Player Matchup

Tyr
Tyr
Dxddywashere
Tyr
Level 34
God Stats
0W - 3L
1,040 SR
Queue Stats
20W - 38L
1,297 Elo+
Party 2
Janus
Janus
JLT ll Chain
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 48L
1,318 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MisterAllStupid
Ah Muzen Cab
Level 107
God Stats
15W - 11L
1,495 SR
Queue Stats
58W - 66L
1,434 Elo+
Solo
Team Averages
Level 56
1,345 SR
1,350 Elo+

VS

Team Averages
Level 68
1,554 SR
1,438 Elo+
Merlin
Merlin
El_afro_7001
Merlin
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,361 Elo+
Solo
Ullr
Ullr
GodzillaKaiju
Ullr
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
85W - 59L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
HydroArchon-XI
Cthulhu
Level 125
God Stats
14W - 12L
1,661 SR
Queue Stats
139W - 125L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
10,567
622
8,884
27,662
41,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 6 / 0
9,310
548
8,107
14,328
7,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MisterAllStupid
Ah Muzen Cab
14
0 / 4 / 0
9,553
562
14,844
17,010
7,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 0 / 6
11,326
666
19,142
8,178
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 0 / 1
12,356
727
17,605
15,765
7,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

17
0 / 0 / 11
12,404
730
13,863
18,286
25,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Merlin
3
0
6
6
W
8
0
1
8.5
W
0
0
11
5.5
L
0
6
0
0
L
Ah Muzen Cab
MisterAllStupid
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,835
Damage
50,610
59,000
Taken
42,229
57,703
Mitigated
36,773
8,933
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,884
1,824
0
5,719
27,662
41,907
0
16,256
11,406
0
32,434
W
Merlin
19,142
2,387
1,110
1,639
8,178
3,825
930
1,496
6,600
54,411
0
W
17,605
7,868
0
3,837
15,765
7,503
427
1,497
14,208
0
59,810
W
13,863
1,709
1,056
5,444
18,286
25,445
251
5,347
11,895
32,315
0
L
8,107
962
500
415
14,328
7,832
0
8,210
6,118
31,487
0
L
Ah Muzen Cab
MisterAllStupid
Ah Muzen Cab
14,844
4,258
0
2,299
17,010
7,964
0
9,615
7,395
0
47,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
36,086
160
Minions Killed
207
6
Camps Cleared
7
934,643
Distance Traveled
936,977
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,567
622
28
2
0
355,346
1
W
Merlin
11,326
666
81
5
2
284,018
3
W
Ullr
12,356
727
95
6
5
316,245
5
W
Cthulhu
12,404
730
31
2
0
336,714
4
L
Janus
9,310
548
58
3
1
295,779
1
L
Ah Muzen Cab
9,553
562
74
4
5
283,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role