Player Matchup

Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
NoGankOmar
Cupid
Level 146
God Stats
1W - 0L
1,318 SR
Queue Stats
56W - 29L
1,633 Elo+
Solo
Hachiman
Hachiman
NootNootKashoot
Hachiman
Level 115
God Stats
3W - 0L
1,572 SR
Queue Stats
160W - 57L
1,715 Elo+
Party 1
Atlas
Atlas
slippy
Atlas
Level 160
God Stats
34W - 8L
1,818 SR
Queue Stats
376W - 94L
1,834 Elo+
Party 1
Ao Kuang
Ao Kuang
themorticians
Ao Kuang
Level 58
God Stats
2W - 1L
1,848 SR
Queue Stats
299W - 277L
1,587 Elo+
Solo
Team Averages
Level 118
1,611 SR
1,654 Elo+

VS

Team Averages
Level 125
1,697 SR
1,543 Elo+
Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
EzzMode
Kumbhakarna
Level 79
God Stats
3W - 2L
1,803 SR
Queue Stats
73W - 49L
1,667 Elo+
Solo
Ganesha
Ganesha
Numbr1ArenaMain
Ganesha
Level 129
God Stats
6W - 4L
1,982 SR
Queue Stats
160W - 188L
1,668 Elo+
Solo
Sun Wukong
Sun Wukong
ReyRicki
Sun Wukong
Level 100
God Stats
2W - 2L
1,702 SR
Queue Stats
46W - 60L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
2 / 0 / 8
7,760
1,293
12,515
2,953
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
13
1 / 3 / 4
6,974
1,162
6,571
6,790
2,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
13
4 / 0 / 5
7,755
1,293
7,281
4,100
1,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
slippy
Atlas
13
2 / 0 / 9
8,017
1,336
6,552
5,311
3,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
themorticians
Ao Kuang
13
3 / 0 / 6
7,966
1,328
7,095
4,329
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

345

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
0 / 4 / 3
6,725
1,121
5,385
9,693
4,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
 
Merlin
12
0 / 2 / 0
6,596
1,099
3,088
3,823
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
EzzMode
Kumbhakarna
12
1 / 0 / 2
7,615
1,269
3,588
10,793
11,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 3
6,705
1,118
4,851
9,796
5,048
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ReyRicki
Sun Wukong
12
2 / 3 / 1
7,005
1,168
4,688
9,299
6,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
12
Kills
3
3
Deaths
12
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
0
8
6
L
Ullr
 
Ullr
0
4
3
0.38
L
Merlin
 
Merlin
0
2
0
0
L
Kumbhakarna
EzzMode
Kumbhakarna
1
0
2
2
W
Cupid
1
3
4
1
W
Hachiman
4
0
5
6.5
L
0
3
3
0.5
L
Sun Wukong
ReyRicki
Sun Wukong
2
3
1
0.83
W
Atlas
slippy
Atlas
2
0
9
6.5
W
Ao Kuang
themorticians
Ao Kuang
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,014
Damage
21,600
23,483
Taken
43,404
11,341
Mitigated
29,330
5,005
Healing
5,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
12,515
2,103
0
0
2,953
1,273
0
1,739
1,188
26,510
0
L
Ullr
 
Ullr
5,385
2,759
0
24
9,693
4,373
0
5,297
4,396
0
17,703
L
Merlin
 
Merlin
3,088
186
0
140
3,823
1,596
0
1,386
2,437
20,793
0
L
Kumbhakarna
EzzMode
Kumbhakarna
3,588
180
172
2,405
10,793
11,330
0
6,270
4,523
9,354
0
W
Cupid
6,571
2,830
460
489
6,790
2,426
0
3,409
3,337
0
21,701
W
Hachiman
7,281
3,934
0
0
4,100
1,647
0
1,965
2,065
0
18,029
L
4,851
385
0
0
9,796
5,048
0
5,597
4,199
12,279
0
L
Sun Wukong
ReyRicki
Sun Wukong
4,688
497
0
2,290
9,299
6,983
0
6,940
2,359
0
11,137
W
Atlas
slippy
Atlas
6,552
2,315
883
468
5,311
3,779
0
2,314
2,897
17,059
0
W
Ao Kuang
themorticians
Ao Kuang
7,095
2,446
0
2,705
4,329
2,216
0
1,840
2,469
15,505
2,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,472
Gold Earned
34,646
136
Minions Killed
131
8
Camps Cleared
4
671,980
Distance Traveled
635,192
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,760
1,293
28
5
1
134,063
2
L
Ullr
6,725
1,121
39
7
1
125,452
0
L
Merlin
6,596
1,099
49
8
1
95,522
0
L
Kumbhakarna
7,615
1,269
23
4
1
154,901
2
W
Cupid
6,974
1,162
47
8
3
127,683
2
W
Hachiman
7,755
1,293
22
4
0
120,634
0
L
Ganesha
6,705
1,118
0
0
0
128,238
0
L
Sun Wukong
7,005
1,168
20
3
1
131,079
0
W
Atlas
8,017
1,336
24
4
0
142,979
1
W
Ao Kuang
7,966
1,328
15
3
4
146,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role