Player Matchup

Chang'e
Chang'e
Dagzak
Chang'e
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 1L
2,128 Elo+
Party 2
King Arthur
King Arthur
IIama
King Arthur
Level 150
God Stats
15W - 5L
1,929 SR
Queue Stats
176W - 99L
1,821 Elo+
Party 2
Baron Samedi
Baron Samedi
NegaVret
Baron Samedi
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 14L
2,011 Elo+
Party 2
Hachiman
Hachiman
NoNumbersHere
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,820 Elo+
Party 2
Nemesis
Nemesis
joeydoughnuts
Nemesis
Level 148
God Stats
5W - 4L
1,676 SR
Queue Stats
31W - 13L
1,768 Elo+
Party 2
Team Averages
Level 78
1,621 SR
1,910 Elo+

VS

Team Averages
Level 93
1,579 SR
1,612 Elo+
Mulan
Mulan
ElSerj
Mulan
Level 109
God Stats
25W - 9L
1,665 SR
Queue Stats
226W - 221L
1,538 Elo+
Solo
Skadi
Skadi
KingJorm
Skadi
Level 148
God Stats
18W - 20L
1,581 SR
Queue Stats
363W - 380L
1,528 Elo+
Solo
Nike
Nike
PhatPhuq
Nike
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,595 Elo+
Solo
Yemoja
Yemoja
TheWinkyInky
Yemoja
Level 43
God Stats
1W - 4L
1,361 SR
Queue Stats
77W - 43L
1,701 Elo+
Party 1
The Morrigan
The Morrigan
VeryVeryClean
The Morrigan
Level 129
God Stats
7W - 4L
1,789 SR
Queue Stats
286W - 230L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dagzak
Chang'e
13
7 / 0 / 3
8,004
667
8,181
7,049
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
IIama
King Arthur
13
3 / 1 / 1
7,666
639
9,305
12,884
12,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
NegaVret
Baron Samedi
10
3 / 2 / 6
6,685
557
11,020
10,974
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
NoNumbersHere
Hachiman
10
1 / 0 / 1
5,895
491
2,496
5,056
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
12
1 / 2 / 5
6,924
577
4,565
11,707
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ElSerj
Mulan
10
1 / 4 / 1
6,066
506
5,146
11,423
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
KingJorm
Skadi
10
2 / 4 / 1
6,067
506
7,183
10,336
4,181
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
11
1 / 2 / 0
6,421
535
8,322
11,706
11,534
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
10
1 / 3 / 2
6,057
505
5,857
12,515
7,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

The Morrigan
VeryVeryClean
The Morrigan
11
0 / 3 / 1
6,156
513
3,457
6,335
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
5
5
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dagzak
Chang'e
7
0
3
8.5
L
Mulan
ElSerj
Mulan
1
4
1
0.38
W
King Arthur
IIama
King Arthur
3
1
1
3.5
L
Skadi
KingJorm
Skadi
2
4
1
0.63
W
Baron Samedi
NegaVret
Baron Samedi
3
2
6
3
W
Hachiman
NoNumbersHere
Hachiman
1
0
1
1.5
L
Nike
1
2
0
0.5
L
Yemoja
1
3
2
0.67
L
The Morrigan
VeryVeryClean
The Morrigan
0
3
1
0.17
W
Nemesis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,567
Damage
29,965
47,670
Taken
52,315
27,464
Mitigated
31,022
18,010
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dagzak
Chang'e
8,181
746
1,157
4,344
7,049
2,728
236
2,576
4,473
60,238
0
L
Mulan
ElSerj
Mulan
5,146
619
0
4,181
11,423
5,219
0
1,922
9,425
0
38,699
W
King Arthur
IIama
King Arthur
9,305
2,549
0
3,491
12,884
12,684
0
0
12,884
0
64,962
L
Skadi
KingJorm
Skadi
7,183
3,490
0
1,512
10,336
4,181
256
5,907
4,407
0
47,201
W
Baron Samedi
NegaVret
Baron Samedi
11,020
1,137
734
5,327
10,974
6,106
0
3,287
7,687
28,727
940
W
Hachiman
NoNumbersHere
Hachiman
2,496
901
0
1,127
5,056
1,473
594
640
4,416
0
27,651
L
Nike
8,322
1,641
0
1,077
11,706
11,534
0
0
11,706
0
46,471
L
Yemoja
5,857
1,227
1,789
2,594
12,515
7,956
0
6,071
6,300
20,824
4,132
L
The Morrigan
VeryVeryClean
The Morrigan
3,457
306
0
960
6,335
2,132
0
4,501
1,400
49,320
1,194
W
Nemesis
4,565
1,681
0
1,830
11,707
4,473
0
1,697
10,010
0
58,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,174
Gold Earned
30,767
386
Minions Killed
359
0
Camps Cleared
0
1,182,419
Distance Traveled
1,139,627
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,004
667
118
10
0
254,142
4
L
Mulan
6,066
506
75
6
0
243,106
4
W
King Arthur
7,666
639
116
10
0
246,410
4
L
Skadi
6,067
506
72
6
0
206,064
5
W
Baron Samedi
6,685
557
8
1
0
235,087
3
W
Hachiman
5,895
491
53
4
0
194,393
0
L
Nike
6,421
535
78
7
0
247,820
2
L
Yemoja
6,057
505
35
3
0
205,680
6
L
The Morrigan
6,156
513
99
8
0
236,957
4
W
Nemesis
6,924
577
91
8
0
252,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role