Player Matchup

Kumbhakarna
Kumbhakarna
Gold V
IFallen SaintI
Kumbhakarna
Gold V
Level 143
God Stats
1W - 0L
1,558 SR
Queue Stats
6W - 2L
1,735 MMR
Party 2
Hachiman
Hachiman
Gold I
The Symb0l
Hachiman
Gold I
Level 158
God Stats
2W - 0L
1,677 SR
Queue Stats
9W - 3L
1,862 MMR
Party 2
Merlin
Merlin
Gold V
ericv22
Merlin
Gold V
Level 104
God Stats
1W - 0L
1,795 SR
Queue Stats
7W - 3L
1,778 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,677 SR
1,792 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,581 SR
1,610 MMR
Ah Puch
Ah Puch
Gold IV
DroneMonster8ttv
Ah Puch
Gold IV
Level 67
God Stats
4W - 4L
1,489 SR
Queue Stats
32W - 27L
1,384 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
JFZoidberg
Danzaburou
Platinum IV
Level 125
God Stats
48W - 37L
1,592 SR
Queue Stats
77W - 64L
1,763 MMR
Party 1
Ymir
Ymir
Platinum V
Mr_Iglooo
Ymir
Platinum V
Level 120
God Stats
9W - 4L
1,663 SR
Queue Stats
67W - 55L
1,684 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
IFallen SaintI
Kumbhakarna
17
3 / 1 / 6
12,832
755
9,886
21,839
31,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
The Symb0l
Hachiman
17
5 / 3 / 5
11,997
706
19,379
18,482
8,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
ericv22
Merlin
18
2 / 3 / 7
11,966
704
12,543
10,549
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CabrakanBaba YagaBastetChironShiva

VS

Bans
BakasuraPoseidonXing TianThothGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
11,324
666
20,199
13,415
7,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
JFZoidberg
Danzaburou
15
3 / 3 / 4
11,309
665
15,174
17,815
9,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
15
1 / 4 / 4
10,878
640
6,851
16,572
18,721
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
7
7
Deaths
10
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Kumbhakarna
IFallen SaintI
Kumbhakarna
3
1
6
6
L
Danzaburou
JFZoidberg
Danzaburou
3
3
4
1.67
L
Ymir
1
4
4
0.75
W
Hachiman
The Symb0l
Hachiman
5
3
5
2.5
W
Merlin
ericv22
Merlin
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,808
Damage
42,224
50,870
Taken
47,802
45,293
Mitigated
35,261
13,348
Healing
9,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,199
525
0
3,411
13,415
7,264
34
6,375
7,040
62,605
0
W
Kumbhakarna
IFallen SaintI
Kumbhakarna
9,886
1,453
0
6,167
21,839
31,996
134
11,883
9,956
14,970
0
L
Danzaburou
JFZoidberg
Danzaburou
15,174
4,981
0
4,477
17,815
9,276
0
9,285
8,530
0
44,214
L
Ymir
6,851
495
162
1,449
16,572
18,721
0
7,129
9,443
23,277
0
W
Hachiman
The Symb0l
Hachiman
19,379
13,127
0
3,670
18,482
8,151
2,801
9,576
8,906
0
68,882
W
Merlin
ericv22
Merlin
12,543
947
94
3,417
10,549
5,146
324
5,958
4,591
69,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,795
Gold Earned
33,511
240
Minions Killed
211
9
Camps Cleared
7
946,093
Distance Traveled
882,428
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,324
666
96
6
2
310,649
4
W
Kumbhakarna
12,832
755
13
1
0
342,431
5
L
Danzaburou
11,309
665
71
4
4
272,761
4
L
Ymir
10,878
640
44
3
1
299,018
2
W
Hachiman
11,997
706
110
6
5
288,969
5
W
Merlin
11,966
704
117
7
4
314,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role