Player Matchup

Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDankLady
Baron Samedi
Level 144
God Stats
7W - 5L
1,551 SR
Queue Stats
381W - 420L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
Waloweenn15
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,316 Elo+
Solo
Team Averages
Level 125
1,517 SR
1,446 Elo+

VS

Team Averages
Level 140
1,575 SR
1,505 Elo+
Chiron
Chiron
Easypickens82
Chiron
Level 154
God Stats
2W - 3L
1,510 SR
Queue Stats
65W - 73L
1,455 Elo+
Party 2
Mulan
Mulan
IgniFT
Mulan
Level 127
God Stats
2W - 4L
1,733 SR
Queue Stats
75W - 75L
1,475 Elo+
Solo
Merlin
Merlin
MukdaMan
Merlin
Level 139
God Stats
11W - 16L
1,482 SR
Queue Stats
50W - 67L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
12 / 1 / 0
14,526
726
26,463
23,668
29,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
TheDankLady
Baron Samedi
18
0 / 3 / 8
12,197
610
11,148
17,083
9,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Waloweenn15
Cthulhu
15
0 / 1 / 8
11,977
599
7,350
16,081
18,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
11,184
559
10,641
14,902
7,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
IgniFT
Mulan
14
3 / 5 / 1
10,845
542
12,945
19,655
24,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
MukdaMan
Merlin
18
0 / 3 / 4
11,974
599
13,695
15,179
7,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
5
5
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
12
1
0
12
L
2
4
2
0.75
L
Mulan
IgniFT
Mulan
3
5
1
0.7
L
Merlin
MukdaMan
Merlin
0
3
4
0.67
W
Baron Samedi
TheDankLady
Baron Samedi
0
3
8
1.33
W
Cthulhu
Waloweenn15
Cthulhu
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,961
Damage
37,281
56,832
Taken
49,736
56,626
Mitigated
39,300
25,307
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
26,463
2,792
0
11,756
23,668
29,383
1,361
4,421
17,233
120
58,283
L
10,641
3,851
1,099
2,954
14,902
7,185
0
4,133
10,368
0
30,128
L
Mulan
IgniFT
Mulan
12,945
1,688
0
2,851
19,655
24,555
0
8,516
10,283
0
20,859
L
Merlin
MukdaMan
Merlin
13,695
537
0
830
15,179
7,560
290
6,362
8,262
69,433
0
W
Baron Samedi
TheDankLady
Baron Samedi
11,148
392
2,971
6,603
17,083
9,167
904
5,721
10,422
57,957
0
W
Cthulhu
Waloweenn15
Cthulhu
7,350
119
2,174
1,803
16,081
18,076
541
3,494
12,104
33,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,700
Gold Earned
34,003
196
Minions Killed
203
8
Camps Cleared
7
1,116,935
Distance Traveled
871,318
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,526
726
59
3
4
429,725
1
L
Chiron
11,184
559
56
3
4
280,107
1
L
Mulan
10,845
542
22
1
0
252,278
3
L
Merlin
11,974
599
125
6
3
338,933
3
W
Baron Samedi
12,197
610
76
4
1
361,901
0
W
Cthulhu
11,977
599
61
3
3
325,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role