Player Matchup

Achilles
Achilles
DarkDranzer21
Achilles
Level 155
God Stats
5W - 13L
1,488 SR
Queue Stats
299W - 301L
1,458 Elo+
Party 1
Zhong Kui
Zhong Kui
Newtoplay
Zhong Kui
Level 158
God Stats
3W - 2L
1,668 SR
Queue Stats
331W - 331L
1,489 Elo+
Party 1
Ganesha
Ganesha
OsoNonchalant
Ganesha
Level 104
God Stats
2W - 3L
1,475 SR
Queue Stats
307W - 299L
1,477 Elo+
Solo
Charybdis
Charybdis
SnaggySummer7
Charybdis
Level 45
God Stats
6W - 14L
1,399 SR
Queue Stats
40W - 63L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Void674
Cthulhu
Level 109
God Stats
5W - 6L
1,532 SR
Queue Stats
90W - 92L
1,510 Elo+
Party 1
Team Averages
Level 114
1,512 SR
1,475 Elo+

VS

Team Averages
Level 81
1,507 SR
1,384 Elo+
Baron Samedi
Baron Samedi
BoomHands
Baron Samedi
Level 31
God Stats
21W - 9L
1,500 SR
Queue Stats
100W - 140L
1,117 Elo+
Solo
Erlang Shen
Erlang Shen
Burning_Fires
Erlang Shen
Level 43
God Stats
4W - 3L
1,714 SR
Queue Stats
135W - 141L
1,452 Elo+
Solo
Vulcan
Vulcan
Star_Brothersx
Vulcan
Level 83
God Stats
125W - 116L
1,541 SR
Queue Stats
747W - 773L
1,485 Elo+
Solo
Jing Wei
Jing Wei
Yaendere4984
Jing Wei
Level 89
God Stats
8W - 9L
1,394 SR
Queue Stats
253W - 261L
1,428 Elo+
Solo
Ymir
Ymir
batdaman023
Ymir
Level 160
God Stats
8W - 11L
1,386 SR
Queue Stats
797W - 807L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkDranzer21
Achilles
18
2 / 3 / 3
12,248
942
12,662
29,042
36,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Newtoplay
Zhong Kui
18
1 / 5 / 4
12,493
961
19,368
22,557
20,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
18
1 / 5 / 4
11,817
909
5,701
23,654
39,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
SnaggySummer7
Charybdis
18
1 / 1 / 4
12,044
926
12,825
11,546
6,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Void674
Cthulhu
18
1 / 4 / 2
12,175
937
15,072
28,035
31,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

123

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoomHands
Baron Samedi
19
0 / 2 / 15
12,729
979
24,986
12,578
7,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
Burning_Fires
Erlang Shen
19
6 / 2 / 6
13,821
1,063
16,916
25,668
19,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 0 / 12
13,482
1,037
34,261
4,843
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Yaendere4984
Jing Wei
20
8 / 0 / 10
14,674
1,129
27,754
13,640
6,287
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
0 / 2 / 13
12,238
941
6,497
13,478
15,237
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
6
Kills
18
18
Deaths
6
17
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BoomHands
Baron Samedi
0
2
15
3.75
W
Erlang Shen
Burning_Fires
Erlang Shen
6
2
6
4.5
L
Achilles
DarkDranzer21
Achilles
2
3
3
1.17
L
Zhong Kui
Newtoplay
Zhong Kui
1
5
4
0.6
L
Ganesha
1
5
4
0.6
L
Charybdis
SnaggySummer7
Charybdis
1
1
4
3
W
4
0
12
10
L
Cthulhu
Void674
Cthulhu
1
4
2
0.5
W
Jing Wei
Yaendere4984
Jing Wei
8
0
10
13
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,628
Damage
110,414
114,834
Taken
70,207
133,270
Mitigated
50,160
26,313
Healing
20,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BoomHands
Baron Samedi
24,986
1,253
8,137
5,018
12,578
7,187
0
8,396
3,881
52,619
0
W
Erlang Shen
Burning_Fires
Erlang Shen
16,916
8,711
0
4,654
25,668
19,113
0
12,723
12,328
0
39,441
L
Achilles
DarkDranzer21
Achilles
12,662
2,566
0
10,390
29,042
36,165
0
16,894
12,148
0
29,302
L
Zhong Kui
Newtoplay
Zhong Kui
19,368
515
725
6,936
22,557
20,118
0
14,922
7,635
63,909
0
L
Ganesha
5,701
553
56
590
23,654
39,235
0
14,446
9,208
15,118
0
L
Charybdis
SnaggySummer7
Charybdis
12,825
7,428
0
1,893
11,546
6,116
0
6,220
5,326
0
40,722
W
34,261
9,758
0
250
4,843
2,336
0
2,616
2,171
56,907
0
L
Cthulhu
Void674
Cthulhu
15,072
621
1,213
4,510
28,035
31,636
0
13,262
14,773
34,213
0
W
Jing Wei
Yaendere4984
Jing Wei
27,754
25,376
0
1,198
13,640
6,287
0
7,577
5,824
0
55,846
W
6,497
379
262
1,143
13,478
15,237
0
8,829
4,334
20,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,777
Gold Earned
66,944
304
Minions Killed
281
7
Camps Cleared
14
1,156,636
Distance Traveled
1,384,509
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,729
979
63
5
2
254,569
2
W
Erlang Shen
13,821
1,063
47
4
7
303,951
1
L
Achilles
12,248
942
43
3
0
271,781
0
L
Zhong Kui
12,493
961
144
11
5
256,793
0
L
Ganesha
11,817
909
0
0
0
197,135
0
L
Charybdis
12,044
926
68
5
2
200,217
0
W
Vulcan
13,482
1,037
81
6
2
292,027
2
L
Cthulhu
12,175
937
49
4
0
230,710
0
W
Jing Wei
14,674
1,129
58
4
2
310,051
0
W
Ymir
12,238
941
32
2
1
223,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role