Player Matchup

Yemoja
Yemoja
ASSASSIN BUNNYz
Yemoja
Level 17
God Stats
16W - 15L
1,817 SR
Queue Stats
134W - 152L
1,444 Elo+
Party 3
Medusa
Medusa
Aren6000
Medusa
Level 81
God Stats
12W - 12L
1,335 SR
Queue Stats
132W - 147L
1,321 Elo+
Party 3
Lancelot
Lancelot
Frankdez_23
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 51L
1,270 Elo+
Party 4
Fenrir
Fenrir
Nelly_EXE
Fenrir
Level 93
God Stats
15W - 28L
1,592 SR
Queue Stats
140W - 163L
1,362 Elo+
Party 3
Janus
Janus
alvarado847
Janus
Level 67
God Stats
3W - 5L
1,425 SR
Queue Stats
279W - 265L
1,536 Elo+
Party 4
Team Averages
Level 57
1,534 SR
1,387 Elo+

VS

Team Averages
Level 76
1,541 SR
1,375 Elo+
Nike
Nike
 
Nike
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
GoldSniper BR
Cliodhna
Level 68
God Stats
3W - 2L
1,405 SR
Queue Stats
62W - 71L
1,297 Elo+
Party 2
Ah Puch
Ah Puch
Joxols
Ah Puch
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
340W - 410L
1,365 Elo+
Party 1
Anhur
Anhur
Tano_Ruggiero
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 61L
1,335 Elo+
Party 1
Aphrodite
Aphrodite
willb0as
Aphrodite
Level 68
God Stats
11W - 4L
1,803 SR
Queue Stats
144W - 176L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
8,897
424
9,272
16,759
15,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Medusa
Aren6000
Medusa
11
3 / 3 / 2
7,981
380
9,416
16,873
6,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Frankdez_23
Lancelot
12
0 / 11 / 0
8,022
382
3,645
19,915
8,943
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Nelly_EXE
Fenrir
12
4 / 6 / 2
8,722
415
13,615
19,835
8,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 5 / 3
9,460
450
15,990
18,457
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
14 / 0 / 8
11,955
569
23,411
29,145
19,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
GoldSniper BR
Cliodhna
18
3 / 1 / 2
10,639
507
9,129
19,499
8,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Joxols
Ah Puch
16
8 / 4 / 4
10,517
501
22,430
14,270
6,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 4 / 1
8,339
397
8,210
18,977
7,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
willb0as
Aphrodite
12
0 / 1 / 5
8,574
408
6,664
15,335
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
9
Kills
25
25
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
14
0
8
18
L
1
0
6
4
L
Medusa
Aren6000
Medusa
3
3
2
1.33
L
Lancelot
Frankdez_23
Lancelot
0
11
0
0
W
Cliodhna
GoldSniper BR
Cliodhna
3
1
2
4
W
Ah Puch
Joxols
Ah Puch
8
4
4
2.5
L
Fenrir
Nelly_EXE
Fenrir
4
6
2
0.83
W
0
4
1
0.13
L
1
5
3
0.5
W
Aphrodite
willb0as
Aphrodite
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,938
Damage
69,844
91,839
Taken
97,226
45,862
Mitigated
53,912
21,037
Healing
42,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
23,411
2,084
0
11,223
29,145
19,548
713
5,622
23,299
108
82,208
L
9,272
2,031
4,613
4,208
16,759
15,167
476
5,709
10,677
23,862
0
L
Medusa
Aren6000
Medusa
9,416
4,795
0
2,925
16,873
6,515
904
6,523
10,020
0
40,080
L
Lancelot
Frankdez_23
Lancelot
3,645
182
0
636
19,915
8,943
387
3,516
15,931
65
46,419
W
Cliodhna
GoldSniper BR
Cliodhna
9,129
1,276
0
4,599
19,499
8,656
0
2,531
16,852
0
119,745
W
Ah Puch
Joxols
Ah Puch
22,430
934
0
4,169
14,270
6,743
961
5,370
8,612
75,105
0
L
Fenrir
Nelly_EXE
Fenrir
13,615
3,724
0
3,285
19,835
8,459
0
5,364
14,037
0
32,703
W
8,210
6,108
0
6,198
18,977
7,329
504
5,233
13,598
0
56,957
L
15,990
578
411
4,959
18,457
6,778
196
7,778
10,290
78,675
0
W
Aphrodite
willb0as
Aphrodite
6,664
395
7,812
8,590
15,335
11,636
248
5,657
9,538
31,890
2,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,082
Gold Earned
50,024
374
Minions Killed
514
0
Camps Cleared
0
1,946,220
Distance Traveled
2,016,809
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,955
569
111
5
0
403,947
0
L
Yemoja
8,897
424
16
1
0
441,201
3
L
Medusa
7,981
380
72
3
0
385,364
0
L
Lancelot
8,022
382
81
4
0
344,572
4
W
Cliodhna
10,639
507
159
8
0
472,938
0
W
Ah Puch
10,517
501
108
5
0
347,330
0
L
Fenrir
8,722
415
39
2
0
405,047
0
W
Anhur
8,339
397
86
4
0
367,015
0
L
Janus
9,460
450
166
8
0
370,036
4
W
Aphrodite
8,574
408
50
2
0
425,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role