Player Matchup

King Arthur
King Arthur
Diatomic584
King Arthur
Level 147
God Stats
5W - 7L
1,191 SR
Queue Stats
123W - 110L
1,587 Elo+
Solo
Hel
Hel
PigsDragon
Hel
Level 130
God Stats
10W - 5L
1,715 SR
Queue Stats
335W - 191L
1,697 Elo+
Solo
Medusa
Medusa
ZurgGryphon
Medusa
Level 112
God Stats
14W - 4L
1,796 SR
Queue Stats
408W - 404L
1,577 Elo+
Party 2
Bellona
Bellona
ZurgKoala
Bellona
Level 109
God Stats
23W - 13L
1,743 SR
Queue Stats
338W - 337L
1,611 Elo+
Party 2
Ao Kuang
Ao Kuang
sunryze
Ao Kuang
Level 157
God Stats
2W - 4L
1,353 SR
Queue Stats
147W - 138L
1,623 Elo+
Solo
Team Averages
Level 131
1,560 SR
1,619 Elo+

VS

Team Averages
Level 102
1,691 SR
1,578 Elo+
Mulan
Mulan
Dazed69
Mulan
Level 62
God Stats
2W - 2L
1,847 SR
Queue Stats
197W - 161L
1,591 Elo+
Party 3
Ullr
Ullr
Zooks3
Ullr
Level 123
God Stats
9W - 7L
1,619 SR
Queue Stats
486W - 423L
1,577 Elo+
Party 1
Lancelot
Lancelot
gutss777
Lancelot
Level 108
God Stats
9W - 4L
1,729 SR
Queue Stats
561W - 484L
1,618 Elo+
Party 3
Geb
Geb
subrahmanyan
Geb
Level 127
God Stats
32W - 23L
1,616 SR
Queue Stats
695W - 612L
1,565 Elo+
Party 1
Anubis
Anubis
zJOKERz99
Anubis
Level 89
God Stats
38W - 17L
1,645 SR
Queue Stats
175W - 176L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diatomic584
King Arthur
20
10 / 7 / 13
18,991
513
45,279
54,634
91,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 5 / 18
20,420
552
35,118
42,972
26,134
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
20
6 / 6 / 11
19,754
534
35,449
37,212
19,584
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
ZurgKoala
Bellona
20
15 / 7 / 15
20,269
548
35,392
57,473
59,684
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
sunryze
Ao Kuang
20
5 / 9 / 15
17,762
480
29,689
46,684
28,313
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dazed69
Mulan
20
9 / 7 / 15
18,031
487
37,386
49,437
47,508
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
Zooks3
Ullr
20
4 / 6 / 6
16,972
459
25,254
34,426
20,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
gutss777
Lancelot
20
8 / 10 / 11
18,888
510
44,868
56,828
78,562
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
2 / 8 / 17
15,061
407
22,929
48,122
74,678
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
zJOKERz99
Anubis
20
11 / 12 / 9
18,543
501
42,820
40,440
26,857
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
92
43
Kills
34
34
Deaths
43
72
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Mulan
Dazed69
Mulan
9
7
15
2.36
W
King Arthur
Diatomic584
King Arthur
10
7
13
2.36
W
7
5
18
3.2
L
Ullr
Zooks3
Ullr
4
6
6
1.17
W
Medusa
6
6
11
1.92
W
Bellona
ZurgKoala
Bellona
15
7
15
3.21
L
Lancelot
gutss777
Lancelot
8
10
11
1.35
L
2
8
17
1.31
W
Ao Kuang
sunryze
Ao Kuang
5
9
15
1.39
L
Anubis
zJOKERz99
Anubis
11
12
9
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,927
Damage
173,257
238,975
Taken
229,253
225,425
Mitigated
247,899
92,275
Healing
65,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Dazed69
Mulan
37,386
3,969
0
24,416
49,437
47,508
2,061
15,461
33,642
151
178,032
W
King Arthur
Diatomic584
King Arthur
45,279
3,950
0
5,911
54,634
91,710
400
9,700
44,733
764
128,533
W
35,118
1,821
26,293
26,045
42,972
26,134
2,866
16,947
26,025
201,851
0
L
Ullr
Zooks3
Ullr
25,254
14,033
0
2,198
34,426
20,294
1,920
9,381
24,999
0
160,161
W
Medusa
35,449
18,489
0
6,539
37,212
19,584
654
9,284
27,788
0
206,041
W
Bellona
ZurgKoala
Bellona
35,392
11,221
2,160
8,260
57,473
59,684
2,501
20,205
37,268
19,309
116,298
L
Lancelot
gutss777
Lancelot
44,868
6,040
0
14,092
56,828
78,562
950
10,162
46,577
347
152,364
L
22,929
1,907
0
8,170
48,122
74,678
361
20,758
26,979
50,398
0
W
Ao Kuang
sunryze
Ao Kuang
29,689
9,825
0
17,067
46,684
28,313
0
11,941
34,743
164,307
0
L
Anubis
zJOKERz99
Anubis
42,820
2,884
0
16,658
40,440
26,857
504
17,432
22,696
165,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

97,196
Gold Earned
87,495
970
Minions Killed
860
0
Camps Cleared
0
3,426,455
Distance Traveled
3,301,870
39
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
18,031
487
192
5
0
732,729
15
W
King Arthur
18,991
513
163
4
0
664,172
7
W
Hel
20,420
552
287
8
0
754,098
4
L
Ullr
16,972
459
230
6
0
668,444
2
W
Medusa
19,754
534
226
6
0
657,018
4
W
Bellona
20,269
548
137
4
0
718,125
7
L
Lancelot
18,888
510
225
6
0
695,091
1
L
Geb
15,061
407
36
1
0
679,316
3
W
Ao Kuang
17,762
480
157
4
0
633,042
17
L
Anubis
18,543
501
177
5
0
526,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role