Player Matchup

Merlin
Merlin
BaronVonBaconBit
Merlin
Level 68
God Stats
39W - 37L
1,492 SR
Queue Stats
182W - 193L
1,395 Elo+
Solo
Kali
Kali
DaddyBurrito_
Kali
Level 71
God Stats
1W - 3L
1,360 SR
Queue Stats
78W - 69L
1,390 Elo+
Party 1
Osiris
Osiris
SackBoyShooter
Osiris
Level 87
God Stats
5W - 6L
1,498 SR
Queue Stats
63W - 64L
1,413 Elo+
Party 1
Atlas
Atlas
SuperALANIbros
Atlas
Level 86
God Stats
6W - 7L
1,500 SR
Queue Stats
242W - 335L
1,288 Elo+
Solo
Chiron
Chiron
foodawgy
Chiron
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 63
1,470 SR
1,397 Elo+

VS

Team Averages
Level 80
1,549 SR
1,416 Elo+
Bellona
Bellona
AC-Castillo
Bellona
Level 67
God Stats
86W - 79L
1,457 SR
Queue Stats
259W - 317L
1,389 Elo+
Solo
Nemesis
Nemesis
Huntsman1313
Nemesis
Level 45
God Stats
2W - 0L
1,735 SR
Queue Stats
75W - 74L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
OGMikeHoncho
Baron Samedi
Level 105
God Stats
2W - 5L
1,519 SR
Queue Stats
47W - 44L
1,334 Elo+
Party 2
Neith
Neith
aragingpewb
Neith
Level 96
God Stats
4W - 1L
1,512 SR
Queue Stats
5W - 5L
1,446 Elo+
Party 2
Hades
Hades
v TOO LAZY v
Hades
Level 85
God Stats
6W - 2L
1,522 SR
Queue Stats
25W - 13L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,481
457
3,291
5,199
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,735
478
2,903
11,036
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 1
5,000
417
8,535
10,594
6,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
5,316
443
972
8,372
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
foodawgy
Chiron
8
0 / 3 / 0
4,710
393
1,489
5,347
1,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AC-Castillo
Bellona
9
1 / 0 / 4
5,979
498
5,186
10,751
9,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Huntsman1313
Nemesis
10
3 / 1 / 1
6,087
507
8,323
10,189
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
OGMikeHoncho
Baron Samedi
10
3 / 0 / 2
6,149
512
2,881
5,139
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
3 / 0 / 1
6,122
510
3,302
2,828
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 3
6,271
523
5,583
5,525
2,291
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
AC-Castillo
Bellona
1
0
4
3
L
0
3
0
0
L
1
2
0
0.5
W
Nemesis
Huntsman1313
Nemesis
3
1
1
3.5
W
Baron Samedi
OGMikeHoncho
Baron Samedi
3
0
2
4
L
0
3
1
0.17
L
0
2
0
0
W
3
0
1
3.5
L
Chiron
foodawgy
Chiron
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,190
Damage
25,275
40,548
Taken
34,432
17,729
Mitigated
18,637
11,607
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AC-Castillo
Bellona
5,186
1,829
0
3,910
10,751
9,049
128
0
10,751
0
31,236
L
3,291
553
0
298
5,199
1,874
33
2,012
3,187
28,805
0
L
2,903
1,749
0
5,608
11,036
4,051
0
802
10,234
0
32,717
W
Nemesis
Huntsman1313
Nemesis
8,323
4,563
0
596
10,189
3,608
0
1,379
8,810
0
38,043
W
Baron Samedi
OGMikeHoncho
Baron Samedi
2,881
86
381
1,266
5,139
2,589
0
1,912
3,227
24,406
0
L
8,535
3,483
159
3,424
10,594
6,049
188
67
10,527
0
24,435
L
972
293
103
1,143
8,372
3,935
0
2,567
5,805
21,343
0
W
3,302
1,367
0
902
2,828
1,100
659
438
2,390
0
24,576
L
Chiron
foodawgy
Chiron
1,489
562
299
573
5,347
1,820
0
3,016
2,331
0
16,084
W
5,583
348
0
3,043
5,525
2,291
0
534
4,991
36,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,242
Gold Earned
30,608
223
Minions Killed
277
0
Camps Cleared
0
1,041,339
Distance Traveled
1,129,619
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,979
498
58
5
0
248,237
1
L
Merlin
5,481
457
51
4
0
214,315
0
L
Kali
5,735
478
72
6
0
217,191
2
W
Nemesis
6,087
507
61
5
0
251,830
2
W
Baron Samedi
6,149
512
43
4
0
206,924
3
L
Osiris
5,000
417
30
3
0
208,775
1
L
Atlas
5,316
443
38
3
0
181,386
3
W
Neith
6,122
510
53
4
0
211,103
0
L
Chiron
4,710
393
32
3
0
219,672
0
W
Hades
6,271
523
62
5
0
211,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role