Player Matchup

Horus
Horus
AlwaysWinter970
Horus
Level 125
God Stats
192W - 168L
1,541 SR
Queue Stats
345W - 341L
1,500 Elo+
Solo
Chronos
Chronos
ChillVibes6891
Chronos
Level 137
God Stats
0W - 1L
1,714 SR
Queue Stats
18W - 14L
1,568 Elo+
Solo
Fenrir
Fenrir
ElPit0n
Fenrir
Level 111
God Stats
16W - 10L
1,704 SR
Queue Stats
510W - 506L
1,467 Elo+
Party 1
Hades
Hades
FreezingSerch
Hades
Level 129
God Stats
15W - 10L
1,628 SR
Queue Stats
85W - 79L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Sir Lumbago
Cthulhu
Level 158
God Stats
10W - 20L
1,391 SR
Queue Stats
448W - 477L
1,504 Elo+
Party 1
Team Averages
Level 132
1,596 SR
1,513 Elo+

VS

Team Averages
Level 89
1,590 SR
1,503 Elo+
Da Ji
Da Ji
CobaltDevil8716
Da Ji
Level 124
God Stats
9W - 6L
1,583 SR
Queue Stats
510W - 534L
1,464 Elo+
Solo
Terra
Terra
DaddyNemesis
Terra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,386 Elo+
Party 2
Janus
Janus
Schmoptop
Janus
Level 108
God Stats
7W - 5L
1,477 SR
Queue Stats
81W - 59L
1,580 Elo+
Party 3
Set
Set
WomanSexer24
Set
Level 31
God Stats
8W - 1L
1,705 SR
Queue Stats
53W - 30L
1,519 Elo+
Party 2
Skadi
Skadi
earthchun
Skadi
Level 154
God Stats
2W - 0L
1,687 SR
Queue Stats
85W - 70L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,404
457
5,928
10,763
5,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 6 / 0
6,239
446
3,733
11,394
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
ElPit0n
Fenrir
13
5 / 5 / 4
8,224
587
9,326
16,709
7,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 4
6,976
498
6,533
10,831
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Sir Lumbago
Cthulhu
11
1 / 4 / 1
6,313
451
4,717
11,935
6,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 7 / 3
7,796
557
9,582
14,294
6,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 0 / 7
7,578
541
5,536
10,273
5,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
Schmoptop
Janus
12
1 / 1 / 3
7,463
533
4,858
4,730
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 2 / 2
9,556
683
13,429
13,565
7,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
earthchun
Skadi
15
6 / 0 / 0
9,093
650
10,714
9,640
3,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
9
Kills
18
18
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
0
6
0
0
W
5
7
3
0.93
W
0
0
7
3.5
L
Fenrir
ElPit0n
Fenrir
5
5
4
1.4
L
1
2
4
1.5
W
Janus
Schmoptop
Janus
1
1
3
2.5
L
Cthulhu
Sir Lumbago
Cthulhu
1
4
1
0.38
W
6
2
2
3.5
W
Skadi
earthchun
Skadi
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,237
Damage
44,119
61,632
Taken
52,502
28,241
Mitigated
25,143
15,423
Healing
16,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,928
2,963
625
2,013
10,763
5,458
0
2,550
8,120
0
26,955
L
3,733
1,360
0
1,800
11,394
3,451
0
2,158
9,196
46,910
0
W
9,582
3,634
0
3,858
14,294
6,086
0
2,714
11,446
0
49,465
W
5,536
1,887
2,954
4,638
10,273
5,715
162
2,293
7,952
23,138
0
L
Fenrir
ElPit0n
Fenrir
9,326
3,767
0
4,223
16,709
7,688
0
735
15,617
0
52,071
L
6,533
132
621
5,046
10,831
5,290
0
3,807
6,796
58,772
0
W
Janus
Schmoptop
Janus
4,858
288
0
250
4,730
1,983
0
3,206
1,524
51,953
0
L
Cthulhu
Sir Lumbago
Cthulhu
4,717
768
0
1,095
11,935
6,354
0
804
10,365
33,911
0
W
13,429
6,499
0
3,886
13,565
7,856
228
3,408
9,779
0
73,895
W
Skadi
earthchun
Skadi
10,714
4,968
0
1,267
9,640
3,503
1,002
2,794
6,818
0
91,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,156
Gold Earned
41,486
360
Minions Killed
502
0
Camps Cleared
0
1,360,870
Distance Traveled
1,377,973
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,404
457
42
3
0
301,420
1
L
Chronos
6,239
446
82
6
0
243,816
1
W
Da Ji
7,796
557
83
6
0
249,709
1
W
Terra
7,578
541
24
2
0
298,417
5
L
Fenrir
8,224
587
83
6
0
288,184
0
L
Hades
6,976
498
92
7
0
253,833
4
W
Janus
7,463
533
114
8
0
293,776
1
L
Cthulhu
6,313
451
61
4
0
273,617
1
W
Set
9,556
683
123
9
0
277,949
3
W
Skadi
9,093
650
158
11
0
258,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role