Player Matchup

Fenrir
Fenrir
DonFathom
Fenrir
Level 106
God Stats
2W - 3L
1,517 SR
Queue Stats
267W - 193L
1,636 Elo+
Party 2
Poseidon
Poseidon
MattTheAmerican
Poseidon
Level 153
God Stats
9W - 2L
1,622 SR
Queue Stats
286W - 204L
1,679 Elo+
Party 2
Bacchus
Bacchus
onecoolshrimp
Bacchus
Level 103
God Stats
42W - 13L
1,680 SR
Queue Stats
153W - 92L
1,651 Elo+
Party 2
Team Averages
Level 121
1,606 SR
1,656 Elo+

VS

Team Averages
Level 80
1,480 SR
1,461 Elo+
Cthulhu
Cthulhu
Finalhavokx21
Cthulhu
Level 47
God Stats
5W - 15L
1,471 SR
Queue Stats
76W - 147L
1,458 Elo+
Party 1
Olorun
Olorun
MobOfficial
Olorun
Level 106
God Stats
0W - 2L
1,561 SR
Queue Stats
56W - 55L
1,583 Elo+
Party 1
Arachne
Arachne
darkheart56
Arachne
Level 87
God Stats
0W - 2L
1,408 SR
Queue Stats
88W - 135L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DonFathom
Fenrir
15
5 / 3 / 9
9,403
784
8,721
10,567
5,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
16
8 / 1 / 5
10,405
867
16,386
6,157
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
13
2 / 1 / 10
9,740
812
6,666
10,303
10,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 3 / 3
7,736
645
4,646
12,550
11,166
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
12
1 / 4 / 4
7,827
652
6,158
9,401
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
darkheart56
Arachne
11
2 / 8 / 3
7,786
649
4,804
13,346
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
5
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DonFathom
Fenrir
5
3
9
3.17
L
Cthulhu
2
3
3
1.17
W
Poseidon
8
1
5
10.5
L
Olorun
1
4
4
0.75
L
Arachne
darkheart56
Arachne
2
8
3
0.44
W
Bacchus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,773
Damage
15,608
27,027
Taken
35,297
19,639
Mitigated
22,861
8,676
Healing
4,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DonFathom
Fenrir
8,721
2,202
0
2,202
10,567
5,904
1,238
3,962
6,605
0
30,501
L
Cthulhu
4,646
403
138
0
12,550
11,166
0
8,899
3,651
22,245
0
W
Poseidon
16,386
1,923
212
2,512
6,157
2,785
1,253
3,946
2,211
67,968
0
L
Olorun
6,158
2,811
359
2,658
9,401
4,199
522
6,138
3,263
25,273
0
L
Arachne
darkheart56
Arachne
4,804
3,546
0
1,293
13,346
7,496
0
8,270
5,076
0
10,124
W
Bacchus
6,666
459
0
3,750
10,303
10,950
41
3,920
6,383
18,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
23,349
201
Minions Killed
93
9
Camps Cleared
1
709,613
Distance Traveled
622,212
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,403
784
43
4
4
222,685
3
L
Cthulhu
7,736
645
36
3
1
189,510
1
W
Poseidon
10,405
867
141
12
4
228,065
1
L
Olorun
7,827
652
39
3
0
203,807
4
L
Arachne
7,786
649
18
2
0
228,895
3
W
Bacchus
9,740
812
17
1
1
258,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role