Player Matchup

Cthulhu
Cthulhu
Aphriaqt
Cthulhu
Level 7
God Stats
0W - 3L
1,553 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 1
Chiron
Chiron
Draconistaker
Chiron
Level 108
God Stats
0W - 1L
1,439 SR
Queue Stats
8W - 18L
1,398 Elo+
Party 1
King Arthur
King Arthur
Frovin
King Arthur
Level 33
God Stats
0W - 1L
1,148 SR
Queue Stats
1W - 5L
1,321 Elo+
Party 1
Team Averages
Level 49
1,380 SR
1,331 Elo+

VS

Team Averages
Level 98
1,378 SR
1,453 Elo+
Arachne
Arachne
AfricanRights
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,451 Elo+
Party 2
Vulcan
Vulcan
HynaMan
Vulcan
Level 27
God Stats
4W - 2L
1,374 SR
Queue Stats
8W - 7L
1,287 Elo+
Party 2
Yu Huang
Yu Huang
sirpokeynuts
Yu Huang
Level 159
God Stats
10W - 11L
1,259 SR
Queue Stats
168W - 165L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aphriaqt
Cthulhu
14
1 / 2 / 4
10,227
639
4,549
14,642
23,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 3
9,613
601
13,960
16,909
8,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Frovin
King Arthur
13
3 / 5 / 1
9,428
589
6,339
21,743
21,978
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
5 / 3 / 6
11,331
708
19,571
16,975
10,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
HynaMan
Vulcan
17
4 / 0 / 4
11,662
729
14,894
9,735
4,718
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yu Huang
sirpokeynuts
Yu Huang
16
2 / 2 / 5
10,686
668
12,990
6,699
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
11
11
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
5
3
6
2.67
L
Cthulhu
Aphriaqt
Cthulhu
1
2
4
1.5
L
1
4
3
0.63
L
King Arthur
Frovin
King Arthur
3
5
1
0.7
W
Vulcan
HynaMan
Vulcan
4
0
4
6
W
Yu Huang
sirpokeynuts
Yu Huang
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,848
Damage
47,455
53,294
Taken
33,409
53,890
Mitigated
18,267
5,044
Healing
14,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
19,571
10,811
0
7,214
16,975
10,727
1,369
2,847
14,128
0
57,167
L
Cthulhu
Aphriaqt
Cthulhu
4,549
377
284
1,434
14,642
23,272
104
8,096
6,546
19,952
0
L
13,960
2,752
850
2,256
16,909
8,640
180
9,849
7,060
0
47,091
L
King Arthur
Frovin
King Arthur
6,339
922
0
220
21,743
21,978
30
10,604
11,139
0
26,162
W
Vulcan
HynaMan
Vulcan
14,894
3,761
60
5,513
9,735
4,718
622
1,388
8,347
57,103
0
W
Yu Huang
sirpokeynuts
Yu Huang
12,990
620
0
1,732
6,699
2,822
1,022
1,019
5,680
47,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,268
Gold Earned
33,679
182
Minions Killed
217
3
Camps Cleared
11
821,405
Distance Traveled
895,516
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,331
708
51
3
5
283,918
4
L
Cthulhu
10,227
639
27
2
0
276,750
4
L
Chiron
9,613
601
115
7
3
269,397
2
L
King Arthur
9,428
589
40
3
0
275,258
4
W
Vulcan
11,662
729
88
6
3
313,058
1
W
Yu Huang
10,686
668
78
5
3
298,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role