
3
4
4
1.25
W
Da Ji
Phoexe
Da Ji
12
3
11
5.83
W
Khepri
Revelish
Khepri
3
3
20
4.33
L
0
7
4
0.29
W
Hachiman
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,661
Damage
72,824
120,380
Taken
153,131
128,077
Mitigated
102,549
46,689
Healing
41,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Absolry
Achilles
26,849
7,299
0
13,829
30,718
50,783
981
5,275
24,717
678
108,353
L
Mulan
AmuseCo
Mulan
12,043
1,193
0
10,182
43,048
34,100
0
8,188
33,254
109
72,733
L
Morgan Le Fay
Eurynome11
Morgan Le Fay
14,676
681
349
6,335
20,974
9,373
0
8,598
11,993
90,374
0
W
41,540
5,105
0
4,419
15,986
10,288
4,208
3,860
12,126
179,496
0
L
Cernunnos
Mersiv
Cernunnos
23,653
11,180
0
12,539
33,686
15,661
1,000
10,755
22,434
0
162,351
L
Hun Batz
MoeChetta
Hun Batz
16,739
2,796
0
7,031
24,236
11,096
585
7,962
16,140
0
134,815
W
Da Ji
Phoexe
Da Ji
21,781
7,948
0
10,981
24,839
15,969
5,429
5,428
19,411
0
142,722
W
Khepri
Revelish
Khepri
6,950
281
5,674
7,157
27,516
38,784
110
4,453
23,063
34,833
4,106
L
5,713
340
331
4,393
31,187
32,319
0
14,218
16,380
31,336
1,912
W
Hachiman
25,541
12,929
0
4,629
21,321
12,253
5,581
4,260
17,061
0
148,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,179
Gold Earned
60,001
710
Minions Killed
748
0
Camps Cleared
0
2,658,286
Distance Traveled
2,452,627
44
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
16,199
623
164
6
0
526,484
10
L
Mulan
11,124
428
116
4
0
432,833
7
L
Morgan Le Fay
11,565
445
171
7
0
545,108
12
W
Zeus
15,405
593
202
8
0
509,526
7
L
Cernunnos
14,121
543
236
9
0
450,204
4
L
Hun Batz
12,925
497
190
7
0
548,990
6
W
Da Ji
15,959
614
140
5
0
547,151
9
W
Khepri
14,808
570
37
1
0
573,742
10
L
Ares
10,266
395
35
1
0
475,492
16
W
Hachiman
14,808
570
167
6
0
501,383
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role