Player Matchup

King Arthur
King Arthur
DATRUGGA954
King Arthur
Level 107
God Stats
9W - 20L
1,279 SR
Queue Stats
192W - 317L
1,284 Elo+
Party 1
Nu Wa
Nu Wa
Riskytacticz99
Nu Wa
Level 69
God Stats
1W - 3L
1,677 SR
Queue Stats
106W - 197L
1,195 Elo+
Party 1
Ne Zha
Ne Zha
Seek ghosttt
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 38L
1,056 Elo+
Party 1
Team Averages
Level 67
1,486 SR
1,178 Elo+

VS

Team Averages
Level 89
1,380 SR
1,266 Elo+
Hercules
Hercules
IllsKillZ4040
Hercules
Level 77
God Stats
2W - 1L
1,280 SR
Queue Stats
44W - 95L
1,218 Elo+
Solo
Scylla
Scylla
J_Zombie_3
Scylla
Level 68
God Stats
10W - 11L
1,398 SR
Queue Stats
46W - 76L
1,289 Elo+
Party 2
Ishtar
Ishtar
alldisturbed
Ishtar
Level 123
God Stats
6W - 4L
1,461 SR
Queue Stats
164W - 209L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DATRUGGA954
King Arthur
15
2 / 4 / 1
11,706
689
11,205
26,119
29,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 7 / 1
9,984
587
13,047
14,753
6,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
13
0 / 6 / 3
9,525
560
10,494
14,531
7,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IllsKillZ4040
Hercules
16
4 / 0 / 13
12,487
735
8,746
20,556
25,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
J_Zombie_3
Scylla
16
2 / 1 / 14
11,617
683
14,476
9,627
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
17
11 / 2 / 5
12,900
759
20,733
15,914
7,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
17
17
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DATRUGGA954
King Arthur
2
4
1
0.63
W
Hercules
IllsKillZ4040
Hercules
4
0
13
10.5
W
Scylla
J_Zombie_3
Scylla
2
1
14
9
L
1
7
1
0.21
L
Ne Zha
0
6
3
0.25
W
Ishtar
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
43,955
55,403
Taken
46,097
44,139
Mitigated
36,124
8,966
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DATRUGGA954
King Arthur
11,205
1,455
470
4,456
26,119
29,539
0
6,562
19,123
0
35,682
W
Hercules
IllsKillZ4040
Hercules
8,746
3,232
585
4,425
20,556
25,036
499
5,903
14,653
0
28,442
W
Scylla
J_Zombie_3
Scylla
14,476
2,203
283
3,561
9,627
3,860
563
2,774
6,853
43,345
0
L
13,047
3,058
325
1,694
14,753
6,877
0
4,714
9,730
49,054
0
L
Ne Zha
10,494
1,853
466
1,555
14,531
7,723
0
3,490
10,860
0
26,158
W
Ishtar
20,733
15,451
0
5,618
15,914
7,228
2,393
4,771
11,143
0
62,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
37,004
116
Minions Killed
192
7
Camps Cleared
6
790,506
Distance Traveled
869,176
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,706
689
33
2
2
281,068
0
W
Hercules
12,487
735
33
2
2
306,440
1
W
Scylla
11,617
683
63
4
0
285,709
0
L
Nu Wa
9,984
587
55
3
4
258,802
7
L
Ne Zha
9,525
560
28
2
1
250,636
3
W
Ishtar
12,900
759
96
6
4
277,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role