Player Matchup

Sol
Sol
AgentofDayNine
Sol
Level 140
God Stats
1W - 2L
1,706 SR
Queue Stats
147W - 160L
1,485 Elo+
Party 2
Atlas
Atlas
BowDown2DaBest
Atlas
Level 115
God Stats
3W - 8L
1,544 SR
Queue Stats
140W - 166L
1,465 Elo+
Party 3
Danzaburou
Danzaburou
Nino_W
Danzaburou
Level 32
God Stats
14W - 19L
1,544 SR
Queue Stats
111W - 127L
1,474 Elo+
Party 3
Achilles
Achilles
SANTADADDY8
Achilles
Level 68
God Stats
7W - 14L
1,480 SR
Queue Stats
138W - 197L
1,434 Elo+
Party 2
Lancelot
Lancelot
daddymaterial456
Lancelot
Level 8
God Stats
1W - 3L
1,625 SR
Queue Stats
3W - 6L
1,466 Elo+
Party 2
Team Averages
Level 73
1,580 SR
1,465 Elo+

VS

Team Averages
Level 54
1,438 SR
1,474 Elo+
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Majeeze
Hercules
Level 43
God Stats
2W - 7L
1,509 SR
Queue Stats
98W - 126L
1,407 Elo+
Party 1
Cliodhna
Cliodhna
Singto
Cliodhna
Level 29
God Stats
2W - 4L
1,352 SR
Queue Stats
38W - 38L
1,462 Elo+
Solo
Izanami
Izanami
SunaNovus
Izanami
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Solo
Yu Huang
Yu Huang
l Mukuro l
Yu Huang
Level 49
God Stats
4W - 1L
1,330 SR
Queue Stats
58W - 63L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
10,650
710
12,216
19,525
8,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
5 / 4 / 2
11,389
759
14,508
23,242
20,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Nino_W
Danzaburou
16
0 / 5 / 4
9,793
653
10,478
14,409
6,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
SANTADADDY8
Achilles
16
1 / 4 / 4
9,574
638
11,736
21,179
19,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 1
8,840
589
5,681
14,427
10,523
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
5 / 1 / 10
11,212
747
11,209
20,491
28,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Majeeze
Hercules
16
1 / 0 / 16
9,711
647
11,501
14,023
19,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Singto
Cliodhna
19
8 / 6 / 9
11,477
765
19,769
18,397
10,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
SunaNovus
Izanami
19
3 / 1 / 8
10,987
732
13,548
10,878
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
l Mukuro l
Yu Huang
18
3 / 1 / 10
10,824
722
19,319
8,232
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
9
Kills
20
20
Deaths
9
15
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
10
10
L
3
4
4
1.25
L
5
4
2
1.5
W
Hercules
Majeeze
Hercules
1
0
16
9
L
Danzaburou
Nino_W
Danzaburou
0
5
4
0.4
L
Achilles
SANTADADDY8
Achilles
1
4
4
0.75
W
Cliodhna
Singto
Cliodhna
8
6
9
2.08
W
Izanami
SunaNovus
Izanami
3
1
8
7
L
0
3
1
0.17
W
Yu Huang
l Mukuro l
Yu Huang
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,619
Damage
75,346
92,782
Taken
72,021
66,122
Mitigated
68,102
12,921
Healing
22,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
11,209
708
0
5,393
20,491
28,322
186
6,436
13,749
25,695
0
L
12,216
3,624
0
5,946
19,525
8,534
766
5,363
13,714
48,428
0
L
14,508
3,661
164
2,640
23,242
20,846
0
7,435
15,332
27,450
0
W
Hercules
Majeeze
Hercules
11,501
1,657
0
5,002
14,023
19,202
101
4,033
9,728
0
19,491
L
Danzaburou
Nino_W
Danzaburou
10,478
2,741
0
1,044
14,409
6,558
0
4,117
9,866
0
38,936
L
Achilles
SANTADADDY8
Achilles
11,736
2,217
0
3,127
21,179
19,661
0
6,521
13,892
0
23,295
W
Cliodhna
Singto
Cliodhna
19,769
1,488
0
5,467
18,397
10,007
0
6,064
12,185
0
46,336
W
Izanami
SunaNovus
Izanami
13,548
11,662
0
4,409
10,878
6,008
2,577
4,852
5,782
0
45,481
L
5,681
210
0
0
14,427
10,523
0
6,060
7,925
0
22,078
W
Yu Huang
l Mukuro l
Yu Huang
19,319
1,377
0
1,920
8,232
4,563
1,042
4,215
3,853
48,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,246
Gold Earned
54,211
223
Minions Killed
266
0
Camps Cleared
0
1,554,282
Distance Traveled
1,537,765
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,212
747
26
2
0
335,444
0
L
Sol
10,650
710
82
5
0
292,045
0
L
Atlas
11,389
759
30
2
0
308,512
2
W
Hercules
9,711
647
19
1
0
347,643
0
L
Danzaburou
9,793
653
68
5
0
286,838
3
L
Achilles
9,574
638
24
2
0
332,660
0
W
Cliodhna
11,477
765
41
3
0
306,920
0
W
Izanami
10,987
732
90
6
0
253,503
2
L
Lancelot
8,840
589
19
1
0
334,227
0
W
Yu Huang
10,824
722
90
6
0
294,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role